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normalize W values in both directions (0123-0157 -> 1230-1570)
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3aa83ae641
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@ -823,13 +823,13 @@ void SubmitPolygon()
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// determine bounds of the polygon
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// also determine the W shift and normalize W
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// TODO: normalization works both ways
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// normalization works both ways
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// (ie two W's that span 12 bits or less will be brought to 16 bits)
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u32 vtop = 0, vbot = 0;
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s32 ytop = 192, ybot = 0;
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s32 xtop = 256, xbot = 0;
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u32 wshift = 0;
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u32 wsize = 0;
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for (int i = 0; i < nverts; i++)
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{
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@ -849,8 +849,8 @@ void SubmitPolygon()
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}
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u32 w = (u32)vtx->Position[3];
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while ((w >> wshift) & 0xFFFF0000)
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wshift += 4;
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while (w >> wsize)
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wsize += 4;
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}
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poly->VTop = vtop; poly->VBottom = vbot;
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@ -860,20 +860,32 @@ void SubmitPolygon()
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poly->SortKey = (ybot << 8) | ytop;
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if (poly->Translucent) poly->SortKey |= 0x10000;
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poly->WShift = wshift;
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poly->WBuffer = (FlushAttributes & 0x2);
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for (int i = 0; i < nverts; i++)
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{
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Vertex* vtx = poly->Vertices[i];
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s32 w = vtx->Position[3] >> wshift;
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s32 w, wshifted;
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if (wsize < 16)
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{
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w = vtx->Position[3] << (16 - wsize);
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wshifted = w >> (16 - wsize);
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}
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else
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{
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w = vtx->Position[3] >> (wsize - 16);
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wshifted = w << (wsize - 16);
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}
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s32 z;
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if (FlushAttributes & 0x2)
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z = w << wshift;
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z = wshifted;
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else if (wshifted)
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z = (((s64)vtx->Position[2] * 0x800000) / wshifted) + 0x7FFEFF;
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else
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z = (((s64)vtx->Position[2] * 0x800000) / (w << wshift)) + 0x7FFEFF;
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//printf("poly%d v%d: %d %d Z=%08X (%08X %08X)\n", NumPolygons-1, i, vtx->FinalPosition[0], vtx->FinalPosition[1], z, vtx->Position[2], vtx->Position[3]);
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z = 0x7FFEFF;
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// checkme
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if (z < 0) z = 0;
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else if (z > 0xFFFFFF) z = 0xFFFFFF;
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@ -47,7 +47,6 @@ typedef struct
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s32 FinalZ[10];
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s32 FinalW[10];
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u8 WShift;
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bool WBuffer;
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u32 Attr;
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