skeleton for 2D GPU

This commit is contained in:
StapleButter
2017-01-18 04:03:19 +01:00
parent bff3a92cc0
commit d30e6956fa
8 changed files with 1065 additions and 828 deletions

49
GPU2D.h
View File

@ -19,43 +19,28 @@
#ifndef GPU2D_H
#define GPU2D_H
namespace GPU2D
class GPU2D
{
public:
GPU2D(u32 num);
~GPU2D();
extern u16 VCount;
void Reset();
extern u16 DispStat[2];
void SetFramebuffer(u16* buf);
extern u8 VRAMCNT[9];
extern u8 VRAMSTAT;
u8 Read8(u32 addr);
u16 Read16(u32 addr);
u32 Read32(u32 addr);
void Write8(u32 addr, u8 val);
void Write16(u32 addr, u16 val);
void Write32(u32 addr, u32 val);
extern u8 Palette[2*1024];
extern u8 OAM[2*1024];
void DrawScanline(u32 line);
extern u8* VRAM_ABG[128];
extern u8* VRAM_AOBJ[128];
extern u8* VRAM_BBG[128];
extern u8* VRAM_BOBJ[128];
extern u8* VRAM_LCD[128];
extern u8* VRAM_ARM7[2];
extern u16 Framebuffer[256*192*2];
void Reset();
void MapVRAM_AB(u32 bank, u8 cnt);
void MapVRAM_CD(u32 bank, u8 cnt);
void MapVRAM_E(u32 bank, u8 cnt);
void MapVRAM_FG(u32 bank, u8 cnt);
void MapVRAM_H(u32 bank, u8 cnt);
void MapVRAM_I(u32 bank, u8 cnt);
void StartFrame();
void StartScanline(u32 line);
void SetDispStat(u32 cpu, u16 val);
}
private:
u32 Num;
u16* Framebuffer;
};
#endif