make OpenGL renderer a build option

mostly meant for the Switch port
This commit is contained in:
RSDuck
2020-09-30 23:58:42 +02:00
parent 4b705556bc
commit 6977302403
9 changed files with 67 additions and 11 deletions

View File

@ -2528,13 +2528,19 @@ void VBlank()
void VCount215()
{
if (GPU::Renderer == 0) SoftRenderer::RenderFrame();
#ifdef OGLRENDERER_ENABLED
else GLRenderer::RenderFrame();
#endif
}
u32* GetLine(int line)
{
if (GPU::Renderer == 0) return SoftRenderer::GetLine(line);
#ifdef OGLRENDERER_ENABLED
else return GLRenderer::GetLine(line);
#else
return NULL;
#endif
}