mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2024-11-14 21:37:42 -07:00
OpenGL: fix bug when rendering translucent polygons coming after shadow polygons, against a zero-alpha clear-plane (would use wrong shader, resulting in broken transparency)
This commit is contained in:
parent
b641ccaf35
commit
c064f738ea
@ -807,7 +807,6 @@ void RenderSceneChunk(int y, int h)
|
||||
else
|
||||
glBlendFuncSeparate(GL_ONE, GL_ZERO, GL_ONE, GL_ONE);
|
||||
|
||||
UseRenderShader(flags | RenderFlag_Trans);
|
||||
glLineWidth(1.0);
|
||||
|
||||
if (NumOpaqueFinalPolys > -1)
|
||||
@ -843,6 +842,8 @@ void RenderSceneChunk(int y, int h)
|
||||
}
|
||||
else if (rp->PolyData->Translucent)
|
||||
{
|
||||
UseRenderShader(flags | RenderFlag_Trans);
|
||||
|
||||
// zorp
|
||||
glDepthFunc(GL_LESS);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user