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make it fasterer
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@ -24,6 +24,9 @@
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// access timing for cached regions
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// this would be an average between cache hits and cache misses
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// this was measured to be close to hardware average
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// a value of 1 would represent a perfect cache, but that causes
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// games to run too fast, causing a number of issues
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const int kDataCacheTiming = 2;
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const int kCodeCacheTiming = 1;
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