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GPU2D: shape3 sprites are always 8x8
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@ -2192,17 +2192,17 @@ void GPU2D::DrawSprites(u32 line)
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const s32 spritewidth[16] =
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{
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8, 16, 8, 0,
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16, 32, 8, 0,
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32, 32, 16, 0,
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64, 64, 32, 0
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8, 16, 8, 8,
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16, 32, 8, 8,
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32, 32, 16, 8,
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64, 64, 32, 8
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};
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const s32 spriteheight[16] =
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{
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8, 8, 16, 0,
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16, 8, 32, 0,
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32, 16, 32, 0,
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64, 32, 64, 0
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8, 8, 16, 8,
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16, 8, 32, 8,
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32, 16, 32, 8,
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64, 32, 64, 8
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};
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u32 nsprites = 0;
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