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somewhat better TCP
still not perfect
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@ -538,6 +538,57 @@ void TCP_SYNACK(TCPSocket* sock, u8* data, int len)
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RXNum = 1;
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}
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void TCP_ACK(TCPSocket* sock, u8* data, int len)
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{
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u8 resp[64];
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u8* out = &resp[0];
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u8* ipheader = &data[0xE];
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u8* tcpheader = &data[0x22];
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// ethernet
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memcpy(out, &data[6], 6); out += 6;
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memcpy(out, kServerMAC, 6); out += 6;
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*(u16*)out = htons(0x0800); out += 2;
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// IP
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u8* resp_ipheader = out;
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*out++ = 0x45;
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*out++ = 0x00;
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*(u16*)out = 0; out += 2; // total length
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*(u16*)out = htons(IPv4ID); out += 2; IPv4ID++;
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*out++ = 0x00;
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*out++ = 0x00;
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*out++ = 0x80; // TTL
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*out++ = 0x06; // protocol (TCP)
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*(u16*)out = 0; out += 2; // checksum
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*(u32*)out = *(u32*)&ipheader[16]; out += 4; // source IP
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*(u32*)out = *(u32*)&ipheader[12]; out += 4; // destination IP
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// TCP
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u8* resp_tcpheader = out;
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*(u16*)out = *(u16*)&tcpheader[2]; out += 2; // source port
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*(u16*)out = *(u16*)&tcpheader[0]; out += 2; // destination port
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*(u32*)out = htonl(sock->SeqNum); out += 4; // seq number
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*(u32*)out = htonl(sock->AckNum); out += 4; // ack seq number
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*(u16*)out = htons(0x5010); out += 2; // flags (ACK)
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*(u16*)out = htons(0x7000); out += 2; // window size (uuuh)
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*(u16*)out = 0; out += 2; // checksum
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*(u16*)out = 0; out += 2; // urgent pointer
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u32 framelen = (u32)(out - &resp[0]);
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if (framelen & 1) { *out++ = 0; framelen++; }
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FinishTCPFrame(resp, framelen);
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// TODO: if there is already a packet queued, this will overwrite it
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// that being said, this will only happen during DHCP setup, so probably
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// not a big deal
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PacketLen = framelen;
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memcpy(PacketBuffer, resp, PacketLen);
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RXNum = 1;
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}
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void TCP_BuildIncomingFrame(TCPSocket* sock, u8* data, int len)
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{
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u8 resp[2048];
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@ -707,6 +758,9 @@ void HandleTCPFrame(u8* data, int len)
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printf("TCP: socket %d sending %d bytes\n", sockid, tcpdatalen);
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send(sock->Backend, (char*)tcpdata, tcpdatalen, 0);
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// kind of a hack, there
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TCP_ACK(sock, data, len);
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}
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if (flags & 0x001) // FIN
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