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implement approximation of z0 > z1 case
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@ -183,7 +183,7 @@ private:
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if (dir)
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{
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// seems like y dir does different interpolation?
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// seems like y dir does different interpolation than x?
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// this probably isn't right...
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if (z0 < z1)
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return z0 + (z1-z0) * x / xdiff;
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@ -195,7 +195,7 @@ private:
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if (z0 < z1)
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return z0 + (((z1-z0) / xdiff & ~0x1) * x);
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else
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return z1 + (((z0-z1) / xdiff & ~0x1) * (xdiff-x) + ((z0-z1) & 0xFF));
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return z1 + (((z0-z1) / xdiff & ~0x1) * (xdiff-x)) + ((z0-z1) % (xdiff << 1));
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}
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}
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}
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