lay base for multiple GPU2D backends

This commit is contained in:
RSDuck 2020-12-06 17:40:16 +01:00
parent 473205cab7
commit b80d5a04f3
5 changed files with 2291 additions and 2266 deletions

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@ -27,6 +27,7 @@ add_library(core STATIC
GBACart.cpp
GPU.cpp
GPU2D.cpp
GPU2DSoft.cpp
GPU3D.cpp
GPU3D_Soft.cpp
melonDLDI.h

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@ -144,8 +144,8 @@ u8 VRAMFlat_TexPal[128*1024];
bool Init()
{
GPU2D_A = new GPU2D(0);
GPU2D_B = new GPU2D(1);
GPU2D_A = new GPU2DSoft(0);
GPU2D_B = new GPU2DSoft(1);
if (!GPU3D::Init()) return false;
FrontBuffer = 0;

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@ -19,11 +19,14 @@
#ifndef GPU2D_H
#define GPU2D_H
#include "types.h"
#include "Savestate.h"
class GPU2D
{
public:
GPU2D(u32 num);
~GPU2D();
virtual ~GPU2D() {}
void Reset();
@ -31,7 +34,7 @@ public:
void SetEnabled(bool enable) { Enabled = enable; }
void SetFramebuffer(u32* buf);
void SetRenderSettings(bool accel);
virtual void SetRenderSettings(bool accel) = 0;
u8 Read8(u32 addr);
u16 Read16(u32 addr);
@ -52,33 +55,24 @@ public:
void SampleFIFO(u32 offset, u32 num);
void DrawScanline(u32 line);
void DrawSprites(u32 line);
virtual void DrawScanline(u32 line) = 0;
virtual void DrawSprites(u32 line) = 0;
void VBlank();
void VBlankEnd();
virtual void VBlankEnd();
void CheckWindows(u32 line);
u16* GetBGExtPal(u32 slot, u32 pal);
u16* GetOBJExtPal();
private:
void GetBGVRAM(u8*& data, u32& mask);
void GetOBJVRAM(u8*& data, u32& mask);
protected:
u32 Num;
bool Enabled;
u32* Framebuffer;
bool Accelerated;
u32 BGOBJLine[256*3] __attribute__((aligned (8)));
u32* _3DLine;
u8 WindowMask[256] __attribute__((aligned (8)));
u32 OBJLine[256] __attribute__((aligned (8)));
u8 OBJWindow[256] __attribute__((aligned (8)));
u8 OBJIndex[256] __attribute__((aligned (8)));
u32 NumSprites;
u16 DispFIFO[16];
u32 DispFIFOReadPtr;
u32 DispFIFOWritePtr;
@ -111,10 +105,6 @@ private:
u8 BGMosaicY, BGMosaicYMax;
u8 OBJMosaicYCount, OBJMosaicY, OBJMosaicYMax;
u8 MosaicTable[16][256];
u8* CurBGXMosaicTable;
u8* CurOBJXMosaicTable;
u16 BlendCnt;
u16 BlendAlpha;
u8 EVA, EVB;
@ -124,16 +114,51 @@ private:
u16 MasterBrightness;
u16 BGExtPalCache[4][16*256];
u8 WindowMask[256] __attribute__((aligned (8)));
u8 OBJWindow[256] __attribute__((aligned (8)));
void UpdateMosaicCounters(u32 line);
void CalculateWindowMask(u32 line);
virtual void MosaicXSizeChanged() = 0;
};
class GPU2DSoft : public GPU2D
{
public:
GPU2DSoft(u32 num);
~GPU2DSoft() override {}
void SetRenderSettings(bool accel) override;
void DrawScanline(u32 line) override;
void DrawSprites(u32 line) override;
void VBlankEnd() override;
protected:
void MosaicXSizeChanged() override;
private:
bool Accelerated;
u32 BGOBJLine[256*3] __attribute__((aligned (8)));
u32* _3DLine;
u32 OBJLine[256] __attribute__((aligned (8)));
u8 OBJIndex[256] __attribute__((aligned (8)));
u32 NumSprites;
u8 MosaicTable[16][256];
u8* CurBGXMosaicTable;
u8* CurOBJXMosaicTable;
u32 ColorBlend4(u32 val1, u32 val2, u32 eva, u32 evb);
u32 ColorBlend5(u32 val1, u32 val2);
u32 ColorBrightnessUp(u32 val, u32 factor);
u32 ColorBrightnessDown(u32 val, u32 factor);
u32 ColorComposite(int i, u32 val1, u32 val2);
void UpdateMosaicCounters(u32 line);
template<u32 bgmode> void DrawScanlineBGMode(u32 line);
void DrawScanlineBGMode6(u32 line);
void DrawScanlineBGMode7(u32 line);
@ -157,8 +182,6 @@ private:
template<bool window> void DrawSprite_Normal(u32 num, u32 width, u32 height, s32 xpos, s32 ypos);
void DoCapture(u32 line, u32 width);
void CalculateWindowMask(u32 line);
};
#endif

2227
src/GPU2DSoft.cpp Normal file

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