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more WIP
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@ -42,6 +42,7 @@ struct Player
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int ID;
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char Name[32];
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int Status; // 0=no player 1=normal 2=host 3=connecting
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u32 Address;
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};
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}
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@ -129,6 +130,9 @@ void DeInit();
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void StartHost(const char* player, int port);
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void StartClient(const char* player, const char* host, int port);
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void StartMirror(const Player* player);
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u32 PlayerAddress(int id);
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void StartGame();
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