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fix #584
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@ -904,8 +904,6 @@ void UpdateFPSLimit(void* data)
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int EmuThreadFunc(void* burp)
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{
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NDS::Init();
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MainScreenPos[0] = 0;
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MainScreenPos[1] = 0;
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MainScreenPos[2] = 0;
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@ -2958,6 +2956,8 @@ int main(int argc, char** argv)
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Joystick = NULL;
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OpenJoystick();
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NDS::Init();
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EmuRunning = 2;
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RunningSomething = false;
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EmuThread = SDL_CreateThread(EmuThreadFunc, "melonDS magic", NULL);
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