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* readme update
* remove TODO that has already been done
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@ -2,7 +2,7 @@
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<h2 align="center"><b>melonDS</b></h2>
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<p align="center">
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<a href="http://melonds.kuribo64.net/" alt="melonDS website"><img src="https://img.shields.io/badge/website-melonds.kuribo64.net-%2331352e.svg"></a>
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<a href="http://melonds.kuribo64.net/downloads.php" alt="Release: 0.7.3"><img src="https://img.shields.io/badge/release-0.7.3-%235c913b.svg"></a>
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<a href="http://melonds.kuribo64.net/downloads.php" alt="Release: 0.7.4"><img src="https://img.shields.io/badge/release-0.7.4-%235c913b.svg"></a>
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<a href="https://www.gnu.org/licenses/gpl-3.0" alt="License: GPLv3"><img src="https://img.shields.io/badge/License-GPL%20v3-%23ff554d.svg"></a>
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<a href="https://kiwiirc.com/client/irc.badnik.net/?nick=IRC-Source_?#melonds" alt="IRC channel: #melonds"><img src="https://img.shields.io/badge/IRC%20chat-%23melonds-%23dd2e44.svg"></a>
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</p>
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@ -1334,8 +1334,6 @@ void GPU2D::DrawPixel(u32* dst, u16 color, u32 flag)
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void GPU2D::DrawBG_3D(u32 line, u32* dst)
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{
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// TODO: check if window can prevent blending from happening
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u32* src = GPU3D::GetLine(line);
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u8* windowmask = (u8*)&dst[256*2];
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