add a contributor guide

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RSDuck 2021-08-04 12:48:15 +02:00
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# Contributor guide for melonDS
Please follow a style as documented here. Note that this guide was not always enforced, so some parts of the code violate it.
```c++
// for single line comments prefer C++ style
/*
for multiline comments
both C style comments
*/
// as well as
// C++ style comments are possible
// namespaces in PascalCase
namespace Component
{ // for all constructs curly braces go onto the following line
// the content of namespaces should not be indented
int GlobalVariable; // in PascalCase
// function names should use PascalCase, parameters camelCase:
void Test(int someParam)
{
int variable = someParam * 2; // local variables in camelCase
// you can slightly vary the spacing around operators:
int variable2 = someParam*2 + 1;
// but avoid something like this: someParam* 2+ 3
for (int i = 0; i < variable; i++) // always a space between if/for/while and the braces
{
// not using curly braces is allowed
// if the body of the if/for/while is simple:
if ((i % 2) == 0)
printf("%d\n", i); // no space between the function name and the braces
}
}
class MyClass // PascalCase
{
public: // access specfications are not indented
void Test(int param) // for methods the same rules apply as for functions
{
}
private:
int MemberVariable; // PascalCase, no prefix
};
enum
{
// enums should always have a common prefix in camelCase
// separated by an underscore with the item name
// which has to be in PascalCase
enumPrefix_FirstElement,
enumPrefix_SecondElement,
enumPrefix_ThirdElement,
enumPrefix_FourthElement,
};
}
```
Some additional notes:
* Keep the definition and initialisation of local variables in one place and keep the scope of local variables as small as possible.
**That means avoid code like this**:
```cpp
void ColorConvert(u32* dst, u16* vram)
{
u16 color;
u8 r, g, b;
int i;
for (i = 0; i < 256; i++)
{
color = vram[i];
r = (color & 0x001F) << 1;
g = (color & 0x03E0) >> 4;
b = (color & 0x7C00) >> 9;
dst[i] = r | (g << 8) | (b << 16);
}
}
```
**Do this instead:**
```cpp
void ColorConvert(u32* dst, u16* vram)
{
for (int i = 0; i < 256; i++)
{
u16 color = vram[i];
u8 r = (color & 0x001F) << 1;
u8 g = (color & 0x03E0) >> 4;
u8 b = (color & 0x7C00) >> 9;
dst[i] = r | (g << 8) | (b << 16);
}
}
```
* For integer types preferably use the explictly typed ones. We have short aliases for them defined in types.h (for unsigned types: `u8`, `u16`, `u32`, `u16`. For signed `s8`, `s16`, `s32`, `s64`). In some situations like loop variables, using `int` is possible as well.
* Don't overdo object oriented programming. Always try to use a simpler construct first, only use a polymorphic class if a namespace with functions in it doesn't cut it.
* In doubt put a namespace around your part of the code.
* C style strings (and the associated functions from the C standard library) are used in most places. We are thinking about changing this, as C strings are a bit of a hassle to deal with, but for the time being this is what we use.
* Only the C standard IO is used (so use `printf`, `fopen`, … Do not use `std::cout`/`std::ostream`, …).
* Complex C++ containers can be used (`std::vector`, `std::list`, `std::map`, …). `std::array` is usually not used, unless necessary so that the container can be used with other C++ constructs (e.g. `<algorithm>`). Only use them if a C array doesn't cut it.
* And at last, if you have any questions, visit us on IRC (see the readme)!