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06e08b053f
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do binding of VS inputs and FS outputs before linking shader programs, as per OpenGL standard.
should fix the rendering issues with strict drivers (AMD, Intel).
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2019-05-31 02:26:13 +02:00 |
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65ccf2a717
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blarg
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2019-05-31 19:29:48 +02:00 |
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1a3314f0bd
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GL: don't draw the screens when nothing is running
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2019-05-31 12:25:16 +02:00 |
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464b116916
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fix the whole mutex shito
fixes potential crash when resizing window
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2019-05-31 04:15:37 +02:00 |
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d8d7ba9251
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fix potential crash when switching video output methods
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2019-05-31 03:18:09 +02:00 |
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c49dec1acd
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try to fix fog consecutively to the Intel fix. still not perfect for whatever reason
also clean up more code
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2019-05-31 03:00:53 +02:00 |
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27d451d07a
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clean up code, attempt at shit
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2019-05-31 01:46:47 +02:00 |
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ce9d728fb6
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fix cleanup of libui objects when closing melonDS
fixes to Cmake shito
attempt shit
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2019-05-30 17:29:41 +02:00 |
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891ab9fd3c
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Linux: start getting somewhere with the whole OpenGL shito
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2019-05-28 19:48:59 +02:00 |
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eb6fe823f8
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close any opened dialogs when closing the main window
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2019-05-25 20:58:32 +02:00 |
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94f5ecb647
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Merge branch 'blackmagic'
BAHAHAHHAHAHAHAAHAHAHAHHH
HARK HARK HARK HARK HA-*~
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2019-05-25 20:42:27 +02:00 |
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9ed1dda9ca
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fix possible crash
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2019-05-25 19:52:56 +02:00 |
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956c2c5d86
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finalize the GL/software switch
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2019-05-25 19:47:19 +02:00 |
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70a3243714
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simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels individually for filtering.
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2019-05-25 19:36:47 +02:00 |
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8a63c76f4f
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of course
I'm a complete and absolute fucking idiot
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2019-05-24 02:41:24 +02:00 |
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9e2f47f4a0
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fix more bugs
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2019-05-24 02:35:25 +02:00 |
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0bb3321262
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getting somewhere??
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2019-05-24 02:29:16 +02:00 |
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667dee6754
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more code botching
it's less shitty tho
but still has bugs
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2019-05-24 02:04:41 +02:00 |
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e5236f0cde
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add API for getting/setting window size
bahahahaaa
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2019-05-23 22:50:46 +02:00 |
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3915b8cb4e
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botch the code
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2019-05-23 22:41:21 +02:00 |
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db396e992b
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welp.
progress
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2019-05-21 22:28:46 +02:00 |
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c835b24f07
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modify libui GL support so that it will be compatible with GTK
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2019-05-21 14:53:22 +02:00 |
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139c2d24ec
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burp
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2019-05-20 22:24:11 +02:00 |
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f5a7cb71fd
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also, do master brightness
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2019-05-18 01:42:50 +02:00 |
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8bf4557175
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make screen shaders work with OpenGL 3.1
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2019-05-17 15:47:40 +02:00 |
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c1746f0c60
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BAHAHAHHHH
HARK HARK HARK
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2019-05-16 20:58:07 +02:00 |
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c81bcccadc
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BAHAHAHAHAHAHAHAA
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2019-05-16 16:27:45 +02:00 |
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f2282e9e32
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Arisotura is a fucking derp
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2019-05-16 01:46:09 +02:00 |
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4b874cc440
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make GL renderer able to coexist with GL screen drawing
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2019-05-16 01:08:53 +02:00 |
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f75106c61b
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don't hardcode screen sizes
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2019-05-16 00:46:50 +02:00 |
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f2725791d8
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preliminary, shitty, code for drawing the main window with OpenGL
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2019-05-16 00:30:55 +02:00 |
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a89366cb5a
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begin butchering uiArea
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2019-05-15 16:43:56 +02:00 |
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02b4919005
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resolution switch somewhat functional
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2019-05-12 17:43:39 +02:00 |
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f5ba35ca9f
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don't scale the screen gap
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2019-05-12 16:47:34 +02:00 |
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0a464c504d
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de-hardcode the GL renderer.
init framebuffer to black.
fix bugs.
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2019-05-12 16:32:53 +02:00 |
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2a0bc4e700
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make GPU2D somewhat more flexible. change LineScale to be log2.
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2019-05-12 15:45:58 +02:00 |
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c88981b589
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split framebuffer.
setup doublebuffering inside GPU.cpp.
avoid copying a whole framebuffer every frame. better performance at higher res.
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2019-05-12 15:01:40 +02:00 |
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b730bb8902
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welp
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2019-05-11 15:36:42 +02:00 |
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858c0eecb9
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scale screen gap
also moar optimization...
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2019-05-11 01:46:38 +02:00 |
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b74587a482
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* optional path for chunked rendering (might be faster, but not always)
* fix bugs
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2019-05-10 16:30:20 +02:00 |
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83331bc7e5
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lay base for hi-res rendering
IT'S A PILE OF HACKS
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2019-05-03 19:28:15 +02:00 |
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85b3bdebd1
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avoid potential division by zero in framerate counting when running uberfast. likely fixes #394
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2019-04-27 20:53:58 +02:00 |
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1f13d9ce80
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* move GL init to main thread
* fix potential bug causing the screen bitmap to be created twice
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2019-04-01 04:50:48 +02:00 |
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f8751bd1fb
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first attempt at things
(also fix softrenderer reset)
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2019-04-01 02:51:31 +02:00 |
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f08b87b41f
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* move melon_fopen_local() to Platform.cpp
* make it require that the file already exist (hopefully fixing config saving bug)
* finally axe melon_fopen.cpp
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2019-03-27 13:34:26 +01:00 |
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6d7e80b677
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move melon_fopen() to Platform.cpp
melon_fopen_local() will need fixoring
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2019-03-27 04:23:03 +01:00 |
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b52458d7be
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here have more code aaaaaaaaaaaaa
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2019-03-15 01:08:37 +01:00 |
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4de4631c15
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move platform specific config to platform specif ffile ayyyyyyyyyyygfghj;,gnxbf
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2019-03-15 00:58:29 +01:00 |
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909b29042c
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start making things nicerer
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2019-03-05 00:34:30 +01:00 |
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720a5fbea5
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fixor Platform.cpp
also remove debug shit that accidentally slipped in
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2019-03-04 22:24:28 +01:00 |
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