make OpenGL renderer a build option

mostly meant for the Switch port
This commit is contained in:
RSDuck
2020-09-30 23:58:42 +02:00
parent 4b705556bc
commit 6977302403
9 changed files with 67 additions and 11 deletions

View File

@ -280,6 +280,7 @@ void AssignFramebuffers()
void InitRenderer(int renderer)
{
#ifdef OGLRENDERER_ENABLED
if (renderer == 1)
{
if (!GLCompositor::Init())
@ -292,8 +293,8 @@ void InitRenderer(int renderer)
renderer = 0;
}
}
if (renderer == 0)
else
#endif
{
GPU3D::SoftRenderer::Init();
}
@ -308,11 +309,13 @@ void DeInitRenderer()
{
GPU3D::SoftRenderer::DeInit();
}
#ifdef OGLRENDERER_ENABLED
else
{
GPU3D::GLRenderer::DeInit();
GLCompositor::DeInit();
}
#endif
}
void ResetRenderer()
@ -321,11 +324,13 @@ void ResetRenderer()
{
GPU3D::SoftRenderer::Reset();
}
#ifdef OGLRENDERER_ENABLED
else
{
GLCompositor::Reset();
GPU3D::GLRenderer::Reset();
}
#endif
}
void SetRenderSettings(int renderer, RenderSettings& settings)
@ -364,11 +369,13 @@ void SetRenderSettings(int renderer, RenderSettings& settings)
{
GPU3D::SoftRenderer::SetRenderSettings(settings);
}
#ifdef OGLRENDERER_ENABLED
else
{
GLCompositor::SetRenderSettings(settings);
GPU3D::GLRenderer::SetRenderSettings(settings);
}
#endif
}
@ -1055,7 +1062,9 @@ void StartScanline(u32 line)
GPU2D_B->VBlank();
GPU3D::VBlank();
#ifdef OGLRENDERER_ENABLED
if (Accelerated) GLCompositor::RenderFrame();
#endif
}
else if (VCount == 144)
{