mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2025-07-23 06:10:03 -06:00
basic host/client connect infrastructure, player list
This commit is contained in:
@ -23,13 +23,146 @@
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#include <enet/enet.h>
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#include <QStandardItemModel>
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#include "NDS.h"
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#include "main.h"
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#include "Netplay.h"
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#include "Input.h"
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#include "ui_NetplayStartHostDialog.h"
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#include "ui_NetplayStartClientDialog.h"
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#include "ui_NetplayDialog.h"
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extern EmuThread* emuThread;
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NetplayDialog* netplayDlg;
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NetplayStartHostDialog::NetplayStartHostDialog(QWidget* parent) : QDialog(parent), ui(new Ui::NetplayStartHostDialog)
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{
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ui->setupUi(this);
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setAttribute(Qt::WA_DeleteOnClose);
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ui->txtPort->setText("8064");
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}
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NetplayStartHostDialog::~NetplayStartHostDialog()
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{
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delete ui;
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}
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void NetplayStartHostDialog::done(int r)
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{
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if (r == QDialog::Accepted)
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{
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std::string player = ui->txtPlayerName->text().toStdString();
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int port = ui->txtPort->text().toInt();
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// TODO validate input!!
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netplayDlg = NetplayDialog::openDlg(parentWidget());
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Netplay::StartHost(player.c_str(), port);
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}
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QDialog::done(r);
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}
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NetplayStartClientDialog::NetplayStartClientDialog(QWidget* parent) : QDialog(parent), ui(new Ui::NetplayStartClientDialog)
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{
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ui->setupUi(this);
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setAttribute(Qt::WA_DeleteOnClose);
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ui->txtPort->setText("8064");
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}
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NetplayStartClientDialog::~NetplayStartClientDialog()
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{
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delete ui;
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}
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void NetplayStartClientDialog::done(int r)
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{
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if (r == QDialog::Accepted)
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{
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std::string player = ui->txtPlayerName->text().toStdString();
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std::string host = ui->txtIPAddress->text().toStdString();
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int port = ui->txtPort->text().toInt();
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// TODO validate input!!
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netplayDlg = NetplayDialog::openDlg(parentWidget());
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Netplay::StartClient(player.c_str(), host.c_str(), port);
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}
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QDialog::done(r);
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}
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NetplayDialog::NetplayDialog(QWidget* parent) : QDialog(parent), ui(new Ui::NetplayDialog)
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{
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ui->setupUi(this);
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setAttribute(Qt::WA_DeleteOnClose);
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QStandardItemModel* model = new QStandardItemModel();
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ui->tvPlayerList->setModel(model);
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connect(this, &sgUpdatePlayerList, this, &doUpdatePlayerList);
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}
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NetplayDialog::~NetplayDialog()
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{
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delete ui;
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}
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void NetplayDialog::done(int r)
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{
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// ???
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QDialog::done(r);
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}
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void NetplayDialog::updatePlayerList(Netplay::Player* players, int num)
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{
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emit sgUpdatePlayerList(players, num);
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}
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void NetplayDialog::doUpdatePlayerList(Netplay::Player* players, int num)
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{
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QStandardItemModel* model = (QStandardItemModel*)ui->tvPlayerList->model();
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model->clear();
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model->setRowCount(num);
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const QStringList header = {"#", "Player", "Status", "Ping"};
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model->setHorizontalHeaderLabels(header);
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for (int i = 0; i < num; i++)
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{
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Netplay::Player* player = &players[i];
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QString id = QString("%0").arg(player->ID+1);
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model->setItem(i, 0, new QStandardItem(id));
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QString name = player->Name;
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model->setItem(i, 1, new QStandardItem(name));
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QString status;
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switch (player->Status)
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{
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case 1: status = ""; break;
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case 2: status = "Host"; break;
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default: status = "ded"; break;
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}
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model->setItem(i, 2, new QStandardItem(status));
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// TODO: ping
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model->setItem(i, 3, new QStandardItem("x"));
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}
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}
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namespace Netplay
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@ -39,7 +172,11 @@ bool Active;
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bool IsHost;
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ENetHost* Host;
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ENetPeer* Peer;
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Player Players[16];
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int NumPlayers;
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Player TempPlayer; // holds client player info temporarily
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struct InputFrame
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{
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@ -50,12 +187,18 @@ struct InputFrame
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std::queue<InputFrame> InputQueue;
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//
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bool Init()
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{
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Active = false;
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IsHost = false;
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Host = nullptr;
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memset(Players, 0, sizeof(Players));
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NumPlayers = 0;
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if (enet_initialize() != 0)
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{
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printf("enet shat itself :(\n");
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@ -72,41 +215,48 @@ void DeInit()
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}
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void StartHost()
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void StartHost(const char* playername, int port)
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{
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ENetAddress addr;
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addr.host = ENET_HOST_ANY;
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addr.port = 8064;
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addr.port = port;
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// TODO determine proper number of clients/channels
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Host = enet_host_create(&addr, 16, 16, 0, 0);
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Host = enet_host_create(&addr, 16, 1, 0, 0);
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if (!Host)
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{
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printf("host shat itself :(\n");
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return;
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}
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Player* player = &Players[0];
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memset(player, 0, sizeof(Player));
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player->ID = 0;
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strncpy(player->Name, playername, 31);
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player->Status = 2;
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NumPlayers = 1;
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Active = true;
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IsHost = true;
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netplayDlg->updatePlayerList(Players, NumPlayers);
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}
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void StartClient()
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void StartClient(const char* playername, const char* host, int port)
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{
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// TODO determine proper number of clients/channels
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Host = enet_host_create(nullptr, 16, 16, 0, 0);
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Host = enet_host_create(nullptr, 16, 1, 0, 0);
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if (!Host)
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{
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printf("client shat itself :(\n");
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return;
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}
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printf("client created, connecting\n");
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printf("client created, connecting (%s, %s:%d)\n", playername, host, port);
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ENetAddress addr;
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enet_address_set_host(&addr, "127.0.0.1"); // TODO!!!!
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addr.port = 8064;
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Peer = enet_host_connect(Host, &addr, 2, 0);
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if (!Peer)
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enet_address_set_host(&addr, host);
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addr.port = port;
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ENetPeer* peer = enet_host_connect(Host, &addr, 1, 0);
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if (!peer)
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{
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printf("connect shat itself :(\n");
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return;
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@ -126,9 +276,16 @@ void StartClient()
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if (!conn)
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{
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printf("connection failed\n");
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enet_peer_reset(Peer);
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enet_peer_reset(peer);
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return;
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}
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Player* player = &TempPlayer;
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memset(player, 0, sizeof(Player));
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player->ID = 0;
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strncpy(player->Name, playername, 31);
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player->Status = 3;
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Active = true;
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IsHost = false;
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}
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@ -153,8 +310,164 @@ void StartGame()
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}
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void ProcessHost()
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{
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ENetEvent event;
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while (enet_host_service(Host, &event, 0) > 0)
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{
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switch (event.type)
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{
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case ENET_EVENT_TYPE_CONNECT:
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{
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// client connected; assign player number
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int id;
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for (id = 0; id < 16; id++)
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{
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if (id >= NumPlayers) break;
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if (Players[id].Status == 0) break;
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}
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if (id < 16)
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{
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u8 cmd[2];
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cmd[0] = 0x01;
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cmd[1] = (u8)id;
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ENetPacket* pkt = enet_packet_create(cmd, 2, ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(event.peer, 0, pkt);
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Players[id].ID = id;
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Players[id].Status = 3;
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event.peer->data = &Players[id];
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NumPlayers++;
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}
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}
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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{
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// TODO
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printf("disco\n");
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}
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break;
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case ENET_EVENT_TYPE_RECEIVE:
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{
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if (event.packet->dataLength < 1) break;
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u8* data = (u8*)event.packet->data;
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switch (data[0])
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{
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case 0x02: // client sending player info
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{
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if (event.packet->dataLength != (1+sizeof(Player))) break;
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Player player;
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memcpy(&player, &data[1], sizeof(Player));
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player.Name[31] = '\0';
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Player* hostside = (Player*)event.peer->data;
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if (player.ID != hostside->ID)
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{
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printf("what??? %d =/= %d\n", player.ID, hostside->ID);
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// TODO: disconnect
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break;
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}
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player.Status = 1;
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memcpy(hostside, &player, sizeof(Player));
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// broadcast updated player list
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u8 cmd[2+sizeof(Players)];
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cmd[0] = 0x03;
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cmd[1] = (u8)NumPlayers;
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memcpy(&cmd[2], Players, sizeof(Players));
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ENetPacket* pkt = enet_packet_create(cmd, 2+sizeof(Players), ENET_PACKET_FLAG_RELIABLE);
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enet_host_broadcast(Host, 0, pkt);
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netplayDlg->updatePlayerList(Players, NumPlayers);
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}
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break;
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}
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}
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break;
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}
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}
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}
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void ProcessClient()
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{
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ENetEvent event;
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while (enet_host_service(Host, &event, 0) > 0)
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{
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switch (event.type)
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{
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case ENET_EVENT_TYPE_CONNECT:
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printf("schmo\n");
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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{
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// TODO
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printf("shma\n");
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}
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break;
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case ENET_EVENT_TYPE_RECEIVE:
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{
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if (event.packet->dataLength < 1) break;
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u8* data = (u8*)event.packet->data;
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switch (data[0])
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{
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case 0x01: // host sending player ID
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{
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if (event.packet->dataLength != 2) break;
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// send player information
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TempPlayer.ID = data[1];printf("host assigned ID: %d\n", data[1]);
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u8 cmd[1+sizeof(Player)];
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cmd[0] = 0x02;
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memcpy(&cmd[1], &TempPlayer, sizeof(Player));
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ENetPacket* pkt = enet_packet_create(cmd, 1+sizeof(Player), ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(event.peer, 0, pkt);
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}
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break;
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case 0x03: // host sending player list
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{
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if (event.packet->dataLength != (2+sizeof(Players))) break;
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if (data[1] > 16) break;
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NumPlayers = data[1];
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memcpy(Players, &data[2], sizeof(Players));
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for (int i = 0; i < 16; i++)
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{
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Players[i].Name[31] = '\0';
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}
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netplayDlg->updatePlayerList(Players, NumPlayers);
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}
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break;
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}
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}
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break;
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}
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}
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}
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void ProcessFrame()
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{
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if (IsHost)
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{
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ProcessHost();
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}
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else
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{
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ProcessClient();
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}
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return;
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bool block = false;
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if (emuThread->emuIsRunning())
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{
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@ -181,12 +494,12 @@ void ProcessFrame()
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{
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case ENET_EVENT_TYPE_CONNECT:
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printf("client connected %08X %d\n", event.peer->address.host, event.peer->address.port);
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Peer = event.peer;
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//Peer = event.peer;
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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printf("client disconnected %08X %d\n", event.peer->address.host, event.peer->address.port);
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Peer = nullptr;
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//Peer = nullptr;
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break;
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case ENET_EVENT_TYPE_RECEIVE:
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|
@ -19,8 +19,106 @@
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#ifndef NETPLAY_H
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#define NETPLAY_H
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#include <QDialog>
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#include "types.h"
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namespace Ui
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{
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class NetplayStartHostDialog;
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class NetplayStartClientDialog;
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class NetplayDialog;
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}
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class NetplayStartHostDialog;
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class NetplayStartClientDialog;
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class NetplayDialog;
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namespace Netplay
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{
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struct Player
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{
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int ID;
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char Name[32];
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int Status; // 0=no player 1=normal 2=host 3=connecting
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};
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||||
|
||||
}
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|
||||
class NetplayStartHostDialog : public QDialog
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{
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||||
Q_OBJECT
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||||
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public:
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||||
explicit NetplayStartHostDialog(QWidget* parent);
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~NetplayStartHostDialog();
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||||
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static NetplayStartHostDialog* openDlg(QWidget* parent)
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{
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||||
NetplayStartHostDialog* dlg = new NetplayStartHostDialog(parent);
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dlg->open();
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||||
return dlg;
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||||
}
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||||
|
||||
private slots:
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||||
void done(int r);
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||||
|
||||
private:
|
||||
Ui::NetplayStartHostDialog* ui;
|
||||
};
|
||||
|
||||
class NetplayStartClientDialog : public QDialog
|
||||
{
|
||||
Q_OBJECT
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||||
|
||||
public:
|
||||
explicit NetplayStartClientDialog(QWidget* parent);
|
||||
~NetplayStartClientDialog();
|
||||
|
||||
static NetplayStartClientDialog* openDlg(QWidget* parent)
|
||||
{
|
||||
NetplayStartClientDialog* dlg = new NetplayStartClientDialog(parent);
|
||||
dlg->open();
|
||||
return dlg;
|
||||
}
|
||||
|
||||
private slots:
|
||||
void done(int r);
|
||||
|
||||
private:
|
||||
Ui::NetplayStartClientDialog* ui;
|
||||
};
|
||||
|
||||
class NetplayDialog : public QDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit NetplayDialog(QWidget* parent);
|
||||
~NetplayDialog();
|
||||
|
||||
static NetplayDialog* openDlg(QWidget* parent)
|
||||
{
|
||||
NetplayDialog* dlg = new NetplayDialog(parent);
|
||||
dlg->show();
|
||||
return dlg;
|
||||
}
|
||||
|
||||
void updatePlayerList(Netplay::Player* players, int num);
|
||||
|
||||
signals:
|
||||
void sgUpdatePlayerList(Netplay::Player* players, int num);
|
||||
|
||||
private slots:
|
||||
void done(int r);
|
||||
|
||||
void doUpdatePlayerList(Netplay::Player* players, int num);
|
||||
|
||||
private:
|
||||
Ui::NetplayDialog* ui;
|
||||
};
|
||||
|
||||
namespace Netplay
|
||||
{
|
||||
|
||||
@ -29,8 +127,8 @@ extern bool Active;
|
||||
bool Init();
|
||||
void DeInit();
|
||||
|
||||
void StartHost();
|
||||
void StartClient();
|
||||
void StartHost(const char* player, int port);
|
||||
void StartClient(const char* player, const char* host, int port);
|
||||
|
||||
void StartGame();
|
||||
|
||||
|
@ -2855,12 +2855,14 @@ void MainWindow::onMPNewInstance()
|
||||
|
||||
void MainWindow::onMPStartHost()
|
||||
{
|
||||
Netplay::StartHost();
|
||||
//Netplay::StartHost();
|
||||
NetplayStartHostDialog::openDlg(this);
|
||||
}
|
||||
|
||||
void MainWindow::onMPStartClient()
|
||||
{
|
||||
Netplay::StartClient();
|
||||
//Netplay::StartClient();
|
||||
NetplayStartClientDialog::openDlg(this);
|
||||
}
|
||||
|
||||
void MainWindow::onMPTest()
|
||||
|
Reference in New Issue
Block a user