mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2025-07-21 13:20:57 -06:00
move viewport transform to polygon setup
This commit is contained in:
81
GPU3D.cpp
81
GPU3D.cpp
@ -217,7 +217,7 @@ u32 CurRAMBank;
|
||||
u32 ClearAttr1, ClearAttr2;
|
||||
|
||||
u32 FlushRequest;
|
||||
u32 FlushAttributes, CurFlushAttributes;
|
||||
u32 FlushAttributes;
|
||||
|
||||
|
||||
|
||||
@ -293,7 +293,6 @@ void Reset()
|
||||
|
||||
FlushRequest = 0;
|
||||
FlushAttributes = 0;
|
||||
CurFlushAttributes = 0;
|
||||
|
||||
SoftRenderer::Reset();
|
||||
}
|
||||
@ -456,7 +455,6 @@ void ClipSegment(Vertex* outbuf, Vertex* vout, Vertex* vin)
|
||||
INTERPOLATE(TexCoords[1]);
|
||||
|
||||
mid.Clipped = true;
|
||||
mid.ViewportTransformDone = false;
|
||||
|
||||
#undef INTERPOLATE
|
||||
*outbuf = mid;
|
||||
@ -765,6 +763,7 @@ void SubmitPolygon()
|
||||
if (NumPolygons >= 2048 || NumVertices+c > 6144)
|
||||
{
|
||||
LastStripPolygon = NULL;
|
||||
// TODO: set DISP3DCNT overflow flag
|
||||
return;
|
||||
}
|
||||
|
||||
@ -805,13 +804,79 @@ void SubmitPolygon()
|
||||
|
||||
for (int i = clipstart; i < c; i++)
|
||||
{
|
||||
CurVertexRAM[NumVertices] = clippedvertices[1][i];
|
||||
poly->Vertices[i] = &CurVertexRAM[NumVertices];
|
||||
Vertex* vtx = &CurVertexRAM[NumVertices];
|
||||
*vtx = clippedvertices[1][i];
|
||||
poly->Vertices[i] = vtx;
|
||||
|
||||
NumVertices++;
|
||||
poly->NumVertices++;
|
||||
|
||||
// viewport transform
|
||||
s32 posX, posY, posZ;
|
||||
s32 w = vtx->Position[3];
|
||||
if (w == 0)
|
||||
{
|
||||
posX = 0;
|
||||
posY = 0;
|
||||
posZ = 0;
|
||||
w = 0x1000;
|
||||
}
|
||||
else
|
||||
{
|
||||
posX = (((s64)(vtx->Position[0] + w) * Viewport[2]) / (((s64)w) << 1)) + Viewport[0];
|
||||
posY = (((s64)(-vtx->Position[1] + w) * Viewport[3]) / (((s64)w) << 1)) + Viewport[1];
|
||||
|
||||
if (FlushAttributes & 0x2) posZ = w;
|
||||
else posZ = (((s64)vtx->Position[2] * 0x800000) / w) + 0x7FFEFF;
|
||||
}
|
||||
|
||||
if (posX < 0) posX = 0;
|
||||
else if (posX > 256) posX = 256;
|
||||
if (posY < 0) posY = 0;
|
||||
else if (posY > 192) posY = 192;
|
||||
if (posZ < 0) posZ = 0;
|
||||
else if (posZ > 0xFFFFFF) posZ = 0xFFFFFF;
|
||||
|
||||
vtx->FinalPosition[0] = posX;
|
||||
vtx->FinalPosition[1] = posY;
|
||||
vtx->FinalPosition[2] = posZ;
|
||||
vtx->FinalPosition[3] = w;
|
||||
|
||||
vtx->FinalColor[0] = vtx->Color[0] >> 12;
|
||||
if (vtx->FinalColor[0]) vtx->FinalColor[0] = ((vtx->FinalColor[0] << 4) + 0xF);
|
||||
vtx->FinalColor[1] = vtx->Color[1] >> 12;
|
||||
if (vtx->FinalColor[1]) vtx->FinalColor[1] = ((vtx->FinalColor[1] << 4) + 0xF);
|
||||
vtx->FinalColor[2] = vtx->Color[2] >> 12;
|
||||
if (vtx->FinalColor[2]) vtx->FinalColor[2] = ((vtx->FinalColor[2] << 4) + 0xF);
|
||||
}
|
||||
|
||||
// determine bounds of the polygon
|
||||
u32 vtop = 0, vbot = 0;
|
||||
s32 ytop = 192, ybot = 0;
|
||||
s32 xtop = 256, xbot = 0;
|
||||
|
||||
for (int i = 0; i < c; i++)
|
||||
{
|
||||
Vertex* vtx = poly->Vertices[i];
|
||||
|
||||
if (vtx->FinalPosition[1] < ytop || (vtx->FinalPosition[1] == ytop && vtx->FinalPosition[0] < xtop))
|
||||
{
|
||||
xtop = vtx->FinalPosition[0];
|
||||
ytop = vtx->FinalPosition[1];
|
||||
vtop = i;
|
||||
}
|
||||
if (vtx->FinalPosition[1] > ybot || (vtx->FinalPosition[1] == ybot && vtx->FinalPosition[0] > xbot))
|
||||
{
|
||||
xbot = vtx->FinalPosition[0];
|
||||
ybot = vtx->FinalPosition[1];
|
||||
vbot = i;
|
||||
}
|
||||
}
|
||||
|
||||
poly->VTop = vtop; poly->VBottom = vbot;
|
||||
poly->YTop = ytop; poly->YBottom = ybot;
|
||||
poly->XTop = xtop; poly->XBottom = xbot;
|
||||
|
||||
if (PolygonMode >= 2)
|
||||
LastStripPolygon = poly;
|
||||
else
|
||||
@ -845,7 +910,6 @@ void SubmitVertex()
|
||||
}
|
||||
|
||||
vertextrans->Clipped = false;
|
||||
vertextrans->ViewportTransformDone = false;
|
||||
|
||||
VertexNum++;
|
||||
VertexNumInPoly++;
|
||||
@ -1562,9 +1626,7 @@ void VBlank()
|
||||
{
|
||||
if (FlushRequest)
|
||||
{
|
||||
SoftRenderer::DispCnt = DispCnt;
|
||||
SoftRenderer::AlphaRef = AlphaRef;
|
||||
SoftRenderer::RenderFrame(CurFlushAttributes, CurVertexRAM, CurPolygonRAM, NumPolygons);
|
||||
SoftRenderer::RenderFrame(CurVertexRAM, CurPolygonRAM, NumPolygons);
|
||||
|
||||
CurRAMBank = CurRAMBank?0:1;
|
||||
CurVertexRAM = &VertexRAM[CurRAMBank ? 6144 : 0];
|
||||
@ -1574,7 +1636,6 @@ void VBlank()
|
||||
NumPolygons = 0;
|
||||
|
||||
FlushRequest = 0;
|
||||
CurFlushAttributes = FlushAttributes;
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user