basic host/client connect infrastructure, player list

This commit is contained in:
Arisotura
2023-03-24 17:13:50 +01:00
parent e18c8d795c
commit df624bfa18
3 changed files with 433 additions and 20 deletions

View File

@ -23,13 +23,146 @@
#include <enet/enet.h>
#include <QStandardItemModel>
#include "NDS.h"
#include "main.h"
#include "Netplay.h"
#include "Input.h"
#include "ui_NetplayStartHostDialog.h"
#include "ui_NetplayStartClientDialog.h"
#include "ui_NetplayDialog.h"
extern EmuThread* emuThread;
NetplayDialog* netplayDlg;
NetplayStartHostDialog::NetplayStartHostDialog(QWidget* parent) : QDialog(parent), ui(new Ui::NetplayStartHostDialog)
{
ui->setupUi(this);
setAttribute(Qt::WA_DeleteOnClose);
ui->txtPort->setText("8064");
}
NetplayStartHostDialog::~NetplayStartHostDialog()
{
delete ui;
}
void NetplayStartHostDialog::done(int r)
{
if (r == QDialog::Accepted)
{
std::string player = ui->txtPlayerName->text().toStdString();
int port = ui->txtPort->text().toInt();
// TODO validate input!!
netplayDlg = NetplayDialog::openDlg(parentWidget());
Netplay::StartHost(player.c_str(), port);
}
QDialog::done(r);
}
NetplayStartClientDialog::NetplayStartClientDialog(QWidget* parent) : QDialog(parent), ui(new Ui::NetplayStartClientDialog)
{
ui->setupUi(this);
setAttribute(Qt::WA_DeleteOnClose);
ui->txtPort->setText("8064");
}
NetplayStartClientDialog::~NetplayStartClientDialog()
{
delete ui;
}
void NetplayStartClientDialog::done(int r)
{
if (r == QDialog::Accepted)
{
std::string player = ui->txtPlayerName->text().toStdString();
std::string host = ui->txtIPAddress->text().toStdString();
int port = ui->txtPort->text().toInt();
// TODO validate input!!
netplayDlg = NetplayDialog::openDlg(parentWidget());
Netplay::StartClient(player.c_str(), host.c_str(), port);
}
QDialog::done(r);
}
NetplayDialog::NetplayDialog(QWidget* parent) : QDialog(parent), ui(new Ui::NetplayDialog)
{
ui->setupUi(this);
setAttribute(Qt::WA_DeleteOnClose);
QStandardItemModel* model = new QStandardItemModel();
ui->tvPlayerList->setModel(model);
connect(this, &sgUpdatePlayerList, this, &doUpdatePlayerList);
}
NetplayDialog::~NetplayDialog()
{
delete ui;
}
void NetplayDialog::done(int r)
{
// ???
QDialog::done(r);
}
void NetplayDialog::updatePlayerList(Netplay::Player* players, int num)
{
emit sgUpdatePlayerList(players, num);
}
void NetplayDialog::doUpdatePlayerList(Netplay::Player* players, int num)
{
QStandardItemModel* model = (QStandardItemModel*)ui->tvPlayerList->model();
model->clear();
model->setRowCount(num);
const QStringList header = {"#", "Player", "Status", "Ping"};
model->setHorizontalHeaderLabels(header);
for (int i = 0; i < num; i++)
{
Netplay::Player* player = &players[i];
QString id = QString("%0").arg(player->ID+1);
model->setItem(i, 0, new QStandardItem(id));
QString name = player->Name;
model->setItem(i, 1, new QStandardItem(name));
QString status;
switch (player->Status)
{
case 1: status = ""; break;
case 2: status = "Host"; break;
default: status = "ded"; break;
}
model->setItem(i, 2, new QStandardItem(status));
// TODO: ping
model->setItem(i, 3, new QStandardItem("x"));
}
}
namespace Netplay
@ -39,7 +172,11 @@ bool Active;
bool IsHost;
ENetHost* Host;
ENetPeer* Peer;
Player Players[16];
int NumPlayers;
Player TempPlayer; // holds client player info temporarily
struct InputFrame
{
@ -50,12 +187,18 @@ struct InputFrame
std::queue<InputFrame> InputQueue;
//
bool Init()
{
Active = false;
IsHost = false;
Host = nullptr;
memset(Players, 0, sizeof(Players));
NumPlayers = 0;
if (enet_initialize() != 0)
{
printf("enet shat itself :(\n");
@ -72,41 +215,48 @@ void DeInit()
}
void StartHost()
void StartHost(const char* playername, int port)
{
ENetAddress addr;
addr.host = ENET_HOST_ANY;
addr.port = 8064;
addr.port = port;
// TODO determine proper number of clients/channels
Host = enet_host_create(&addr, 16, 16, 0, 0);
Host = enet_host_create(&addr, 16, 1, 0, 0);
if (!Host)
{
printf("host shat itself :(\n");
return;
}
Player* player = &Players[0];
memset(player, 0, sizeof(Player));
player->ID = 0;
strncpy(player->Name, playername, 31);
player->Status = 2;
NumPlayers = 1;
Active = true;
IsHost = true;
netplayDlg->updatePlayerList(Players, NumPlayers);
}
void StartClient()
void StartClient(const char* playername, const char* host, int port)
{
// TODO determine proper number of clients/channels
Host = enet_host_create(nullptr, 16, 16, 0, 0);
Host = enet_host_create(nullptr, 16, 1, 0, 0);
if (!Host)
{
printf("client shat itself :(\n");
return;
}
printf("client created, connecting\n");
printf("client created, connecting (%s, %s:%d)\n", playername, host, port);
ENetAddress addr;
enet_address_set_host(&addr, "127.0.0.1"); // TODO!!!!
addr.port = 8064;
Peer = enet_host_connect(Host, &addr, 2, 0);
if (!Peer)
enet_address_set_host(&addr, host);
addr.port = port;
ENetPeer* peer = enet_host_connect(Host, &addr, 1, 0);
if (!peer)
{
printf("connect shat itself :(\n");
return;
@ -126,9 +276,16 @@ void StartClient()
if (!conn)
{
printf("connection failed\n");
enet_peer_reset(Peer);
enet_peer_reset(peer);
return;
}
Player* player = &TempPlayer;
memset(player, 0, sizeof(Player));
player->ID = 0;
strncpy(player->Name, playername, 31);
player->Status = 3;
Active = true;
IsHost = false;
}
@ -153,8 +310,164 @@ void StartGame()
}
void ProcessHost()
{
ENetEvent event;
while (enet_host_service(Host, &event, 0) > 0)
{
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT:
{
// client connected; assign player number
int id;
for (id = 0; id < 16; id++)
{
if (id >= NumPlayers) break;
if (Players[id].Status == 0) break;
}
if (id < 16)
{
u8 cmd[2];
cmd[0] = 0x01;
cmd[1] = (u8)id;
ENetPacket* pkt = enet_packet_create(cmd, 2, ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(event.peer, 0, pkt);
Players[id].ID = id;
Players[id].Status = 3;
event.peer->data = &Players[id];
NumPlayers++;
}
}
break;
case ENET_EVENT_TYPE_DISCONNECT:
{
// TODO
printf("disco\n");
}
break;
case ENET_EVENT_TYPE_RECEIVE:
{
if (event.packet->dataLength < 1) break;
u8* data = (u8*)event.packet->data;
switch (data[0])
{
case 0x02: // client sending player info
{
if (event.packet->dataLength != (1+sizeof(Player))) break;
Player player;
memcpy(&player, &data[1], sizeof(Player));
player.Name[31] = '\0';
Player* hostside = (Player*)event.peer->data;
if (player.ID != hostside->ID)
{
printf("what??? %d =/= %d\n", player.ID, hostside->ID);
// TODO: disconnect
break;
}
player.Status = 1;
memcpy(hostside, &player, sizeof(Player));
// broadcast updated player list
u8 cmd[2+sizeof(Players)];
cmd[0] = 0x03;
cmd[1] = (u8)NumPlayers;
memcpy(&cmd[2], Players, sizeof(Players));
ENetPacket* pkt = enet_packet_create(cmd, 2+sizeof(Players), ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast(Host, 0, pkt);
netplayDlg->updatePlayerList(Players, NumPlayers);
}
break;
}
}
break;
}
}
}
void ProcessClient()
{
ENetEvent event;
while (enet_host_service(Host, &event, 0) > 0)
{
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT:
printf("schmo\n");
break;
case ENET_EVENT_TYPE_DISCONNECT:
{
// TODO
printf("shma\n");
}
break;
case ENET_EVENT_TYPE_RECEIVE:
{
if (event.packet->dataLength < 1) break;
u8* data = (u8*)event.packet->data;
switch (data[0])
{
case 0x01: // host sending player ID
{
if (event.packet->dataLength != 2) break;
// send player information
TempPlayer.ID = data[1];printf("host assigned ID: %d\n", data[1]);
u8 cmd[1+sizeof(Player)];
cmd[0] = 0x02;
memcpy(&cmd[1], &TempPlayer, sizeof(Player));
ENetPacket* pkt = enet_packet_create(cmd, 1+sizeof(Player), ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(event.peer, 0, pkt);
}
break;
case 0x03: // host sending player list
{
if (event.packet->dataLength != (2+sizeof(Players))) break;
if (data[1] > 16) break;
NumPlayers = data[1];
memcpy(Players, &data[2], sizeof(Players));
for (int i = 0; i < 16; i++)
{
Players[i].Name[31] = '\0';
}
netplayDlg->updatePlayerList(Players, NumPlayers);
}
break;
}
}
break;
}
}
}
void ProcessFrame()
{
if (IsHost)
{
ProcessHost();
}
else
{
ProcessClient();
}
return;
bool block = false;
if (emuThread->emuIsRunning())
{
@ -181,12 +494,12 @@ void ProcessFrame()
{
case ENET_EVENT_TYPE_CONNECT:
printf("client connected %08X %d\n", event.peer->address.host, event.peer->address.port);
Peer = event.peer;
//Peer = event.peer;
break;
case ENET_EVENT_TYPE_DISCONNECT:
printf("client disconnected %08X %d\n", event.peer->address.host, event.peer->address.port);
Peer = nullptr;
//Peer = nullptr;
break;
case ENET_EVENT_TYPE_RECEIVE:

View File

@ -19,8 +19,106 @@
#ifndef NETPLAY_H
#define NETPLAY_H
#include <QDialog>
#include "types.h"
namespace Ui
{
class NetplayStartHostDialog;
class NetplayStartClientDialog;
class NetplayDialog;
}
class NetplayStartHostDialog;
class NetplayStartClientDialog;
class NetplayDialog;
namespace Netplay
{
struct Player
{
int ID;
char Name[32];
int Status; // 0=no player 1=normal 2=host 3=connecting
};
}
class NetplayStartHostDialog : public QDialog
{
Q_OBJECT
public:
explicit NetplayStartHostDialog(QWidget* parent);
~NetplayStartHostDialog();
static NetplayStartHostDialog* openDlg(QWidget* parent)
{
NetplayStartHostDialog* dlg = new NetplayStartHostDialog(parent);
dlg->open();
return dlg;
}
private slots:
void done(int r);
private:
Ui::NetplayStartHostDialog* ui;
};
class NetplayStartClientDialog : public QDialog
{
Q_OBJECT
public:
explicit NetplayStartClientDialog(QWidget* parent);
~NetplayStartClientDialog();
static NetplayStartClientDialog* openDlg(QWidget* parent)
{
NetplayStartClientDialog* dlg = new NetplayStartClientDialog(parent);
dlg->open();
return dlg;
}
private slots:
void done(int r);
private:
Ui::NetplayStartClientDialog* ui;
};
class NetplayDialog : public QDialog
{
Q_OBJECT
public:
explicit NetplayDialog(QWidget* parent);
~NetplayDialog();
static NetplayDialog* openDlg(QWidget* parent)
{
NetplayDialog* dlg = new NetplayDialog(parent);
dlg->show();
return dlg;
}
void updatePlayerList(Netplay::Player* players, int num);
signals:
void sgUpdatePlayerList(Netplay::Player* players, int num);
private slots:
void done(int r);
void doUpdatePlayerList(Netplay::Player* players, int num);
private:
Ui::NetplayDialog* ui;
};
namespace Netplay
{
@ -29,8 +127,8 @@ extern bool Active;
bool Init();
void DeInit();
void StartHost();
void StartClient();
void StartHost(const char* player, int port);
void StartClient(const char* player, const char* host, int port);
void StartGame();

View File

@ -2855,12 +2855,14 @@ void MainWindow::onMPNewInstance()
void MainWindow::onMPStartHost()
{
Netplay::StartHost();
//Netplay::StartHost();
NetplayStartHostDialog::openDlg(this);
}
void MainWindow::onMPStartClient()
{
Netplay::StartClient();
//Netplay::StartClient();
NetplayStartClientDialog::openDlg(this);
}
void MainWindow::onMPTest()