mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2025-07-23 06:10:03 -06:00
skeleton for 2D GPU
This commit is contained in:
732
GPU2D.cpp
732
GPU2D.cpp
@ -17,742 +17,82 @@
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "NDS.h"
|
||||
#include "GPU.h"
|
||||
#include "GPU2D.h"
|
||||
|
||||
|
||||
namespace GPU2D
|
||||
GPU2D::GPU2D(u32 num)
|
||||
{
|
||||
Num = num;
|
||||
}
|
||||
|
||||
#define LINE_CYCLES (355*6 * 2)
|
||||
#define FRAME_CYCLES (LINE_CYCLES * 263)
|
||||
|
||||
u16 VCount;
|
||||
|
||||
u16 DispStat[2], VMatch[2];
|
||||
|
||||
u8 Palette[2*1024];
|
||||
u8 OAM[2*1024];
|
||||
|
||||
u8 VRAM_A[128*1024];
|
||||
u8 VRAM_B[128*1024];
|
||||
u8 VRAM_C[128*1024];
|
||||
u8 VRAM_D[128*1024];
|
||||
u8 VRAM_E[ 64*1024];
|
||||
u8 VRAM_F[ 16*1024];
|
||||
u8 VRAM_G[ 16*1024];
|
||||
u8 VRAM_H[ 32*1024];
|
||||
u8 VRAM_I[ 16*1024];
|
||||
u8* VRAM[9] = {VRAM_A, VRAM_B, VRAM_C, VRAM_D, VRAM_E, VRAM_F, VRAM_G, VRAM_H, VRAM_I};
|
||||
|
||||
u8 VRAMCNT[9];
|
||||
u8 VRAMSTAT;
|
||||
|
||||
u8* VRAM_ABG[128];
|
||||
u8* VRAM_AOBJ[128];
|
||||
u8* VRAM_BBG[128];
|
||||
u8* VRAM_BOBJ[128];
|
||||
u8* VRAM_LCD[128];
|
||||
u8* VRAM_ARM7[2];
|
||||
|
||||
u16 Framebuffer[256*192*2];
|
||||
|
||||
|
||||
void Reset()
|
||||
GPU2D::~GPU2D()
|
||||
{
|
||||
VCount = 0;
|
||||
}
|
||||
|
||||
DispStat[0] = 0;
|
||||
DispStat[1] = 0;
|
||||
VMatch[0] = 0;
|
||||
VMatch[1] = 0;
|
||||
void GPU2D::Reset()
|
||||
{
|
||||
//
|
||||
}
|
||||
|
||||
memset(Palette, 0, 2*1024);
|
||||
memset(OAM, 0, 2*1024);
|
||||
|
||||
memset(VRAM_A, 0, 128*1024);
|
||||
memset(VRAM_B, 0, 128*1024);
|
||||
memset(VRAM_C, 0, 128*1024);
|
||||
memset(VRAM_D, 0, 128*1024);
|
||||
memset(VRAM_E, 0, 64*1024);
|
||||
memset(VRAM_F, 0, 16*1024);
|
||||
memset(VRAM_G, 0, 16*1024);
|
||||
memset(VRAM_H, 0, 32*1024);
|
||||
memset(VRAM_I, 0, 16*1024);
|
||||
|
||||
memset(VRAMCNT, 0, 9);
|
||||
VRAMSTAT = 0;
|
||||
|
||||
memset(VRAM_ABG, 0, sizeof(u8*)*128);
|
||||
memset(VRAM_AOBJ, 0, sizeof(u8*)*128);
|
||||
memset(VRAM_BBG, 0, sizeof(u8*)*128);
|
||||
memset(VRAM_BOBJ, 0, sizeof(u8*)*128);
|
||||
memset(VRAM_LCD, 0, sizeof(u8*)*128);
|
||||
memset(VRAM_ARM7, 0, sizeof(u8*)*2);
|
||||
|
||||
for (int i = 0; i < 256*192*2; i++)
|
||||
{
|
||||
Framebuffer[i] = (i>=256*192)?0x03E0:0x7C00;
|
||||
}
|
||||
void GPU2D::SetFramebuffer(u16* buf)
|
||||
{
|
||||
// framebuffer is 256x192 16bit.
|
||||
// might eventually support other framebuffer types/sizes
|
||||
Framebuffer = buf;
|
||||
}
|
||||
|
||||
|
||||
// VRAM mapping shit.
|
||||
// TODO eventually: work out priority orders in case of overlaps. there _are_ games that map overlapping banks.
|
||||
|
||||
void MapVRAM_AB(u32 bank, u8 cnt)
|
||||
u8 GPU2D::Read8(u32 addr)
|
||||
{
|
||||
u8 oldcnt = VRAMCNT[bank];
|
||||
VRAMCNT[bank] = cnt;
|
||||
|
||||
if (oldcnt == cnt) return;
|
||||
|
||||
u8 oldofs = (oldcnt >> 3) & 0x3;
|
||||
u8 ofs = (cnt >> 3) & 0x3;
|
||||
|
||||
u8* vram = VRAM[bank];
|
||||
|
||||
if (oldcnt & (1<<7))
|
||||
{
|
||||
u8** vrammap = NULL;
|
||||
|
||||
switch (oldcnt & 0x3)
|
||||
{
|
||||
case 0:
|
||||
vrammap = &VRAM_LCD[bank<<3];
|
||||
break;
|
||||
|
||||
case 1:
|
||||
vrammap = &VRAM_ABG[oldofs<<3];
|
||||
break;
|
||||
|
||||
case 2:
|
||||
oldofs &= 0x1;
|
||||
vrammap = &VRAM_AOBJ[oldofs<<3];
|
||||
break;
|
||||
|
||||
case 3:
|
||||
// not mapped to memory
|
||||
break;
|
||||
}
|
||||
|
||||
if (vrammap)
|
||||
{
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
if (cnt & (1<<7))
|
||||
{
|
||||
u8** vrammap = NULL;
|
||||
|
||||
switch (cnt & 0x3)
|
||||
{
|
||||
case 0:
|
||||
vrammap = &VRAM_LCD[bank<<3];
|
||||
break;
|
||||
|
||||
case 1:
|
||||
vrammap = &VRAM_ABG[ofs<<3];
|
||||
break;
|
||||
|
||||
case 2:
|
||||
ofs &= 0x1;
|
||||
vrammap = &VRAM_AOBJ[ofs<<3];
|
||||
break;
|
||||
|
||||
case 3:
|
||||
// not mapped to memory
|
||||
break;
|
||||
}
|
||||
|
||||
if (vrammap)
|
||||
{
|
||||
*vrammap++ = vram; vram += 0x4000;
|
||||
*vrammap++ = vram; vram += 0x4000;
|
||||
*vrammap++ = vram; vram += 0x4000;
|
||||
*vrammap++ = vram; vram += 0x4000;
|
||||
*vrammap++ = vram; vram += 0x4000;
|
||||
*vrammap++ = vram; vram += 0x4000;
|
||||
*vrammap++ = vram; vram += 0x4000;
|
||||
*vrammap = vram;
|
||||
}
|
||||
}
|
||||
printf("!! GPU2D READ8 %08X\n", addr);
|
||||
}
|
||||
|
||||
void MapVRAM_CD(u32 bank, u8 cnt)
|
||||
u16 GPU2D::Read16(u32 addr)
|
||||
{
|
||||
u8 oldcnt = VRAMCNT[bank];
|
||||
VRAMCNT[bank] = cnt;
|
||||
|
||||
VRAMSTAT &= ~(1 << (bank-2));
|
||||
|
||||
if (oldcnt == cnt) return;
|
||||
|
||||
u8 oldofs = (oldcnt >> 3) & 0x7;
|
||||
u8 ofs = (cnt >> 3) & 0x7;
|
||||
|
||||
u8* vram = VRAM[bank];
|
||||
|
||||
if (oldcnt & (1<<7))
|
||||
switch (addr & 0x00000FFF)
|
||||
{
|
||||
u8** vrammap = NULL;
|
||||
|
||||
switch (oldcnt & 0x7)
|
||||
{
|
||||
case 0:
|
||||
vrammap = &VRAM_LCD[bank<<3];
|
||||
break;
|
||||
|
||||
case 1:
|
||||
vrammap = &VRAM_ABG[oldofs<<3];
|
||||
break;
|
||||
|
||||
case 2:
|
||||
oldofs &= 0x1;
|
||||
VRAM_ARM7[oldofs] = NULL;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
// not mapped to memory
|
||||
break;
|
||||
|
||||
case 4:
|
||||
if (bank == 2)
|
||||
vrammap = &VRAM_BBG[0];
|
||||
else
|
||||
vrammap = &VRAM_BOBJ[0];
|
||||
break;
|
||||
}
|
||||
|
||||
if (vrammap)
|
||||
{
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
if (cnt & (1<<7))
|
||||
{
|
||||
u8** vrammap = NULL;
|
||||
|
||||
switch (cnt & 0x7)
|
||||
{
|
||||
case 0:
|
||||
vrammap = &VRAM_LCD[bank<<3];
|
||||
break;
|
||||
|
||||
case 1:
|
||||
vrammap = &VRAM_ABG[ofs<<3];
|
||||
break;
|
||||
|
||||
case 2:
|
||||
ofs &= 0x1;
|
||||
VRAM_ARM7[ofs] = vram;
|
||||
VRAMSTAT |= (1 << (bank-2));
|
||||
break;
|
||||
|
||||
case 3:
|
||||
// not mapped to memory
|
||||
break;
|
||||
|
||||
case 4:
|
||||
if (bank == 2)
|
||||
vrammap = &VRAM_BBG[0];
|
||||
else
|
||||
vrammap = &VRAM_BOBJ[0];
|
||||
break;
|
||||
}
|
||||
|
||||
if (vrammap)
|
||||
{
|
||||
*vrammap++ = vram; vram += 0x4000;
|
||||
*vrammap++ = vram; vram += 0x4000;
|
||||
*vrammap++ = vram; vram += 0x4000;
|
||||
*vrammap++ = vram; vram += 0x4000;
|
||||
*vrammap++ = vram; vram += 0x4000;
|
||||
*vrammap++ = vram; vram += 0x4000;
|
||||
*vrammap++ = vram; vram += 0x4000;
|
||||
*vrammap = vram;
|
||||
}
|
||||
//
|
||||
}
|
||||
}
|
||||
|
||||
void MapVRAM_E(u32 bank, u8 cnt)
|
||||
u32 GPU2D::Read32(u32 addr)
|
||||
{
|
||||
u8 oldcnt = VRAMCNT[bank];
|
||||
VRAMCNT[bank] = cnt;
|
||||
|
||||
if (oldcnt == cnt) return;
|
||||
|
||||
u8 oldofs = (oldcnt >> 3) & 0x7;
|
||||
u8 ofs = (cnt >> 3) & 0x7;
|
||||
|
||||
u8* vram = VRAM[bank];
|
||||
|
||||
if (oldcnt & (1<<7))
|
||||
switch (addr & 0x00000FFF)
|
||||
{
|
||||
u8** vrammap = NULL;
|
||||
|
||||
switch (oldcnt & 0x7)
|
||||
{
|
||||
case 0:
|
||||
VRAM_LCD[0x20] = NULL;
|
||||
VRAM_LCD[0x21] = NULL;
|
||||
VRAM_LCD[0x22] = NULL;
|
||||
VRAM_LCD[0x23] = NULL;
|
||||
break;
|
||||
|
||||
case 1:
|
||||
vrammap = &VRAM_ABG[0];
|
||||
break;
|
||||
|
||||
case 2:
|
||||
vrammap = &VRAM_AOBJ[0];
|
||||
break;
|
||||
|
||||
case 3:
|
||||
// not mapped to memory
|
||||
break;
|
||||
|
||||
case 4:
|
||||
// BG EXTPAL -- TODO
|
||||
break;
|
||||
|
||||
case 5:
|
||||
// OBJ EXTPAL -- TODO
|
||||
break;
|
||||
}
|
||||
|
||||
if (vrammap)
|
||||
{
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap = NULL;
|
||||
}
|
||||
//
|
||||
}
|
||||
|
||||
if (cnt & (1<<7))
|
||||
{
|
||||
u8** vrammap = NULL;
|
||||
|
||||
switch (cnt & 0x7)
|
||||
{
|
||||
case 0:
|
||||
VRAM_LCD[0x20] = &vram[0x0000];
|
||||
VRAM_LCD[0x21] = &vram[0x4000];
|
||||
VRAM_LCD[0x22] = &vram[0x8000];
|
||||
VRAM_LCD[0x23] = &vram[0xC000];
|
||||
break;
|
||||
|
||||
case 1:
|
||||
vrammap = &VRAM_ABG[0];
|
||||
break;
|
||||
|
||||
case 2:
|
||||
vrammap = &VRAM_AOBJ[0];
|
||||
break;
|
||||
|
||||
case 3:
|
||||
// not mapped to memory
|
||||
break;
|
||||
|
||||
case 4:
|
||||
// BG EXTPAL -- TODO
|
||||
break;
|
||||
|
||||
case 5:
|
||||
// OBJ EXTPAL -- TODO
|
||||
break;
|
||||
}
|
||||
|
||||
if (vrammap)
|
||||
{
|
||||
*vrammap++ = &vram[0x0000];
|
||||
*vrammap++ = &vram[0x4000];
|
||||
*vrammap++ = &vram[0x8000];
|
||||
*vrammap++ = &vram[0xC000];
|
||||
*vrammap++ = &vram[0x0000];
|
||||
*vrammap++ = &vram[0x4000];
|
||||
*vrammap++ = &vram[0x8000];
|
||||
*vrammap = &vram[0xC000];
|
||||
}
|
||||
}
|
||||
return Read16(addr) | (Read16(addr+2) << 16);
|
||||
}
|
||||
|
||||
void MapVRAM_FG(u32 bank, u8 cnt)
|
||||
void GPU2D::Write8(u32 addr, u8 val)
|
||||
{
|
||||
u8 oldcnt = VRAMCNT[bank];
|
||||
VRAMCNT[bank] = cnt;
|
||||
|
||||
if (oldcnt == cnt) return;
|
||||
|
||||
u8 oldofs = (oldcnt >> 3) & 0x7;
|
||||
u8 ofs = (cnt >> 3) & 0x7;
|
||||
|
||||
u8* vram = VRAM[bank];
|
||||
bank -= 5;
|
||||
|
||||
if (oldcnt & (1<<7))
|
||||
{
|
||||
u8** vrammap = NULL;
|
||||
|
||||
switch (oldcnt & 0x7)
|
||||
{
|
||||
case 0:
|
||||
VRAM_LCD[0x24 + bank] = NULL;
|
||||
break;
|
||||
|
||||
case 1:
|
||||
vrammap = &VRAM_ABG[(oldofs & 0x1) | ((oldofs & 0x2) << 1)];
|
||||
break;
|
||||
|
||||
case 2:
|
||||
vrammap = &VRAM_AOBJ[(oldofs & 0x1) | ((oldofs & 0x2) << 1)];
|
||||
break;
|
||||
|
||||
case 3:
|
||||
// not mapped to memory
|
||||
break;
|
||||
|
||||
case 4:
|
||||
// BG EXTPAL TODO
|
||||
break;
|
||||
|
||||
case 5:
|
||||
// OBJ EXTPAL TODO
|
||||
break;
|
||||
}
|
||||
|
||||
if (vrammap)
|
||||
{
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
if (cnt & (1<<7))
|
||||
{
|
||||
u8** vrammap = NULL;
|
||||
|
||||
switch (cnt & 0x7)
|
||||
{
|
||||
case 0:
|
||||
VRAM_LCD[0x24 + bank] = vram;
|
||||
break;
|
||||
|
||||
case 1:
|
||||
vrammap = &VRAM_ABG[(ofs & 0x1) | ((ofs & 0x2) << 1)];
|
||||
break;
|
||||
|
||||
case 2:
|
||||
vrammap = &VRAM_AOBJ[(ofs & 0x1) | ((ofs & 0x2) << 1)];
|
||||
break;
|
||||
|
||||
case 3:
|
||||
// not mapped to memory
|
||||
break;
|
||||
|
||||
case 4:
|
||||
// BG EXTPAL TODO
|
||||
break;
|
||||
|
||||
case 5:
|
||||
// OBJ EXTPAL TODO
|
||||
break;
|
||||
}
|
||||
|
||||
if (vrammap)
|
||||
{
|
||||
*vrammap++ = vram;
|
||||
*vrammap++ = vram;
|
||||
*vrammap++ = vram;
|
||||
*vrammap++ = vram;
|
||||
*vrammap++ = vram;
|
||||
*vrammap++ = vram;
|
||||
*vrammap++ = vram;
|
||||
*vrammap = vram;
|
||||
}
|
||||
}
|
||||
printf("!! GPU2D WRITE8 %08X %02X\n", addr, val);
|
||||
}
|
||||
|
||||
void MapVRAM_H(u32 bank, u8 cnt)
|
||||
void GPU2D::Write16(u32 addr, u16 val)
|
||||
{
|
||||
u8 oldcnt = VRAMCNT[bank];
|
||||
VRAMCNT[bank] = cnt;
|
||||
|
||||
if (oldcnt == cnt) return;
|
||||
|
||||
u8 oldofs = (oldcnt >> 3) & 0x7;
|
||||
u8 ofs = (cnt >> 3) & 0x7;
|
||||
|
||||
u8* vram = VRAM[bank];
|
||||
|
||||
if (oldcnt & (1<<7))
|
||||
switch (addr & 0x00000FFF)
|
||||
{
|
||||
u8** vrammap = NULL;
|
||||
|
||||
switch (oldcnt & 0x3)
|
||||
{
|
||||
case 0:
|
||||
VRAM_LCD[0x26] = NULL;
|
||||
VRAM_LCD[0x27] = NULL;
|
||||
break;
|
||||
|
||||
case 1:
|
||||
vrammap = &VRAM_BBG[0x00];
|
||||
break;
|
||||
|
||||
case 2:
|
||||
// BG EXTPAL TODO
|
||||
break;
|
||||
}
|
||||
|
||||
if (vrammap)
|
||||
{
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
if (cnt & (1<<7))
|
||||
{
|
||||
u8** vrammap = NULL;
|
||||
|
||||
switch (cnt & 0x3)
|
||||
{
|
||||
case 0:
|
||||
VRAM_LCD[0x26] = &vram[0x0000];
|
||||
VRAM_LCD[0x27] = &vram[0x4000];
|
||||
break;
|
||||
|
||||
case 1:
|
||||
vrammap = &VRAM_BBG[0x00];
|
||||
break;
|
||||
|
||||
case 2:
|
||||
// BG EXTPAL TODO
|
||||
break;
|
||||
}
|
||||
|
||||
if (vrammap)
|
||||
{
|
||||
*vrammap++ = &vram[0x0000];
|
||||
*vrammap++ = &vram[0x4000];
|
||||
*vrammap++ = &vram[0x0000];
|
||||
*vrammap++ = &vram[0x4000];
|
||||
*vrammap++ = &vram[0x0000];
|
||||
*vrammap++ = &vram[0x4000];
|
||||
*vrammap++ = &vram[0x0000];
|
||||
*vrammap = &vram[0x4000];
|
||||
}
|
||||
//
|
||||
}
|
||||
}
|
||||
|
||||
void MapVRAM_I(u32 bank, u8 cnt)
|
||||
void GPU2D::Write32(u32 addr, u32 val)
|
||||
{
|
||||
u8 oldcnt = VRAMCNT[bank];
|
||||
VRAMCNT[bank] = cnt;
|
||||
|
||||
if (oldcnt == cnt) return;
|
||||
|
||||
u8 oldofs = (oldcnt >> 3) & 0x7;
|
||||
u8 ofs = (cnt >> 3) & 0x7;
|
||||
|
||||
u8* vram = VRAM[bank];
|
||||
bank -= 5;
|
||||
|
||||
if (oldcnt & (1<<7))
|
||||
switch (addr & 0x00000FFF)
|
||||
{
|
||||
u8** vrammap = NULL;
|
||||
|
||||
switch (oldcnt & 0x3)
|
||||
{
|
||||
case 0:
|
||||
VRAM_LCD[0x28] = NULL;
|
||||
break;
|
||||
|
||||
case 1:
|
||||
vrammap = &VRAM_BBG[0x02];
|
||||
break;
|
||||
|
||||
case 2:
|
||||
vrammap = &VRAM_BOBJ[0x00];
|
||||
break;
|
||||
|
||||
case 3:
|
||||
// not mapped to memory
|
||||
break;
|
||||
}
|
||||
|
||||
if (vrammap)
|
||||
{
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap++ = NULL;
|
||||
*vrammap = NULL;
|
||||
}
|
||||
//
|
||||
}
|
||||
|
||||
if (cnt & (1<<7))
|
||||
{
|
||||
u8** vrammap = NULL;
|
||||
|
||||
switch (cnt & 0x3)
|
||||
{
|
||||
case 0:
|
||||
VRAM_LCD[0x28] = vram;
|
||||
break;
|
||||
|
||||
case 1:
|
||||
vrammap = &VRAM_BBG[0x02];
|
||||
break;
|
||||
|
||||
case 2:
|
||||
vrammap = &VRAM_BOBJ[0x00];
|
||||
break;
|
||||
|
||||
case 3:
|
||||
// not mapped to memory
|
||||
break;
|
||||
}
|
||||
|
||||
if (vrammap)
|
||||
{
|
||||
*vrammap++ = vram;
|
||||
*vrammap++ = vram;
|
||||
*vrammap++ = vram;
|
||||
*vrammap++ = vram;
|
||||
*vrammap++ = vram;
|
||||
*vrammap++ = vram;
|
||||
*vrammap++ = vram;
|
||||
*vrammap = vram;
|
||||
}
|
||||
}
|
||||
Write16(addr, val&0xFFFF);
|
||||
Write16(addr+2, val>>16);
|
||||
}
|
||||
|
||||
|
||||
void DrawScanline(u32 screen, u32 line)
|
||||
void GPU2D::DrawScanline(u32 line)
|
||||
{
|
||||
u16* dst = &Framebuffer[256 * ((192*screen) + line)];
|
||||
|
||||
if (screen==0)
|
||||
{
|
||||
u16* src = &((u16*)VRAM_A)[256*line];
|
||||
for (int i = 0; i < 256; i++)
|
||||
dst[i] = src[i];
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < 256; i++)
|
||||
dst[i] = 0x7FFF;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void StartFrame()
|
||||
{
|
||||
StartScanline(0);
|
||||
}
|
||||
|
||||
void StartScanline(u32 line)
|
||||
{
|
||||
VCount = line;
|
||||
|
||||
if (line == VMatch[0])
|
||||
{
|
||||
DispStat[0] |= (1<<2);
|
||||
|
||||
if (DispStat[0] & (1<<5)) NDS::TriggerIRQ(0, NDS::IRQ_VCount);
|
||||
}
|
||||
else
|
||||
DispStat[0] &= ~(1<<2);
|
||||
|
||||
if (line == VMatch[1])
|
||||
{
|
||||
DispStat[1] |= (1<<2);
|
||||
|
||||
if (DispStat[1] & (1<<5)) NDS::TriggerIRQ(1, NDS::IRQ_VCount);
|
||||
}
|
||||
else
|
||||
DispStat[1] &= ~(1<<2);
|
||||
|
||||
if (line < 192)
|
||||
{
|
||||
// draw
|
||||
DrawScanline(0, line);
|
||||
DrawScanline(1, line);
|
||||
|
||||
NDS::ScheduleEvent(LINE_CYCLES, StartScanline, line+1);
|
||||
}
|
||||
else if (line == 262)
|
||||
{
|
||||
// frame end
|
||||
|
||||
DispStat[0] &= ~(1<<0);
|
||||
DispStat[1] &= ~(1<<0);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (line == 192)
|
||||
{
|
||||
// VBlank
|
||||
DispStat[0] |= (1<<0);
|
||||
DispStat[1] |= (1<<0);
|
||||
|
||||
if (DispStat[0] & (1<<3)) NDS::TriggerIRQ(0, NDS::IRQ_VBlank);
|
||||
if (DispStat[1] & (1<<3)) NDS::TriggerIRQ(1, NDS::IRQ_VBlank);
|
||||
}
|
||||
|
||||
NDS::ScheduleEvent(LINE_CYCLES, StartScanline, line+1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SetDispStat(u32 cpu, u16 val)
|
||||
{
|
||||
val &= 0xFFB8;
|
||||
DispStat[cpu] &= 0x0047;
|
||||
DispStat[cpu] |= val;
|
||||
|
||||
VMatch[cpu] = (val >> 8) | ((val & 0x80) << 1);
|
||||
|
||||
if (val & 0x10) printf("!! HBLANK ENABLED\n");
|
||||
}
|
||||
|
||||
//
|
||||
}
|
||||
|
Reference in New Issue
Block a user