mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2024-11-14 13:27:41 -07:00
actually finish the work and hook up the LAN stuff
This commit is contained in:
parent
8e4daeace7
commit
fc5628bbc2
@ -151,6 +151,7 @@ void EmuThread::run()
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while (emuStatus != emuStatus_Exit)
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{
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MPInterface::Get().Process();
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emuInstance->inputProcess();
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if (emuInstance->hotkeyPressed(HK_FastForwardToggle)) emit windowLimitFPSChange();
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@ -29,6 +29,7 @@
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#include "LANDialog.h"
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#include "Config.h"
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#include "main.h"
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#include "LAN.h"
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#include "ui_LANStartHostDialog.h"
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#include "ui_LANStartClientDialog.h"
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@ -37,16 +38,19 @@
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using namespace melonDS;
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extern EmuThread* emuThread;
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LANStartClientDialog* lanClientDlg = nullptr;
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LANDialog* lanDlg = nullptr;
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#define lan() ((LAN&)MPInterface::Get())
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LANStartHostDialog::LANStartHostDialog(QWidget* parent) : QDialog(parent), ui(new Ui::LANStartHostDialog)
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{
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ui->setupUi(this);
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setAttribute(Qt::WA_DeleteOnClose);
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MPInterface::Set(MPInterface_LAN);
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// TODO: remember the last setting? so this doesn't suck massively
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// we could also remember the player name (and auto-init it from the firmware name or whatever)
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ui->sbNumPlayers->setRange(2, 16);
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@ -62,14 +66,26 @@ void LANStartHostDialog::done(int r)
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{
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if (r == QDialog::Accepted)
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{
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if (ui->txtPlayerName->text().trimmed().isEmpty())
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{
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QMessageBox::warning(this, "melonDS", "Please enter a player name.");
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return;
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}
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std::string player = ui->txtPlayerName->text().toStdString();
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int numplayers = ui->sbNumPlayers->value();
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// TODO validate input!!
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if (!lan().StartHost(player.c_str(), numplayers))
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{
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QMessageBox::warning(this, "melonDS", "Failed to start LAN game.");
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return;
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}
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lanDlg = LANDialog::openDlg(parentWidget());
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LAN::StartHost(player.c_str(), numplayers);
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}
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else
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{
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MPInterface::Set(MPInterface_Local);
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}
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QDialog::done(r);
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@ -81,6 +97,8 @@ LANStartClientDialog::LANStartClientDialog(QWidget* parent) : QDialog(parent), u
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ui->setupUi(this);
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setAttribute(Qt::WA_DeleteOnClose);
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MPInterface::Set(MPInterface_LAN);
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QStandardItemModel* model = new QStandardItemModel();
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ui->tvAvailableGames->setModel(model);
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const QStringList listheader = {"Name", "Players", "Status", "Host IP"};
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@ -95,14 +113,16 @@ LANStartClientDialog::LANStartClientDialog(QWidget* parent) : QDialog(parent), u
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QPushButton* btn = ui->buttonBox->addButton("Direct connect...", QDialogButtonBox::ActionRole);
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connect(btn, SIGNAL(clicked()), this, SLOT(onDirectConnect()));
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connect(this, &LANStartClientDialog::sgUpdateDiscoveryList, this, &LANStartClientDialog::doUpdateDiscoveryList);
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lanClientDlg = this;
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LAN::StartDiscovery();
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lan().StartDiscovery();
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timerID = startTimer(1000);
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}
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LANStartClientDialog::~LANStartClientDialog()
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{
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killTimer(timerID);
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lanClientDlg = nullptr;
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delete ui;
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}
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@ -140,13 +160,13 @@ void LANStartClientDialog::onDirectConnect()
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std::string player = ui->txtPlayerName->text().toStdString();
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setEnabled(false);
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LAN::EndDiscovery();
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if (!LAN::StartClient(player.c_str(), hostname.c_str()))
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lan().EndDiscovery();
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if (!lan().StartClient(player.c_str(), hostname.c_str()))
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{
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QString msg = QString("Failed to connect to the host %0.").arg(QString::fromStdString(hostname));
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QMessageBox::warning(this, "melonDS", msg);
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setEnabled(true);
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LAN::StartDiscovery();
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lan().StartDiscovery();
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return;
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}
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@ -177,13 +197,13 @@ void LANStartClientDialog::done(int r)
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std::string player = ui->txtPlayerName->text().toStdString();
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setEnabled(false);
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LAN::EndDiscovery();
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if (!LAN::StartClient(player.c_str(), hostname))
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lan().EndDiscovery();
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if (!lan().StartClient(player.c_str(), hostname))
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{
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QString msg = QString("Failed to connect to the host %0.").arg(QString(hostname));
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QMessageBox::warning(this, "melonDS", msg);
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setEnabled(true);
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LAN::StartDiscovery();
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lan().StartDiscovery();
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return;
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}
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@ -192,25 +212,25 @@ void LANStartClientDialog::done(int r)
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}
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else
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{
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LAN::EndDiscovery();
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lan().EndDiscovery();
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MPInterface::Set(MPInterface_Local);
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}
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QDialog::done(r);
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}
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void LANStartClientDialog::updateDiscoveryList()
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void LANStartClientDialog::timerEvent(QTimerEvent *event)
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{
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emit sgUpdateDiscoveryList();
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doUpdateDiscoveryList();
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}
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void LANStartClientDialog::doUpdateDiscoveryList()
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{
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if (LAN::DiscoveryMutex)
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Platform::Mutex_Lock(LAN::DiscoveryMutex);
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auto disclist = lan().GetDiscoveryList();
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QStandardItemModel* model = (QStandardItemModel*)ui->tvAvailableGames->model();
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int curcount = model->rowCount();
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int newcount = LAN::DiscoveryList.size();
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int newcount = disclist.size();
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if (curcount > newcount)
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{
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model->removeRows(newcount, curcount-newcount);
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@ -229,7 +249,7 @@ void LANStartClientDialog::doUpdateDiscoveryList()
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}
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int i = 0;
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for (const auto& [key, data] : LAN::DiscoveryList)
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for (const auto& [key, data] : disclist)
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{
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model->item(i, 0)->setText(data.SessionName);
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model->item(i, 0)->setData(QVariant(key));
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@ -250,9 +270,6 @@ void LANStartClientDialog::doUpdateDiscoveryList()
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i++;
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}
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if (LAN::DiscoveryMutex)
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Platform::Mutex_Unlock(LAN::DiscoveryMutex);
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}
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@ -266,42 +283,37 @@ LANDialog::LANDialog(QWidget* parent) : QDialog(parent), ui(new Ui::LANDialog)
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const QStringList header = {"#", "Player", "Status", "Ping", "IP"};
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model->setHorizontalHeaderLabels(header);
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connect(this, &LANDialog::sgUpdatePlayerList, this, &LANDialog::doUpdatePlayerList);
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timerID = startTimer(1000);
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}
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LANDialog::~LANDialog()
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{
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killTimer(timerID);
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delete ui;
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}
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void LANDialog::done(int r)
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{
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// ???
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// TODO handle this situation, and provide the user a way to reopen this dialog
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QDialog::done(r);
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}
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void LANDialog::updatePlayerList()
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void LANDialog::timerEvent(QTimerEvent *event)
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{
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playerListMutex.lock();
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memcpy(playerList, LAN::Players, sizeof(playerList));
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memcpy(playerPing, LAN::PlayerPing, sizeof(playerPing));
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numPlayers = LAN::NumPlayers;
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maxPlayers = LAN::MaxPlayers;
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myPlayerID = LAN::MyPlayer.ID;
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hostAddress = LAN::HostAddress;
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playerListMutex.unlock();
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emit sgUpdatePlayerList();
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doUpdatePlayerList();
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}
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void LANDialog::doUpdatePlayerList()
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{
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playerListMutex.lock();
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auto playerlist = lan().GetPlayerList();
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auto maxplayers = lan().GetMaxPlayers();
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QStandardItemModel* model = (QStandardItemModel*)ui->tvPlayerList->model();
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int curcount = model->rowCount();
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int newcount = numPlayers;
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int newcount = playerlist.size();
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if (curcount > newcount)
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{
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model->removeRows(newcount, curcount-newcount);
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@ -320,37 +332,44 @@ void LANDialog::doUpdatePlayerList()
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}
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}
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for (int i = 0; i < 16; i++)
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int i = 0;
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for (const auto& player : playerlist)
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{
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LAN::Player* player = &playerList[i];
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if (player->Status == 0) break;
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QString id = QString("%0/%1").arg(player->ID+1).arg(maxPlayers);
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QString id = QString("%0/%1").arg(player.ID+1).arg(maxplayers);
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model->item(i, 0)->setText(id);
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QString name = player->Name;
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QString name = player.Name;
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model->item(i, 1)->setText(name);
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QString status;
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switch (player->Status)
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QString status = "???";
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switch (player.Status)
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{
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case 1: status = "Connected"; break;
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case 2: status = "Game host"; break;
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case 3: status = "Connecting"; break;
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case 4: status = "Connection lost"; break;
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case LAN::Player_Client:
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status = "Connected";
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break;
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case LAN::Player_Host:
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status = "Game host";
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break;
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case LAN::Player_Connecting:
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status = "Connecting";
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break;
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case LAN::Player_Disconnected:
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status = "Connection lost";
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break;
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}
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model->item(i, 2)->setText(status);
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if (i == myPlayerID)
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if (player.IsLocalPlayer)
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{
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model->item(i, 3)->setText("-");
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model->item(i, 4)->setText("(local)");
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}
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else
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{
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if (player->Status == 1 || player->Status == 2)
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if (player.Status == LAN::Player_Client ||
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player.Status == LAN::Player_Host)
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{
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QString ping = QString("%0 ms").arg(playerPing[i]);
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QString ping = QString("%0 ms").arg(player.Ping);
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model->item(i, 3)->setText(ping);
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}
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else
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@ -358,19 +377,13 @@ void LANDialog::doUpdatePlayerList()
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model->item(i, 3)->setText("-");
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}
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// note on the player IP display
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// * we make an exception for the host -- the player list is issued by the host, so the host IP would be 127.0.0.1
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// * for the same reason, the host can't know its own IP, so for the current player we force it to 127.0.0.1
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u32 ip;
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if (player->Status == 2)
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ip = hostAddress;
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else
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ip = player->Address;
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u32 ip = player.Address;
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QString ips = QString("%0.%1.%2.%3").arg(ip&0xFF).arg((ip>>8)&0xFF).arg((ip>>16)&0xFF).arg(ip>>24);
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model->item(i, 4)->setText(ips);
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}
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}
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playerListMutex.unlock();
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i++;
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}
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}
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@ -24,7 +24,6 @@
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#include <QItemSelection>
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#include "types.h"
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#include "LAN.h"
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namespace Ui
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{
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@ -70,10 +69,8 @@ public:
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return dlg;
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}
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void updateDiscoveryList();
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signals:
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void sgUpdateDiscoveryList();
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protected:
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void timerEvent(QTimerEvent* event) override;
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private slots:
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void onGameSelectionChanged(const QItemSelection& cur, const QItemSelection& prev);
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@ -85,6 +82,7 @@ private slots:
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private:
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Ui::LANStartClientDialog* ui;
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int timerID;
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};
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class LANDialog : public QDialog
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@ -102,10 +100,8 @@ public:
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return dlg;
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}
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void updatePlayerList();
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signals:
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void sgUpdatePlayerList();
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protected:
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void timerEvent(QTimerEvent* event) override;
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private slots:
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void done(int r);
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@ -114,14 +110,7 @@ private slots:
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private:
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Ui::LANDialog* ui;
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LAN::Player playerList[16];
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melonDS::u32 playerPing[16];
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int numPlayers;
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int maxPlayers;
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int myPlayerID;
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melonDS::u32 hostAddress;
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QMutex playerListMutex;
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int timerID;
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};
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#endif // LANDIALOG_H
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@ -96,7 +96,6 @@ LAN::LAN() noexcept : Inited(false)
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memset(RemotePeers, 0, sizeof(RemotePeers));
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memset(Players, 0, sizeof(Players));
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memset(PlayerPing, 0, sizeof(PlayerPing));
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NumPlayers = 0;
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MaxPlayers = 0;
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@ -174,9 +173,16 @@ std::vector<LAN::Player> LAN::GetPlayerList()
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// make a copy of the player entry, fix up the address field
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Player newp = Players[i];
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if (newp.ID == MyPlayer.ID)
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{
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newp.IsLocalPlayer = true;
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newp.Address = kLocalhost;
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else if (newp.Status == Player_Host)
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newp.Address = HostAddress;
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}
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else
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{
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newp.IsLocalPlayer = false;
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if (newp.Status == Player_Host)
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newp.Address = HostAddress;
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}
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ret.push_back(newp);
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}
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@ -894,17 +900,18 @@ void LAN::Process()
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{
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FrameCount = 0;
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Platform::Mutex_Lock(PlayersMutex);
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for (int i = 0; i < 16; i++)
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{
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if (Players[i].Status == Player_None) continue;
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if (i == MyPlayer.ID) continue;
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if (!RemotePeers[i]) continue;
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PlayerPing[i] = RemotePeers[i]->roundTripTime;
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Players[i].Ping = RemotePeers[i]->roundTripTime;
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}
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//if (lanDlg)
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// lanDlg->updatePlayerList();
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Platform::Mutex_Unlock(PlayersMutex);
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}
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}
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@ -20,7 +20,9 @@
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#define LAN_H
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#include <string>
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#include <vector>
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#include <map>
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#include <queue>
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#include <enet/enet.h>
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@ -65,6 +67,9 @@ public:
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char Name[32];
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PlayerStatus Status;
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u32 Address;
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bool IsLocalPlayer;
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u32 Ping;
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};
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struct DiscoveryData
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@ -85,6 +90,8 @@ public:
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std::map<u32, DiscoveryData> GetDiscoveryList();
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std::vector<Player> GetPlayerList();
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int GetNumPlayers() { return NumPlayers; }
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int GetMaxPlayers() { return MaxPlayers; }
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void Process() override;
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@ -113,7 +120,6 @@ private:
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Platform::Mutex* DiscoveryMutex;
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Player Players[16];
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u32 PlayerPing[16];
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int NumPlayers;
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int MaxPlayers;
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Platform::Mutex* PlayersMutex;
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@ -18,6 +18,7 @@
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#include "MPInterface.h"
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#include "LocalMP.h"
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#include "LAN.h"
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namespace melonDS
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{
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@ -51,6 +52,10 @@ void MPInterface::Set(MPInterfaceType type)
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Current = std::make_unique<LocalMP>();
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break;
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case MPInterface_LAN:
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Current = std::make_unique<LAN>();
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break;
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default:
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Current = std::make_unique<DummyMP>();
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break;
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