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https://github.com/melonDS-emu/melonDS.git
synced 2024-11-14 21:37:42 -07:00
lay base for multiple GPU2D backends
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parent
473205cab7
commit
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@ -27,6 +27,7 @@ add_library(core STATIC
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GBACart.cpp
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GPU.cpp
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GPU2D.cpp
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GPU2DSoft.cpp
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GPU3D.cpp
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GPU3D_Soft.cpp
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melonDLDI.h
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@ -144,8 +144,8 @@ u8 VRAMFlat_TexPal[128*1024];
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bool Init()
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{
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GPU2D_A = new GPU2D(0);
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GPU2D_B = new GPU2D(1);
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GPU2D_A = new GPU2DSoft(0);
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GPU2D_B = new GPU2DSoft(1);
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if (!GPU3D::Init()) return false;
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FrontBuffer = 0;
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2248
src/GPU2D.cpp
2248
src/GPU2D.cpp
File diff suppressed because it is too large
Load Diff
77
src/GPU2D.h
77
src/GPU2D.h
@ -19,11 +19,14 @@
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#ifndef GPU2D_H
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#define GPU2D_H
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#include "types.h"
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#include "Savestate.h"
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class GPU2D
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{
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public:
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GPU2D(u32 num);
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~GPU2D();
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virtual ~GPU2D() {}
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void Reset();
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@ -31,7 +34,7 @@ public:
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void SetEnabled(bool enable) { Enabled = enable; }
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void SetFramebuffer(u32* buf);
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void SetRenderSettings(bool accel);
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virtual void SetRenderSettings(bool accel) = 0;
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u8 Read8(u32 addr);
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u16 Read16(u32 addr);
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@ -52,33 +55,24 @@ public:
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void SampleFIFO(u32 offset, u32 num);
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void DrawScanline(u32 line);
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void DrawSprites(u32 line);
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virtual void DrawScanline(u32 line) = 0;
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virtual void DrawSprites(u32 line) = 0;
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void VBlank();
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void VBlankEnd();
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virtual void VBlankEnd();
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void CheckWindows(u32 line);
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u16* GetBGExtPal(u32 slot, u32 pal);
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u16* GetOBJExtPal();
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private:
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void GetBGVRAM(u8*& data, u32& mask);
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void GetOBJVRAM(u8*& data, u32& mask);
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protected:
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u32 Num;
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bool Enabled;
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u32* Framebuffer;
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bool Accelerated;
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u32 BGOBJLine[256*3] __attribute__((aligned (8)));
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u32* _3DLine;
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u8 WindowMask[256] __attribute__((aligned (8)));
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u32 OBJLine[256] __attribute__((aligned (8)));
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u8 OBJWindow[256] __attribute__((aligned (8)));
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u8 OBJIndex[256] __attribute__((aligned (8)));
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u32 NumSprites;
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u16 DispFIFO[16];
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u32 DispFIFOReadPtr;
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u32 DispFIFOWritePtr;
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@ -111,10 +105,6 @@ private:
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u8 BGMosaicY, BGMosaicYMax;
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u8 OBJMosaicYCount, OBJMosaicY, OBJMosaicYMax;
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u8 MosaicTable[16][256];
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u8* CurBGXMosaicTable;
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u8* CurOBJXMosaicTable;
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u16 BlendCnt;
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u16 BlendAlpha;
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u8 EVA, EVB;
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@ -124,16 +114,51 @@ private:
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u16 MasterBrightness;
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u16 BGExtPalCache[4][16*256];
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u8 WindowMask[256] __attribute__((aligned (8)));
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u8 OBJWindow[256] __attribute__((aligned (8)));
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void UpdateMosaicCounters(u32 line);
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void CalculateWindowMask(u32 line);
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virtual void MosaicXSizeChanged() = 0;
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};
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class GPU2DSoft : public GPU2D
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{
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public:
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GPU2DSoft(u32 num);
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~GPU2DSoft() override {}
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void SetRenderSettings(bool accel) override;
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void DrawScanline(u32 line) override;
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void DrawSprites(u32 line) override;
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void VBlankEnd() override;
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protected:
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void MosaicXSizeChanged() override;
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private:
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bool Accelerated;
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u32 BGOBJLine[256*3] __attribute__((aligned (8)));
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u32* _3DLine;
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u32 OBJLine[256] __attribute__((aligned (8)));
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u8 OBJIndex[256] __attribute__((aligned (8)));
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u32 NumSprites;
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u8 MosaicTable[16][256];
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u8* CurBGXMosaicTable;
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u8* CurOBJXMosaicTable;
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u32 ColorBlend4(u32 val1, u32 val2, u32 eva, u32 evb);
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u32 ColorBlend5(u32 val1, u32 val2);
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u32 ColorBrightnessUp(u32 val, u32 factor);
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u32 ColorBrightnessDown(u32 val, u32 factor);
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u32 ColorComposite(int i, u32 val1, u32 val2);
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void UpdateMosaicCounters(u32 line);
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template<u32 bgmode> void DrawScanlineBGMode(u32 line);
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void DrawScanlineBGMode6(u32 line);
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void DrawScanlineBGMode7(u32 line);
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@ -157,8 +182,6 @@ private:
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template<bool window> void DrawSprite_Normal(u32 num, u32 width, u32 height, s32 xpos, s32 ypos);
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void DoCapture(u32 line, u32 width);
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void CalculateWindowMask(u32 line);
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};
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#endif
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2227
src/GPU2DSoft.cpp
Normal file
2227
src/GPU2DSoft.cpp
Normal file
File diff suppressed because it is too large
Load Diff
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