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blarg.
also, calculate ROM CRC.
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@ -18,6 +18,8 @@
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#include "CRC32.h"
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// http://www.codeproject.com/KB/recipes/crc32_large.aspx
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u32 crctable[256];
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bool tableinited = false;
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@ -35,7 +37,7 @@ u32 _reflect(u32 refl, char ch)
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return value;
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}
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void inittable()
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void _inittable()
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{
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u32 polynomial = 0x04C11DB7;
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@ -21,6 +21,7 @@
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#include "NDS.h"
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#include "NDSCart.h"
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#include "ARM.h"
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#include "CRC32.h"
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#include "melon_fopen.h"
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@ -733,6 +734,7 @@ u32 DataOutLen;
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bool CartInserted;
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u8* CartROM;
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u32 CartROMSize;
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u32 CartCRC;
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u32 CartID;
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bool CartIsHomebrew;
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@ -1094,6 +1096,9 @@ bool LoadROM(const char* path, const char* sram, bool direct)
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fclose(f);
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//CartROM = f;
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CartCRC = CRC32(CartROM, CartROMSize);
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printf("ROM CRC32: %08X\n", CartCRC);
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// generate a ROM ID
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// note: most games don't check the actual value
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// it just has to stay the same throughout gameplay
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