fix 4-bit affine sprites

This commit is contained in:
RSDuck 2020-12-03 14:52:36 +01:00
parent 07423492c4
commit 906521e7e9

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@ -2596,11 +2596,12 @@ void GPU2D::DrawSprite_Rotscale(u32 num, u32 boundwidth, u32 boundheight, u32 wi
if (spritemode == 1) pixelattr |= 0x80000000;
else pixelattr |= 0x10000000;
ytilefactor <<= 5;
pixelsaddr <<= 5;
if (attrib[0] & 0x2000)
{
// 256-color
ytilefactor <<= 5;
pixelsaddr <<= 5;
if (!window)
{
@ -2640,10 +2641,6 @@ void GPU2D::DrawSprite_Rotscale(u32 num, u32 boundwidth, u32 boundheight, u32 wi
else
{
// 16-color
tilenum <<= 5;
ytilefactor <<= 5;
u32 pixelsaddr = (Num ? 0x06600000 : 0x06400000) + tilenum;
if (!window)
{
pixelattr |= 0x1000;