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https://github.com/melonDS-emu/melonDS.git
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sound
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@ -28,6 +28,7 @@
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#include "../NDS.h"
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#include "../GPU.h"
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#include "../SPU.h"
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uiWindow* MainWindow;
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@ -36,13 +37,42 @@ uiArea* MainDrawArea;
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SDL_Thread* EmuThread;
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int EmuRunning;
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SDL_mutex* ScreenMutex;
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uiDrawBitmap* test = NULL;
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void AudioCallback(void* data, Uint8* stream, int len)
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{
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SPU::ReadOutput((s16*)stream, len>>2);
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}
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int EmuThreadFunc(void* burp)
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{
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NDS::Init();
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// DS:
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// 547.060546875 samples per frame
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// 32823.6328125 samples per second
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//
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// 48000 samples per second:
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// 800 samples per frame
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SDL_AudioSpec whatIwant, whatIget;
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memset(&whatIwant, 0, sizeof(SDL_AudioSpec));
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whatIwant.freq = 32824; // 32823.6328125
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whatIwant.format = AUDIO_S16LSB;
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whatIwant.channels = 2;
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whatIwant.samples = 1024;
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whatIwant.callback = AudioCallback;
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SDL_AudioDeviceID audio = SDL_OpenAudioDevice(NULL, 0, &whatIwant, &whatIget, 0);
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if (!audio)
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{
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printf("Audio init failed: %s\n", SDL_GetError());
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}
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else
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{
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SDL_PauseAudioDevice(audio, 0);
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}
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u32 nframes = 0;
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u32 starttick = SDL_GetTicks();
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u32 lasttick = starttick;
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@ -55,7 +85,9 @@ int EmuThreadFunc(void* burp)
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if (EmuRunning == 1)
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{
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// emulate
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//SDL_LockMutex(ScreenMutex);
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u32 nlines = NDS::RunFrame();
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//SDL_UnlockMutex(ScreenMutex);
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uiAreaQueueRedrawAll(MainDrawArea);
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@ -113,6 +145,8 @@ int EmuThreadFunc(void* burp)
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}
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}
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if (audio) SDL_CloseAudioDevice(audio);
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NDS::DeInit();
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return 44203;
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@ -125,7 +159,10 @@ void OnAreaDraw(uiAreaHandler* handler, uiArea* area, uiAreaDrawParams* params)
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uiRect dorp = {0, 0, 256, 384};
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//SDL_LockMutex(ScreenMutex);
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uiDrawBitmapUpdate(test, GPU::Framebuffer);
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//SDL_UnlockMutex(ScreenMutex);
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uiDrawBitmapDraw(params->Context, test, &dorp, &dorp);
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//printf("draw\n");
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}
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@ -161,6 +198,9 @@ int OnCloseWindow(uiWindow* window, void* blarg)
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void OnOpenFile(uiMenuItem* item, uiWindow* window, void* blarg)
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{
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EmuRunning = 2;
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// TODO: ensure the emu thread has indeed stopped at this point
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char* file = uiOpenFile(window, "DS ROM (*.nds)|*.nds;*.srl|Any file|*.*", NULL);
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if (!file) return;
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@ -186,6 +226,8 @@ int main(int argc, char** argv)
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return 1;
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}
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ScreenMutex = SDL_CreateMutex();
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uiInitOptions ui_opt;
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memset(&ui_opt, 0, sizeof(uiInitOptions));
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const char* ui_err = uiInit(&ui_opt);
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@ -200,7 +242,7 @@ int main(int argc, char** argv)
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uiMenuItem* menuitem;
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menu = uiNewMenu("File");
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menuitem = uiMenuAppendItem(menu, "Open...");
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menuitem = uiMenuAppendItem(menu, "Open ROM...");
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uiMenuItemOnClicked(menuitem, OnOpenFile, NULL);
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uiMenuAppendSeparator(menu);
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uiMenuAppendItem(menu, "Quit");
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@ -229,6 +271,8 @@ int main(int argc, char** argv)
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EmuRunning = 0;
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SDL_WaitThread(EmuThread, NULL);
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SDL_DestroyMutex(ScreenMutex);
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uiUninit();
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SDL_Quit();
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return 0;
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