mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2024-11-14 21:37:42 -07:00
input, with hardcoded (but not retarded) key mappings.
touchscreen support that doesn't suck.
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parent
59d107bfb0
commit
f38bc94011
@ -23,6 +23,24 @@
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#include "../GPU.h"
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const int DefaultKeyMapping[18] =
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{
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15, 54,
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44, 40,
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22, 4, 26, 29,
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19, 20,
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0, 0, 0, 0, 0, 0,
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18, 14
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};
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int KeyMapping[18];
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int JoyMapping[18];
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bool Touching;
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int WindowX, WindowY;
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wxIMPLEMENT_APP(wxApp_melonDS);
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@ -88,6 +106,13 @@ MainFrame::MainFrame()
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sdltex = SDL_CreateTexture(sdlrend, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STREAMING, 256, 384);
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NDS::Init();
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memcpy(KeyMapping, DefaultKeyMapping, 18*sizeof(int));
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memset(JoyMapping, 0, 18*sizeof(int));
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Touching = false;
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SDL_GetWindowPosition(sdlwin, &WindowX, &WindowY);
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}
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void MainFrame::OnOpenROM(wxCommandEvent& event)
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@ -149,13 +174,59 @@ wxThread::ExitCode EmuThread::Entry()
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SDL_Event evt;
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while (SDL_PollEvent(&evt))
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{
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if (evt.type == SDL_KEYDOWN)
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printf("key down %d %d\n", evt.key.keysym.scancode, evt.key.keysym.sym);
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switch (evt.type)
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{
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case SDL_WINDOWEVENT:
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SDL_GetWindowPosition(parent->sdlwin, &WindowX, &WindowY);
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break;
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if (evt.type == SDL_MOUSEBUTTONDOWN)
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printf("mouse down\n");
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if (evt.type == SDL_MOUSEBUTTONUP)
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printf("mouse up\n");
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case SDL_MOUSEBUTTONDOWN:
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if (evt.button.y >= 192 && evt.button.button == SDL_BUTTON_LEFT)
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{
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Touching = true;
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NDS::PressKey(16+6);
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}
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break;
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case SDL_KEYDOWN:
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for (int i = 0; i < 10; i++)
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if (evt.key.keysym.scancode == KeyMapping[i]) NDS::PressKey(i);
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if (evt.key.keysym.scancode == KeyMapping[16]) NDS::PressKey(16);
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if (evt.key.keysym.scancode == KeyMapping[17]) NDS::PressKey(17);
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break;
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case SDL_KEYUP:
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for (int i = 0; i < 10; i++)
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if (evt.key.keysym.scancode == KeyMapping[i]) NDS::ReleaseKey(i);
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if (evt.key.keysym.scancode == KeyMapping[16]) NDS::ReleaseKey(16);
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if (evt.key.keysym.scancode == KeyMapping[17]) NDS::ReleaseKey(17);
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break;
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}
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}
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if (Touching)
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{
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int mx, my;
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u32 btn = SDL_GetGlobalMouseState(&mx, &my);
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if (!(btn & SDL_BUTTON(SDL_BUTTON_LEFT)))
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{
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Touching = false;
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NDS::ReleaseKey(16+6);
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NDS::ReleaseScreen();
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}
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else
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{
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mx -= WindowX;
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my -= (WindowY + 192);
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if (mx < 0) mx = 0;
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else if (mx > 255) mx = 255;
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if (my < 0) my = 0;
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else if (my > 191) my = 191;
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NDS::TouchScreen(mx, my);
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}
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}
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void* pixels; int zorp;
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