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fix full color textures
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@ -744,11 +744,11 @@ ComputeRenderer::TexCacheEntry& ComputeRenderer::GetTexture(u32 texParam, u32 pa
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{
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entry.TextureRAMSize[0] = width*height*2;
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for (u32 i = 0; i < width*height; i += 2)
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for (u32 i = 0; i < width*height; i++)
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{
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u16 value = *(u16*)&GPU::VRAMFlat_Texture[addr + i * 2];
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TextureDecodingBuffer[i] = ConvertRGB5ToRGB6(value);
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TextureDecodingBuffer[i] = ConvertRGB5ToRGB6(value) | (value & 0x8000 ? 0x1F000000 : 0);
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}
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}
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else if (fmt == 5)
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