lay base for multiple GPU2D backends

This commit is contained in:
RSDuck
2020-12-06 17:40:16 +01:00
parent 473205cab7
commit b80d5a04f3
5 changed files with 2291 additions and 2266 deletions

View File

@ -144,8 +144,8 @@ u8 VRAMFlat_TexPal[128*1024];
bool Init()
{
GPU2D_A = new GPU2D(0);
GPU2D_B = new GPU2D(1);
GPU2D_A = new GPU2DSoft(0);
GPU2D_B = new GPU2DSoft(1);
if (!GPU3D::Init()) return false;
FrontBuffer = 0;