mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2024-11-14 21:37:42 -07:00
Implement "lag frame" flag and counter (#949)
* Implement "lag frame" flag and counter, and expose flag and both frame counters. BizHawk wants these. * Track frame count and lag frames while the system isn't running.
This commit is contained in:
parent
8a068c2294
commit
d42ca1ec4b
162
src/NDS.cpp
162
src/NDS.cpp
@ -77,6 +77,8 @@ ARMv5* ARM9;
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ARMv4* ARM7;
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u32 NumFrames;
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u32 NumLagFrames;
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bool LagFrameFlag;
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u64 LastSysClockCycles;
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u64 FrameStartTimestamp;
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@ -765,6 +767,11 @@ bool DoSavestate(Savestate* file)
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file->Var64(&LastSysClockCycles);
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file->Var64(&FrameStartTimestamp);
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file->Var32(&NumFrames);
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if (file->IsAtleastVersion(7, 1))
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{
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file->Var32(&NumLagFrames);
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file->Bool32(&LagFrameFlag);
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}
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// TODO: save KeyInput????
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file->Var16(&KeyCnt);
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@ -910,99 +917,108 @@ u32 RunFrame()
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{
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FrameStartTimestamp = SysTimestamp;
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if (!Running) return 263; // dorp
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if (CPUStop & 0x40000000) return 263;
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GPU::StartFrame();
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while (Running && GPU::TotalScanlines==0)
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LagFrameFlag = true;
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bool runFrame = Running && !(CPUStop & 0x40000000);
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if (runFrame)
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{
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// TODO: give it some margin, so it can directly do 17 cycles instead of 16 then 1
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u64 target = NextTarget();
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ARM9Target = target << ARM9ClockShift;
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CurCPU = 0;
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GPU::StartFrame();
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if (CPUStop & 0x80000000)
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while (Running && GPU::TotalScanlines==0)
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{
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// GXFIFO stall
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s32 cycles = GPU3D::CyclesToRunFor();
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// TODO: give it some margin, so it can directly do 17 cycles instead of 16 then 1
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u64 target = NextTarget();
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ARM9Target = target << ARM9ClockShift;
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CurCPU = 0;
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ARM9Timestamp = std::min(ARM9Target, ARM9Timestamp+(cycles<<ARM9ClockShift));
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}
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else if (CPUStop & 0x0FFF)
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{
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DMAs[0]->Run<ConsoleType>();
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if (!(CPUStop & 0x80000000)) DMAs[1]->Run<ConsoleType>();
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if (!(CPUStop & 0x80000000)) DMAs[2]->Run<ConsoleType>();
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if (!(CPUStop & 0x80000000)) DMAs[3]->Run<ConsoleType>();
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if (ConsoleType == 1) DSi::RunNDMAs(0);
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}
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else
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{
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#ifdef JIT_ENABLED
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if (EnableJIT)
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ARM9->ExecuteJIT();
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else
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#endif
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ARM9->Execute();
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}
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RunTimers(0);
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GPU3D::Run();
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target = ARM9Timestamp >> ARM9ClockShift;
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CurCPU = 1;
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while (ARM7Timestamp < target)
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{
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ARM7Target = target; // might be changed by a reschedule
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if (CPUStop & 0x0FFF0000)
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if (CPUStop & 0x80000000)
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{
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DMAs[4]->Run<ConsoleType>();
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DMAs[5]->Run<ConsoleType>();
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DMAs[6]->Run<ConsoleType>();
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DMAs[7]->Run<ConsoleType>();
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if (ConsoleType == 1) DSi::RunNDMAs(1);
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// GXFIFO stall
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s32 cycles = GPU3D::CyclesToRunFor();
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ARM9Timestamp = std::min(ARM9Target, ARM9Timestamp+(cycles<<ARM9ClockShift));
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}
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else if (CPUStop & 0x0FFF)
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{
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DMAs[0]->Run<ConsoleType>();
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if (!(CPUStop & 0x80000000)) DMAs[1]->Run<ConsoleType>();
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if (!(CPUStop & 0x80000000)) DMAs[2]->Run<ConsoleType>();
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if (!(CPUStop & 0x80000000)) DMAs[3]->Run<ConsoleType>();
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if (ConsoleType == 1) DSi::RunNDMAs(0);
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}
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else
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{
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#ifdef JIT_ENABLED
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if (EnableJIT)
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ARM7->ExecuteJIT();
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ARM9->ExecuteJIT();
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else
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#endif
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ARM7->Execute();
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ARM9->Execute();
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}
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RunTimers(1);
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}
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RunTimers(0);
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GPU3D::Run();
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RunSystem(target);
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target = ARM9Timestamp >> ARM9ClockShift;
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CurCPU = 1;
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if (CPUStop & 0x40000000)
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{
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// checkme: when is sleep mode effective?
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//CancelEvent(Event_LCD);
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//GPU::TotalScanlines = 263;
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break;
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while (ARM7Timestamp < target)
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{
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ARM7Target = target; // might be changed by a reschedule
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if (CPUStop & 0x0FFF0000)
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{
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DMAs[4]->Run<ConsoleType>();
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DMAs[5]->Run<ConsoleType>();
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DMAs[6]->Run<ConsoleType>();
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DMAs[7]->Run<ConsoleType>();
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if (ConsoleType == 1) DSi::RunNDMAs(1);
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}
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else
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{
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#ifdef JIT_ENABLED
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if (EnableJIT)
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ARM7->ExecuteJIT();
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else
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#endif
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ARM7->Execute();
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}
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RunTimers(1);
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}
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RunSystem(target);
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if (CPUStop & 0x40000000)
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{
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// checkme: when is sleep mode effective?
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//CancelEvent(Event_LCD);
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//GPU::TotalScanlines = 263;
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break;
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}
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}
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}
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#ifdef DEBUG_CHECK_DESYNC
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printf("[%08X%08X] ARM9=%ld, ARM7=%ld, GPU=%ld\n",
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(u32)(SysTimestamp>>32), (u32)SysTimestamp,
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(ARM9Timestamp>>1)-SysTimestamp,
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ARM7Timestamp-SysTimestamp,
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GPU3D::Timestamp-SysTimestamp);
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printf("[%08X%08X] ARM9=%ld, ARM7=%ld, GPU=%ld\n",
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(u32)(SysTimestamp>>32), (u32)SysTimestamp,
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(ARM9Timestamp>>1)-SysTimestamp,
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ARM7Timestamp-SysTimestamp,
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GPU3D::Timestamp-SysTimestamp);
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#endif
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SPU::TransferOutput();
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SPU::TransferOutput();
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NDSCart::FlushSRAMFile();
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NDSCart::FlushSRAMFile();
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}
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// In the context of TASes, frame count is traditionally the primary measure of emulated time,
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// so it needs to be tracked even if NDS is powered off.
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NumFrames++;
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if (LagFrameFlag)
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NumLagFrames++;
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return GPU::TotalScanlines;
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if (runFrame)
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return GPU::TotalScanlines;
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else
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return 263;
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}
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u32 RunFrame()
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@ -2787,8 +2803,8 @@ u8 ARM9IORead8(u32 addr)
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{
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switch (addr)
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{
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case 0x04000130: return KeyInput & 0xFF;
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case 0x04000131: return (KeyInput >> 8) & 0xFF;
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case 0x04000130: LagFrameFlag = false; return KeyInput & 0xFF;
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case 0x04000131: LagFrameFlag = false; return (KeyInput >> 8) & 0xFF;
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case 0x04000132: return KeyCnt & 0xFF;
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case 0x04000133: return KeyCnt >> 8;
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@ -2889,7 +2905,7 @@ u16 ARM9IORead16(u32 addr)
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case 0x0400010C: return TimerGetCounter(3);
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case 0x0400010E: return Timers[3].Cnt;
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case 0x04000130: return KeyInput & 0xFFFF;
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case 0x04000130: LagFrameFlag = false; return KeyInput & 0xFFFF;
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case 0x04000132: return KeyCnt;
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case 0x04000180: return IPCSync9;
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@ -3007,7 +3023,7 @@ u32 ARM9IORead32(u32 addr)
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case 0x04000108: return TimerGetCounter(2) | (Timers[2].Cnt << 16);
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case 0x0400010C: return TimerGetCounter(3) | (Timers[3].Cnt << 16);
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case 0x04000130: return (KeyInput & 0xFFFF) | (KeyCnt << 16);
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case 0x04000130: LagFrameFlag = false; return (KeyInput & 0xFFFF) | (KeyCnt << 16);
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case 0x04000180: return IPCSync9;
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case 0x04000184: return ARM9IORead16(addr);
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@ -140,6 +140,10 @@ extern int CurCPU;
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extern u8 ARM9MemTimings[0x40000][4];
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extern u8 ARM7MemTimings[0x20000][4];
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extern u32 NumFrames;
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extern u32 NumLagFrames;
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extern bool LagFrameFlag;
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extern u64 ARM9Timestamp, ARM9Target;
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extern u64 ARM7Timestamp, ARM7Target;
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extern u32 ARM9ClockShift;
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@ -23,7 +23,7 @@
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#include "types.h"
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#define SAVESTATE_MAJOR 7
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#define SAVESTATE_MINOR 0
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#define SAVESTATE_MINOR 1
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class Savestate
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{
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