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fix 4-bit affine sprites
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@ -2596,11 +2596,12 @@ void GPU2D::DrawSprite_Rotscale(u32 num, u32 boundwidth, u32 boundheight, u32 wi
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if (spritemode == 1) pixelattr |= 0x80000000;
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else pixelattr |= 0x10000000;
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ytilefactor <<= 5;
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pixelsaddr <<= 5;
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if (attrib[0] & 0x2000)
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{
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// 256-color
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ytilefactor <<= 5;
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pixelsaddr <<= 5;
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if (!window)
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{
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@ -2640,10 +2641,6 @@ void GPU2D::DrawSprite_Rotscale(u32 num, u32 boundwidth, u32 boundheight, u32 wi
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else
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{
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// 16-color
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tilenum <<= 5;
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ytilefactor <<= 5;
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u32 pixelsaddr = (Num ? 0x06600000 : 0x06400000) + tilenum;
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if (!window)
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{
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pixelattr |= 0x1000;
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