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skeleton for 2D GPU
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49
GPU2D.h
49
GPU2D.h
@ -19,43 +19,28 @@
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#ifndef GPU2D_H
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#define GPU2D_H
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namespace GPU2D
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class GPU2D
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{
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public:
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GPU2D(u32 num);
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~GPU2D();
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extern u16 VCount;
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void Reset();
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extern u16 DispStat[2];
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void SetFramebuffer(u16* buf);
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extern u8 VRAMCNT[9];
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extern u8 VRAMSTAT;
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u8 Read8(u32 addr);
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u16 Read16(u32 addr);
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u32 Read32(u32 addr);
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void Write8(u32 addr, u8 val);
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void Write16(u32 addr, u16 val);
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void Write32(u32 addr, u32 val);
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extern u8 Palette[2*1024];
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extern u8 OAM[2*1024];
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void DrawScanline(u32 line);
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extern u8* VRAM_ABG[128];
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extern u8* VRAM_AOBJ[128];
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extern u8* VRAM_BBG[128];
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extern u8* VRAM_BOBJ[128];
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extern u8* VRAM_LCD[128];
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extern u8* VRAM_ARM7[2];
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extern u16 Framebuffer[256*192*2];
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void Reset();
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void MapVRAM_AB(u32 bank, u8 cnt);
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void MapVRAM_CD(u32 bank, u8 cnt);
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void MapVRAM_E(u32 bank, u8 cnt);
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void MapVRAM_FG(u32 bank, u8 cnt);
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void MapVRAM_H(u32 bank, u8 cnt);
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void MapVRAM_I(u32 bank, u8 cnt);
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void StartFrame();
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void StartScanline(u32 line);
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void SetDispStat(u32 cpu, u16 val);
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}
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private:
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u32 Num;
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u16* Framebuffer;
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};
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#endif
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