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skeleton for 2D GPU
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GPU.h
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67
GPU.h
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/*
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Copyright 2016-2017 StapleButter
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#ifndef GPU_H
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#define GPU_H
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#include "GPU2D.h"
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namespace GPU
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{
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extern u16 VCount;
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extern u16 DispStat[2];
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extern u8 VRAMCNT[9];
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extern u8 VRAMSTAT;
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extern u8 Palette[2*1024];
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extern u8 OAM[2*1024];
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extern u8* VRAM_ABG[128];
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extern u8* VRAM_AOBJ[128];
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extern u8* VRAM_BBG[128];
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extern u8* VRAM_BOBJ[128];
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extern u8* VRAM_LCD[128];
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extern u8* VRAM_ARM7[2];
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extern u16 Framebuffer[256*192*2];
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extern GPU2D* GPU2D_A;
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extern GPU2D* GPU2D_B;
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void Init();
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void Reset();
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void MapVRAM_AB(u32 bank, u8 cnt);
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void MapVRAM_CD(u32 bank, u8 cnt);
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void MapVRAM_E(u32 bank, u8 cnt);
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void MapVRAM_FG(u32 bank, u8 cnt);
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void MapVRAM_H(u32 bank, u8 cnt);
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void MapVRAM_I(u32 bank, u8 cnt);
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void StartFrame();
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void StartScanline(u32 line);
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void SetDispStat(u32 cpu, u16 val);
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}
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#endif
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