mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2024-11-14 13:27:41 -07:00
make OpenGL renderer a build option
mostly meant for the Switch port
This commit is contained in:
parent
4b705556bc
commit
6977302403
@ -50,6 +50,12 @@ else()
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option(ENABLE_LTO "Enable link-time optimization" OFF)
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endif()
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option(ENABLE_OGLRENDERER "Enable OpenGL renderer" ON)
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if (ENABLE_OGLRENDERER)
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add_definitions(-DOGLRENDERER_ENABLED)
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endif()
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if (CMAKE_BUILD_TYPE STREQUAL Debug)
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add_compile_options(-Og)
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endif()
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@ -26,17 +26,12 @@ add_library(core STATIC
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FIFO.h
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GBACart.cpp
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GPU.cpp
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GPU_OpenGL.cpp
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GPU_OpenGL_shaders.h
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GPU2D.cpp
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GPU3D.cpp
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GPU3D_OpenGL.cpp
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GPU3D_OpenGL_shaders.h
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GPU3D_Soft.cpp
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melonDLDI.h
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NDS.cpp
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NDSCart.cpp
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OpenGLSupport.cpp
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Platform.h
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ROMList.h
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RTC.cpp
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@ -52,6 +47,16 @@ add_library(core STATIC
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xxhash/xxhash.c
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)
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if (ENABLE_OGLRENDERER)
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target_sources(core PRIVATE
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GPU_OpenGL.cpp
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GPU_OpenGL_shaders.h
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GPU3D_OpenGL.cpp
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GPU3D_OpenGL_shaders.h
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OpenGLSupport.cpp
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)
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endif()
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if (ENABLE_JIT)
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enable_language(ASM)
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@ -95,8 +100,16 @@ if (ENABLE_JIT)
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endif()
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endif()
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if (WIN32)
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target_link_libraries(core ole32 comctl32 ws2_32 opengl32)
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if (ENABLE_OGLRENDERER)
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if (WIN32)
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target_link_libraries(core ole32 comctl32 ws2_32 opengl32)
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else()
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target_link_libraries(core GL EGL)
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endif()
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else()
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target_link_libraries(core GL EGL)
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endif()
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if (WIN32)
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target_link_libraries(core ole32 comctl32 ws2_32)
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else()
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target_link_libraries(core)
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endif()
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endif()
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13
src/GPU.cpp
13
src/GPU.cpp
@ -280,6 +280,7 @@ void AssignFramebuffers()
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void InitRenderer(int renderer)
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{
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#ifdef OGLRENDERER_ENABLED
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if (renderer == 1)
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{
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if (!GLCompositor::Init())
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@ -292,8 +293,8 @@ void InitRenderer(int renderer)
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renderer = 0;
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}
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}
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if (renderer == 0)
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else
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#endif
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{
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GPU3D::SoftRenderer::Init();
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}
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@ -308,11 +309,13 @@ void DeInitRenderer()
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{
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GPU3D::SoftRenderer::DeInit();
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}
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#ifdef OGLRENDERER_ENABLED
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else
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{
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GPU3D::GLRenderer::DeInit();
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GLCompositor::DeInit();
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}
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#endif
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}
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void ResetRenderer()
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@ -321,11 +324,13 @@ void ResetRenderer()
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{
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GPU3D::SoftRenderer::Reset();
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}
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#ifdef OGLRENDERER_ENABLED
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else
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{
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GLCompositor::Reset();
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GPU3D::GLRenderer::Reset();
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}
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#endif
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}
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void SetRenderSettings(int renderer, RenderSettings& settings)
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@ -364,11 +369,13 @@ void SetRenderSettings(int renderer, RenderSettings& settings)
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{
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GPU3D::SoftRenderer::SetRenderSettings(settings);
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}
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#ifdef OGLRENDERER_ENABLED
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else
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{
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GLCompositor::SetRenderSettings(settings);
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GPU3D::GLRenderer::SetRenderSettings(settings);
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}
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#endif
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}
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@ -1055,7 +1062,9 @@ void StartScanline(u32 line)
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GPU2D_B->VBlank();
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GPU3D::VBlank();
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#ifdef OGLRENDERER_ENABLED
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if (Accelerated) GLCompositor::RenderFrame();
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#endif
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}
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else if (VCount == 144)
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{
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@ -437,6 +437,7 @@ void SetDispStat(u32 cpu, u16 val);
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void SetVCount(u16 val);
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#ifdef OGLRENDERER_ENABLED
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namespace GLCompositor
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{
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@ -450,6 +451,7 @@ void RenderFrame();
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void BindOutputTexture();
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}
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#endif
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}
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@ -949,6 +949,7 @@ void GPU2D::VBlankEnd()
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//OBJMosaicY = 0;
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//OBJMosaicYCount = 0;
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#ifdef OGLRENDERER_ENABLED
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if (Accelerated)
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{
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if ((Num == 0) && (CaptureCnt & (1<<31)) && (((CaptureCnt >> 29) & 0x3) != 1))
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@ -956,6 +957,7 @@ void GPU2D::VBlankEnd()
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GPU3D::GLRenderer::PrepareCaptureFrame();
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}
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}
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#endif
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}
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@ -2528,13 +2528,19 @@ void VBlank()
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void VCount215()
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{
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if (GPU::Renderer == 0) SoftRenderer::RenderFrame();
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#ifdef OGLRENDERER_ENABLED
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else GLRenderer::RenderFrame();
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#endif
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}
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u32* GetLine(int line)
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{
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if (GPU::Renderer == 0) return SoftRenderer::GetLine(line);
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#ifdef OGLRENDERER_ENABLED
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else return GLRenderer::GetLine(line);
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#else
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return NULL;
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#endif
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}
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@ -139,6 +139,7 @@ u32* GetLine(int line);
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}
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#ifdef OGLRENDERER_ENABLED
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namespace GLRenderer
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{
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@ -154,6 +155,7 @@ u32* GetLine(int line);
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void SetupAccelFrame();
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}
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#endif
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}
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@ -50,6 +50,10 @@ VideoSettingsDialog::VideoSettingsDialog(QWidget* parent) : QDialog(parent), ui(
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connect(grp3DRenderer, SIGNAL(buttonClicked(int)), this, SLOT(onChange3DRenderer(int)));
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grp3DRenderer->button(Config::_3DRenderer)->setChecked(true);
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#ifndef OGLRENDERER_ENABLED
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ui->rb3DOpenGL->setEnabled(false);
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#endif
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ui->cbGLDisplay->setChecked(Config::ScreenUseGL != 0);
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ui->cbVSync->setChecked(Config::ScreenVSync != 0);
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@ -49,7 +49,9 @@
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#include "NDS.h"
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#include "GBACart.h"
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#ifdef OGLRENDERER_ENABLED
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#include "OpenGLSupport.h"
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#endif
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#include "GPU.h"
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#include "SPU.h"
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#include "Wifi.h"
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@ -336,13 +338,17 @@ void EmuThread::run()
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videoSettings.Soft_Threaded = Config::Threaded3D != 0;
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videoSettings.GL_ScaleFactor = Config::GL_ScaleFactor;
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#ifdef OGLRENDERER_ENABLED
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if (hasOGL)
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{
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oglContext->makeCurrent(oglSurface);
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videoRenderer = OpenGL::Init() ? Config::_3DRenderer : 0;
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}
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else
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#endif
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{
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videoRenderer = 0;
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}
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GPU::InitRenderer(videoRenderer);
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GPU::SetRenderSettings(videoRenderer, videoSettings);
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@ -396,13 +402,17 @@ void EmuThread::run()
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if (hasOGL != mainWindow->hasOGL)
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{
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hasOGL = mainWindow->hasOGL;
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#ifdef OGLRENDERER_ENABLED
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if (hasOGL)
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{
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oglContext->makeCurrent(oglSurface);
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videoRenderer = OpenGL::Init() ? Config::_3DRenderer : 0;
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}
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else
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#endif
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{
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videoRenderer = 0;
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}
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}
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else
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videoRenderer = hasOGL ? Config::_3DRenderer : 0;
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@ -923,12 +933,14 @@ void ScreenPanelGL::paintGL()
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int frontbuf = GPU::FrontBuffer;
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glActiveTexture(GL_TEXTURE0);
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#ifdef OGLRENDERER_ENABLED
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if (GPU::Renderer != 0)
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{
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// hardware-accelerated render
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GPU::GLCompositor::BindOutputTexture();
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}
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else
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#endif
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{
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// regular render
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glBindTexture(GL_TEXTURE_2D, screenTexture);
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