mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2025-07-23 14:19:55 -06:00
make OpenGL renderer a build option
mostly meant for the Switch port
This commit is contained in:
13
src/GPU.cpp
13
src/GPU.cpp
@ -280,6 +280,7 @@ void AssignFramebuffers()
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void InitRenderer(int renderer)
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{
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#ifdef OGLRENDERER_ENABLED
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if (renderer == 1)
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{
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if (!GLCompositor::Init())
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@ -292,8 +293,8 @@ void InitRenderer(int renderer)
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renderer = 0;
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}
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}
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if (renderer == 0)
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else
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#endif
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{
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GPU3D::SoftRenderer::Init();
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}
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@ -308,11 +309,13 @@ void DeInitRenderer()
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{
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GPU3D::SoftRenderer::DeInit();
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}
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#ifdef OGLRENDERER_ENABLED
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else
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{
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GPU3D::GLRenderer::DeInit();
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GLCompositor::DeInit();
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}
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#endif
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}
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void ResetRenderer()
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@ -321,11 +324,13 @@ void ResetRenderer()
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{
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GPU3D::SoftRenderer::Reset();
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}
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#ifdef OGLRENDERER_ENABLED
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else
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{
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GLCompositor::Reset();
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GPU3D::GLRenderer::Reset();
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}
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#endif
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}
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void SetRenderSettings(int renderer, RenderSettings& settings)
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@ -364,11 +369,13 @@ void SetRenderSettings(int renderer, RenderSettings& settings)
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{
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GPU3D::SoftRenderer::SetRenderSettings(settings);
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}
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#ifdef OGLRENDERER_ENABLED
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else
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{
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GLCompositor::SetRenderSettings(settings);
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GPU3D::GLRenderer::SetRenderSettings(settings);
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}
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#endif
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}
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@ -1055,7 +1062,9 @@ void StartScanline(u32 line)
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GPU2D_B->VBlank();
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GPU3D::VBlank();
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#ifdef OGLRENDERER_ENABLED
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if (Accelerated) GLCompositor::RenderFrame();
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#endif
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}
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else if (VCount == 144)
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{
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