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https://github.com/melonDS-emu/melonDS.git
synced 2025-07-22 13:50:11 -06:00
fix mac/clang build
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@ -170,7 +170,8 @@ void SetRenderSettings(RenderSettings& settings)
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glBindTexture(GL_TEXTURE_2D, CompScreenOutputTex);
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glBindTexture(GL_TEXTURE_2D, CompScreenOutputTex);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ScreenW, ScreenH, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ScreenW, ScreenH, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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// fill the padding
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// fill the padding
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u8 zeroPixels[ScreenW*2*scale*4] = {0};
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u8 zeroPixels[ScreenW*2*scale*4];
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memset(zeroPixels, 0, sizeof(zeroPixels));
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192*scale, ScreenW, 2*scale, GL_RGBA, GL_UNSIGNED_BYTE, zeroPixels);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192*scale, ScreenW, 2*scale, GL_RGBA, GL_UNSIGNED_BYTE, zeroPixels);
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GLenum fbassign[] = {GL_COLOR_ATTACHMENT0};
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GLenum fbassign[] = {GL_COLOR_ATTACHMENT0};
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@ -909,7 +909,8 @@ void ScreenPanelGL::initializeGL()
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, paddedHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, paddedHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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// fill the padding
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// fill the padding
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u8 zeroData[256*4*4] = {0};
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u8 zeroData[256*4*4];
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memset(zeroData, 0, sizeof(zeroData));
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192, 256, 2, GL_RGBA, GL_UNSIGNED_BYTE, zeroData);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192, 256, 2, GL_RGBA, GL_UNSIGNED_BYTE, zeroData);
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OSD::Init(this);
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OSD::Init(this);
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