Files
melonDS/src/libui_sdl/main.cpp
2019-05-25 19:47:19 +02:00

2557 lines
69 KiB
C++

/*
Copyright 2016-2019 Arisotura
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#include <stdlib.h>
#include <time.h>
#include <stdio.h>
#include <string.h>
#include <SDL2/SDL.h>
#include "libui/ui.h"
#include "../OpenGLSupport.h"
#include "main_shaders.h"
#include "../types.h"
#include "../version.h"
#include "PlatformConfig.h"
#include "DlgEmuSettings.h"
#include "DlgInputConfig.h"
#include "DlgVideoSettings.h"
#include "DlgAudioSettings.h"
#include "DlgWifiSettings.h"
#include "../NDS.h"
#include "../GPU.h"
#include "../SPU.h"
#include "../Wifi.h"
#include "../Platform.h"
#include "../Config.h"
#include "../Savestate.h"
// savestate slot mapping
// 1-8: regular slots (quick access)
// '9': load/save arbitrary file
const int kSavestateNum[9] = {1, 2, 3, 4, 5, 6, 7, 8, 0};
const int kScreenSize[4] = {1, 2, 3, 4};
const int kScreenRot[4] = {0, 1, 2, 3};
const int kScreenGap[6] = {0, 1, 8, 64, 90, 128};
const int kScreenLayout[3] = {0, 1, 2};
const int kScreenSizing[4] = {0, 1, 2, 3};
char* EmuDirectory;
uiWindow* MainWindow;
uiArea* MainDrawArea;
uiAreaHandler MainDrawAreaHandler;
const u32 kGLVersions[] = {uiGLVersion(3,1), 0};
uiGLContext* GLContext;
int WindowWidth, WindowHeight;
uiMenuItem* MenuItem_SaveState;
uiMenuItem* MenuItem_LoadState;
uiMenuItem* MenuItem_UndoStateLoad;
uiMenuItem* MenuItem_SaveStateSlot[9];
uiMenuItem* MenuItem_LoadStateSlot[9];
uiMenuItem* MenuItem_Pause;
uiMenuItem* MenuItem_Reset;
uiMenuItem* MenuItem_Stop;
uiMenuItem* MenuItem_SavestateSRAMReloc;
uiMenuItem* MenuItem_ScreenRot[4];
uiMenuItem* MenuItem_ScreenGap[6];
uiMenuItem* MenuItem_ScreenLayout[3];
uiMenuItem* MenuItem_ScreenSizing[4];
uiMenuItem* MenuItem_ScreenFilter;
uiMenuItem* MenuItem_LimitFPS;
SDL_Thread* EmuThread;
int EmuRunning;
volatile int EmuStatus;
bool RunningSomething;
char ROMPath[1024];
char SRAMPath[1024];
char PrevSRAMPath[1024]; // for savestate 'undo load'
bool SavestateLoaded;
bool Screen_UseGL;
bool ScreenDrawInited = false;
uiDrawBitmap* ScreenBitmap[2] = {NULL,NULL};
GLuint GL_ScreenShader[3];
GLuint GL_ScreenShaderAccel[3];
struct
{
float uScreenSize[2];
u32 u3DScale;
u32 uFilterMode;
} GL_ShaderConfig;
GLuint GL_ShaderConfigUBO;
GLuint GL_ScreenVertexArrayID, GL_ScreenVertexBufferID;
float GL_ScreenVertices[2 * 3*2 * 4]; // position/texcoord
GLuint GL_ScreenTexture;
bool GL_ScreenSizeDirty;
int GL_3DScale;
int ScreenGap = 0;
int ScreenLayout = 0;
int ScreenSizing = 0;
int ScreenRotation = 0;
int MainScreenPos[3];
int AutoScreenSizing;
uiRect TopScreenRect;
uiRect BottomScreenRect;
uiDrawMatrix TopScreenTrans;
uiDrawMatrix BottomScreenTrans;
bool Touching = false;
u32 KeyInputMask;
u32 HotkeyMask;
bool LidStatus;
SDL_Joystick* Joystick;
SDL_AudioDeviceID AudioDevice, MicDevice;
u32 MicBufferLength = 2048;
s16 MicBuffer[2048];
u32 MicBufferReadPos, MicBufferWritePos;
u32 MicWavLength;
s16* MicWavBuffer;
u32 MicCommand;
void SetupScreenRects(int width, int height);
void SaveState(int slot);
void LoadState(int slot);
void UndoStateLoad();
void GetSavestateName(int slot, char* filename, int len);
void CreateMainWindow(bool opengl);
void DestroyMainWindow();
void RecreateMainWindow(bool opengl);
bool GLScreen_InitShader(GLuint* shader, const char* fs)
{
if (!OpenGL_BuildShaderProgram(kScreenVS, fs, shader, "ScreenShader"))
return false;
GLuint uni_id;
uni_id = glGetUniformBlockIndex(shader[2], "uConfig");
glUniformBlockBinding(shader[2], uni_id, 16);
glUseProgram(shader[2]);
uni_id = glGetUniformLocation(shader[2], "ScreenTex");
glUniform1i(uni_id, 0);
uni_id = glGetUniformLocation(shader[2], "_3DTex");
glUniform1i(uni_id, 1);
glBindAttribLocation(shader[2], 0, "vPosition");
glBindAttribLocation(shader[2], 1, "vTexcoord");
glBindFragDataLocation(shader[2], 0, "oColor");
return true;
}
bool GLScreen_Init()
{
if (!OpenGL_Init())
return false;
if (!GLScreen_InitShader(GL_ScreenShader, kScreenFS))
return false;
if (!GLScreen_InitShader(GL_ScreenShaderAccel, kScreenFS_Accel))
return false;
memset(&GL_ShaderConfig, 0, sizeof(GL_ShaderConfig));
glGenBuffers(1, &GL_ShaderConfigUBO);
glBindBuffer(GL_UNIFORM_BUFFER, GL_ShaderConfigUBO);
glBufferData(GL_UNIFORM_BUFFER, sizeof(GL_ShaderConfig), &GL_ShaderConfig, GL_STATIC_DRAW);
glBindBufferBase(GL_UNIFORM_BUFFER, 16, GL_ShaderConfigUBO);
glGenBuffers(1, &GL_ScreenVertexBufferID);
glBindBuffer(GL_ARRAY_BUFFER, GL_ScreenVertexBufferID);
glBufferData(GL_ARRAY_BUFFER, sizeof(GL_ScreenVertices), NULL, GL_STATIC_DRAW);
glGenVertexArrays(1, &GL_ScreenVertexArrayID);
glBindVertexArray(GL_ScreenVertexArrayID);
glEnableVertexAttribArray(0); // position
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4*4, (void*)(0));
glEnableVertexAttribArray(1); // texcoord
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4*4, (void*)(2*4));
glGenTextures(1, &GL_ScreenTexture);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, GL_ScreenTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8UI, 256*3 + 1, 192*2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, NULL);
GL_ScreenSizeDirty = true;
return true;
}
void GLScreen_DeInit()
{
glDeleteTextures(1, &GL_ScreenTexture);
glDeleteVertexArrays(1, &GL_ScreenVertexArrayID);
glDeleteBuffers(1, &GL_ScreenVertexBufferID);
OpenGL_DeleteShaderProgram(GL_ScreenShader);
OpenGL_DeleteShaderProgram(GL_ScreenShaderAccel);
}
void GLScreen_DrawScreen()
{
if (GL_ScreenSizeDirty)
{
GL_ScreenSizeDirty = false;
GL_ShaderConfig.uScreenSize[0] = WindowWidth;
GL_ShaderConfig.uScreenSize[1] = WindowHeight;
GL_ShaderConfig.u3DScale = GL_3DScale;
glBindBuffer(GL_UNIFORM_BUFFER, GL_ShaderConfigUBO);
void* unibuf = glMapBuffer(GL_UNIFORM_BUFFER, GL_WRITE_ONLY);
if (unibuf) memcpy(unibuf, &GL_ShaderConfig, sizeof(GL_ShaderConfig));
glUnmapBuffer(GL_UNIFORM_BUFFER);
float scwidth, scheight;
float x0, y0, x1, y1;
float s0, s1, s2, s3;
float t0, t1, t2, t3;
#define SETVERTEX(i, x, y, s, t) \
GL_ScreenVertices[4*(i) + 0] = x; \
GL_ScreenVertices[4*(i) + 1] = y; \
GL_ScreenVertices[4*(i) + 2] = s; \
GL_ScreenVertices[4*(i) + 3] = t;
x0 = TopScreenRect.X;
y0 = TopScreenRect.Y;
x1 = TopScreenRect.X + TopScreenRect.Width;
y1 = TopScreenRect.Y + TopScreenRect.Height;
scwidth = 256;
scheight = 192;
switch (ScreenRotation)
{
case 0:
s0 = 0; t0 = 0;
s1 = scwidth; t1 = 0;
s2 = 0; t2 = scheight;
s3 = scwidth; t3 = scheight;
break;
case 1:
s0 = 0; t0 = scheight;
s1 = 0; t1 = 0;
s2 = scwidth; t2 = scheight;
s3 = scwidth; t3 = 0;
break;
case 2:
s0 = scwidth; t0 = scheight;
s1 = 0; t1 = scheight;
s2 = scwidth; t2 = 0;
s3 = 0; t3 = 0;
break;
case 3:
s0 = scwidth; t0 = 0;
s1 = scwidth; t1 = scheight;
s2 = 0; t2 = 0;
s3 = 0; t3 = scheight;
break;
}
SETVERTEX(0, x0, y0, s0, t0);
SETVERTEX(1, x1, y1, s3, t3);
SETVERTEX(2, x1, y0, s1, t1);
SETVERTEX(3, x0, y0, s0, t0);
SETVERTEX(4, x0, y1, s2, t2);
SETVERTEX(5, x1, y1, s3, t3);
x0 = BottomScreenRect.X;
y0 = BottomScreenRect.Y;
x1 = BottomScreenRect.X + BottomScreenRect.Width;
y1 = BottomScreenRect.Y + BottomScreenRect.Height;
scwidth = 256;
scheight = 192;
switch (ScreenRotation)
{
case 0:
s0 = 0; t0 = 192;
s1 = scwidth; t1 = 192;
s2 = 0; t2 = 192+scheight;
s3 = scwidth; t3 = 192+scheight;
break;
case 1:
s0 = 0; t0 = 192+scheight;
s1 = 0; t1 = 192;
s2 = scwidth; t2 = 192+scheight;
s3 = scwidth; t3 = 192;
break;
case 2:
s0 = scwidth; t0 = 192+scheight;
s1 = 0; t1 = 192+scheight;
s2 = scwidth; t2 = 192;
s3 = 0; t3 = 192;
break;
case 3:
s0 = scwidth; t0 = 192;
s1 = scwidth; t1 = 192+scheight;
s2 = 0; t2 = 192;
s3 = 0; t3 = 192+scheight;
break;
}
SETVERTEX(6, x0, y0, s0, t0);
SETVERTEX(7, x1, y1, s3, t3);
SETVERTEX(8, x1, y0, s1, t1);
SETVERTEX(9, x0, y0, s0, t0);
SETVERTEX(10, x0, y1, s2, t2);
SETVERTEX(11, x1, y1, s3, t3);
#undef SETVERTEX
glBindBuffer(GL_ARRAY_BUFFER, GL_ScreenVertexBufferID);
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GL_ScreenVertices), GL_ScreenVertices);
}
glDisable(GL_DEPTH_TEST);
glDisable(GL_STENCIL_TEST);
glDisable(GL_BLEND);
glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glViewport(0, 0, WindowWidth, WindowHeight);
if (GPU3D::Renderer == 0)
OpenGL_UseShaderProgram(GL_ScreenShader);
else
OpenGL_UseShaderProgram(GL_ScreenShaderAccel);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glClearColor(0, 1, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
int frontbuf = GPU::FrontBuffer;
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, GL_ScreenTexture);
if (GPU::Framebuffer[frontbuf][0] && GPU::Framebuffer[frontbuf][1])
{
if (GPU3D::Renderer == 0)
{
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256, 192, GL_RGBA_INTEGER,
GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][0]);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192, 256, 192, GL_RGBA_INTEGER,
GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][1]);
}
else
{
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256*3 + 1, 192, GL_RGBA_INTEGER,
GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][0]);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192, 256*3 + 1, 192, GL_RGBA_INTEGER,
GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][1]);
}
}
glActiveTexture(GL_TEXTURE1);
if (GPU3D::Renderer != 0)
GPU3D::GLRenderer::SetupAccelFrame();
glBindBuffer(GL_ARRAY_BUFFER, GL_ScreenVertexBufferID);
glBindVertexArray(GL_ScreenVertexArrayID);
glDrawArrays(GL_TRIANGLES, 0, 4*3);
glFlush();
uiGLSwapBuffers(GLContext);
}
void MicLoadWav(char* name)
{
SDL_AudioSpec format;
memset(&format, 0, sizeof(SDL_AudioSpec));
if (MicWavBuffer) delete[] MicWavBuffer;
MicWavBuffer = NULL;
MicWavLength = 0;
u8* buf;
u32 len;
if (!SDL_LoadWAV(name, &format, &buf, &len))
return;
const u64 dstfreq = 44100;
if (format.format == AUDIO_S16 || format.format == AUDIO_U16)
{
int srcinc = format.channels;
len /= (2 * srcinc);
MicWavLength = (len * dstfreq) / format.freq;
if (MicWavLength < 735) MicWavLength = 735;
MicWavBuffer = new s16[MicWavLength];
float res_incr = len / (float)MicWavLength;
float res_timer = 0;
int res_pos = 0;
for (int i = 0; i < MicWavLength; i++)
{
u16 val = ((u16*)buf)[res_pos];
if (SDL_AUDIO_ISUNSIGNED(format.format)) val ^= 0x8000;
MicWavBuffer[i] = val;
res_timer += res_incr;
while (res_timer >= 1.0)
{
res_timer -= 1.0;
res_pos += srcinc;
}
}
}
else if (format.format == AUDIO_S8 || format.format == AUDIO_U8)
{
int srcinc = format.channels;
len /= srcinc;
MicWavLength = (len * dstfreq) / format.freq;
if (MicWavLength < 735) MicWavLength = 735;
MicWavBuffer = new s16[MicWavLength];
float res_incr = len / (float)MicWavLength;
float res_timer = 0;
int res_pos = 0;
for (int i = 0; i < MicWavLength; i++)
{
u16 val = buf[res_pos] << 8;
if (SDL_AUDIO_ISUNSIGNED(format.format)) val ^= 0x8000;
MicWavBuffer[i] = val;
res_timer += res_incr;
while (res_timer >= 1.0)
{
res_timer -= 1.0;
res_pos += srcinc;
}
}
}
else
printf("bad WAV format %08X\n", format.format);
SDL_FreeWAV(buf);
}
void UpdateWindowTitle(void* data)
{
uiWindowSetTitle(MainWindow, (const char*)data);
}
void AudioCallback(void* data, Uint8* stream, int len)
{
// resampling:
// buffer length is 1024 samples
// which is 710 samples at the original sample rate
s16 buf_in[710*2];
s16* buf_out = (s16*)stream;
int num_in = SPU::ReadOutput(buf_in, 710);
int num_out = 1024;
int margin = 6;
if (num_in < 710-margin)
{
int last = num_in-1;
if (last < 0) last = 0;
for (int i = num_in; i < 710-margin; i++)
((u32*)buf_in)[i] = ((u32*)buf_in)[last];
num_in = 710-margin;
}
float res_incr = num_in / (float)num_out;
float res_timer = 0;
int res_pos = 0;
int volume = Config::AudioVolume;
for (int i = 0; i < 1024; i++)
{
// TODO: interp!!
buf_out[i*2 ] = (buf_in[res_pos*2 ] * volume) >> 8;
buf_out[i*2+1] = (buf_in[res_pos*2+1] * volume) >> 8;
res_timer += res_incr;
while (res_timer >= 1.0)
{
res_timer -= 1.0;
res_pos++;
}
}
}
void MicCallback(void* data, Uint8* stream, int len)
{
if (Config::MicInputType != 1) return;
s16* input = (s16*)stream;
len /= sizeof(s16);
if ((MicBufferWritePos + len) > MicBufferLength)
{
u32 len1 = MicBufferLength - MicBufferWritePos;
memcpy(&MicBuffer[MicBufferWritePos], &input[0], len1*sizeof(s16));
memcpy(&MicBuffer[0], &input[len1], (len - len1)*sizeof(s16));
MicBufferWritePos = len - len1;
}
else
{
memcpy(&MicBuffer[MicBufferWritePos], input, len*sizeof(s16));
MicBufferWritePos += len;
}
}
bool JoyButtonPressed(int btnid, int njoybuttons, Uint8* joybuttons, Uint32 hat)
{
if (btnid < 0) return false;
hat &= ~(hat >> 4);
bool pressed = false;
if (btnid == 0x101) // up
pressed = (hat & SDL_HAT_UP);
else if (btnid == 0x104) // down
pressed = (hat & SDL_HAT_DOWN);
else if (btnid == 0x102) // right
pressed = (hat & SDL_HAT_RIGHT);
else if (btnid == 0x108) // left
pressed = (hat & SDL_HAT_LEFT);
else if (btnid < njoybuttons)
pressed = (joybuttons[btnid] & ~(joybuttons[btnid] >> 1)) & 0x01;
return pressed;
}
bool JoyButtonHeld(int btnid, int njoybuttons, Uint8* joybuttons, Uint32 hat)
{
if (btnid < 0) return false;
bool pressed = false;
if (btnid == 0x101) // up
pressed = (hat & SDL_HAT_UP);
else if (btnid == 0x104) // down
pressed = (hat & SDL_HAT_DOWN);
else if (btnid == 0x102) // right
pressed = (hat & SDL_HAT_RIGHT);
else if (btnid == 0x108) // left
pressed = (hat & SDL_HAT_LEFT);
else if (btnid < njoybuttons)
pressed = joybuttons[btnid] & 0x01;
return pressed;
}
void FeedMicInput()
{
int type = Config::MicInputType;
if ((type != 1 && MicCommand == 0) ||
(type == 1 && MicBufferLength == 0) ||
(type == 3 && MicWavBuffer == NULL))
{
type = 0;
MicBufferReadPos = 0;
}
switch (type)
{
case 0: // no mic
NDS::MicInputFrame(NULL, 0);
break;
case 1: // host mic
if ((MicBufferReadPos + 735) > MicBufferLength)
{
s16 tmp[735];
u32 len1 = MicBufferLength - MicBufferReadPos;
memcpy(&tmp[0], &MicBuffer[MicBufferReadPos], len1*sizeof(s16));
memcpy(&tmp[len1], &MicBuffer[0], (735 - len1)*sizeof(s16));
NDS::MicInputFrame(tmp, 735);
MicBufferReadPos = 735 - len1;
}
else
{
NDS::MicInputFrame(&MicBuffer[MicBufferReadPos], 735);
MicBufferReadPos += 735;
}
break;
case 2: // white noise
{
s16 tmp[735];
for (int i = 0; i < 735; i++) tmp[i] = rand() & 0xFFFF;
NDS::MicInputFrame(tmp, 735);
}
break;
case 3: // WAV
if ((MicBufferReadPos + 735) > MicWavLength)
{
s16 tmp[735];
u32 len1 = MicWavLength - MicBufferReadPos;
memcpy(&tmp[0], &MicWavBuffer[MicBufferReadPos], len1*sizeof(s16));
memcpy(&tmp[len1], &MicWavBuffer[0], (735 - len1)*sizeof(s16));
NDS::MicInputFrame(tmp, 735);
MicBufferReadPos = 735 - len1;
}
else
{
NDS::MicInputFrame(&MicWavBuffer[MicBufferReadPos], 735);
MicBufferReadPos += 735;
}
break;
}
}
int EmuThreadFunc(void* burp)
{
NDS::Init();
MainScreenPos[0] = 0;
MainScreenPos[1] = 0;
MainScreenPos[2] = 0;
AutoScreenSizing = 0;
if (Screen_UseGL)
{
uiGLMakeContextCurrent(GLContext);
GPU3D::InitRenderer(true);
uiGLMakeContextCurrent(NULL);
}
else
{
GPU3D::InitRenderer(false);
GPU::SetDisplaySettings(false);
}
Touching = false;
KeyInputMask = 0xFFF;
HotkeyMask = 0;
LidStatus = false;
MicCommand = 0;
Uint8* joybuttons = NULL; int njoybuttons = 0;
Uint32 joyhat = 0;
if (Joystick)
{
njoybuttons = SDL_JoystickNumButtons(Joystick);
if (njoybuttons)
{
joybuttons = new Uint8[njoybuttons];
memset(joybuttons, 0, sizeof(Uint8)*njoybuttons);
}
}
u32 nframes = 0;
u32 starttick = SDL_GetTicks();
u32 lasttick = starttick;
u32 lastmeasuretick = lasttick;
u32 fpslimitcount = 0;
char melontitle[100];
while (EmuRunning != 0)
{
if (EmuRunning == 1)
{
EmuStatus = 1;
SDL_JoystickUpdate();
if (Joystick)
{
if (!SDL_JoystickGetAttached(Joystick))
{
SDL_JoystickClose(Joystick);
Joystick = NULL;
}
}
if (!Joystick && (SDL_NumJoysticks() > 0))
{
Joystick = SDL_JoystickOpen(0);
if (Joystick)
{
njoybuttons = SDL_JoystickNumButtons(Joystick);
if (joybuttons) delete[] joybuttons;
if (njoybuttons)
{
joybuttons = new Uint8[njoybuttons];
memset(joybuttons, 0, sizeof(Uint8)*njoybuttons);
joyhat = 0;
}
}
}
// poll input
u32 keymask = KeyInputMask;
u32 joymask = 0xFFF;
if (Joystick)
{
joyhat <<= 4;
joyhat |= SDL_JoystickGetHat(Joystick, 0);
Sint16 axisX = SDL_JoystickGetAxis(Joystick, 0);
Sint16 axisY = SDL_JoystickGetAxis(Joystick, 1);
for (int i = 0; i < njoybuttons; i++)
{
joybuttons[i] <<= 1;
joybuttons[i] |= SDL_JoystickGetButton(Joystick, i);
}
for (int i = 0; i < 12; i++)
{
bool pressed = JoyButtonHeld(Config::JoyMapping[i], njoybuttons, joybuttons, joyhat);
if (i == 4) // right
pressed = pressed || (axisX >= 16384);
else if (i == 5) // left
pressed = pressed || (axisX <= -16384);
else if (i == 6) // up
pressed = pressed || (axisY <= -16384);
else if (i == 7) // down
pressed = pressed || (axisY >= 16384);
if (pressed) joymask &= ~(1<<i);
}
if (JoyButtonPressed(Config::HKJoyMapping[HK_Lid], njoybuttons, joybuttons, joyhat))
{
LidStatus = !LidStatus;
HotkeyMask |= 0x1;
}
if (JoyButtonHeld(Config::HKJoyMapping[HK_Mic], njoybuttons, joybuttons, joyhat))
MicCommand |= 2;
else
MicCommand &= ~2;
}
NDS::SetKeyMask(keymask & joymask);
if (HotkeyMask & 0x1)
{
NDS::SetLidClosed(LidStatus);
HotkeyMask &= ~0x1;
}
// microphone input
FeedMicInput();
if (Screen_UseGL) uiGLMakeContextCurrent(GLContext);
// auto screen layout
{
MainScreenPos[2] = MainScreenPos[1];
MainScreenPos[1] = MainScreenPos[0];
MainScreenPos[0] = NDS::PowerControl9 >> 15;
int guess;
if (MainScreenPos[0] == MainScreenPos[2] &&
MainScreenPos[0] != MainScreenPos[1])
{
// constant flickering, likely displaying 3D on both screens
// TODO: when both screens are used for 2D only...???
guess = 0;
}
else
{
if (MainScreenPos[0] == 1)
guess = 1;
else
guess = 2;
}
if (guess != AutoScreenSizing)
{
AutoScreenSizing = guess;
SetupScreenRects(WindowWidth, WindowHeight);
}
}
// emulate
u32 nlines = NDS::RunFrame();
if (EmuRunning == 0) break;
if (Screen_UseGL) GLScreen_DrawScreen();
uiAreaQueueRedrawAll(MainDrawArea);
// framerate limiter based off SDL2_gfx
float framerate = (1000.0f * nlines) / (60.0f * 263.0f);
fpslimitcount++;
u32 curtick = SDL_GetTicks();
u32 delay = curtick - lasttick;
lasttick = curtick;
u32 wantedtick = starttick + (u32)((float)fpslimitcount * framerate);
if (curtick < wantedtick && Config::LimitFPS)
{
SDL_Delay(wantedtick - curtick);
}
else
{
fpslimitcount = 0;
starttick = curtick;
}
nframes++;
if (nframes >= 30)
{
u32 tick = SDL_GetTicks();
u32 diff = tick - lastmeasuretick;
lastmeasuretick = tick;
u32 fps = (nframes * 1000) / diff;
nframes = 0;
float fpstarget;
if (framerate < 1) fpstarget = 999;
else fpstarget = 1000.0f/framerate;
sprintf(melontitle, "[%d/%.0f] melonDS " MELONDS_VERSION, fps, fpstarget);
uiQueueMain(UpdateWindowTitle, melontitle);
}
}
else
{
// paused
nframes = 0;
lasttick = SDL_GetTicks();
starttick = lasttick;
lastmeasuretick = lasttick;
fpslimitcount = 0;
if (EmuRunning == 2)
{
if (Screen_UseGL)
{
uiGLMakeContextCurrent(GLContext);
GLScreen_DrawScreen();
}
uiAreaQueueRedrawAll(MainDrawArea);
}
if (Screen_UseGL) uiGLMakeContextCurrent(NULL);
EmuStatus = EmuRunning;
SDL_Delay(100);
}
}
EmuStatus = 0;
if (joybuttons) delete[] joybuttons;
NDS::DeInit();
Platform::LAN_DeInit();
if (Screen_UseGL) GLScreen_DeInit();
return 44203;
}
void OnAreaDraw(uiAreaHandler* handler, uiArea* area, uiAreaDrawParams* params)
{
if (!ScreenDrawInited)
{
if (ScreenBitmap[0]) uiDrawFreeBitmap(ScreenBitmap[0]);
if (ScreenBitmap[1]) uiDrawFreeBitmap(ScreenBitmap[1]);
ScreenDrawInited = true;
ScreenBitmap[0] = uiDrawNewBitmap(params->Context, 256, 192);
ScreenBitmap[1] = uiDrawNewBitmap(params->Context, 256, 192);
}
int frontbuf = GPU::FrontBuffer;
if (!ScreenBitmap[0] || !ScreenBitmap[1]) return;
if (!GPU::Framebuffer[frontbuf][0] || !GPU::Framebuffer[frontbuf][1]) return;
uiRect top = {0, 0, 256, 192};
uiRect bot = {0, 0, 256, 192};
uiDrawBitmapUpdate(ScreenBitmap[0], GPU::Framebuffer[frontbuf][0]);
uiDrawBitmapUpdate(ScreenBitmap[1], GPU::Framebuffer[frontbuf][1]);
uiDrawSave(params->Context);
uiDrawTransform(params->Context, &TopScreenTrans);
uiDrawBitmapDraw(params->Context, ScreenBitmap[0], &top, &TopScreenRect, Config::ScreenFilter==1);
uiDrawRestore(params->Context);
uiDrawSave(params->Context);
uiDrawTransform(params->Context, &BottomScreenTrans);
uiDrawBitmapDraw(params->Context, ScreenBitmap[1], &bot, &BottomScreenRect, Config::ScreenFilter==1);
uiDrawRestore(params->Context);
}
void OnAreaMouseEvent(uiAreaHandler* handler, uiArea* area, uiAreaMouseEvent* evt)
{
int x = (int)evt->X;
int y = (int)evt->Y;
if (Touching && (evt->Up == 1))
{
Touching = false;
NDS::ReleaseKey(16+6);
NDS::ReleaseScreen();
}
else if (!Touching && (evt->Down == 1) &&
(x >= BottomScreenRect.X) && (y >= BottomScreenRect.Y) &&
(x < (BottomScreenRect.X+BottomScreenRect.Width)) && (y < (BottomScreenRect.Y+BottomScreenRect.Height)))
{
Touching = true;
NDS::PressKey(16+6);
}
if (Touching)
{
x -= BottomScreenRect.X;
y -= BottomScreenRect.Y;
if (ScreenRotation == 0 || ScreenRotation == 2)
{
if (BottomScreenRect.Width != 256)
x = (x * 256) / BottomScreenRect.Width;
if (BottomScreenRect.Height != 192)
y = (y * 192) / BottomScreenRect.Height;
if (ScreenRotation == 2)
{
x = 255 - x;
y = 191 - y;
}
}
else
{
if (BottomScreenRect.Width != 192)
x = (x * 192) / BottomScreenRect.Width;
if (BottomScreenRect.Height != 256)
y = (y * 256) / BottomScreenRect.Height;
if (ScreenRotation == 1)
{
int tmp = x;
x = y;
y = 191 - tmp;
}
else
{
int tmp = x;
x = 255 - y;
y = tmp;
}
}
// clamp
if (x < 0) x = 0;
else if (x > 255) x = 255;
if (y < 0) y = 0;
else if (y > 191) y = 191;
// TODO: take advantage of possible extra precision when possible? (scaled window for example)
NDS::TouchScreen(x, y);
}
}
void OnAreaMouseCrossed(uiAreaHandler* handler, uiArea* area, int left)
{
}
void OnAreaDragBroken(uiAreaHandler* handler, uiArea* area)
{
}
int OnAreaKeyEvent(uiAreaHandler* handler, uiArea* area, uiAreaKeyEvent* evt)
{
// TODO: release all keys if the window loses focus? or somehow global key input?
if (evt->Scancode == 0x38) // ALT
return 0;
if (evt->Modifiers == 0x2) // ALT+key
return 0;
// d0rp
if (!RunningSomething)
return 1;
if (evt->Up)
{
for (int i = 0; i < 12; i++)
if (evt->Scancode == Config::KeyMapping[i])
KeyInputMask |= (1<<i);
if (evt->Scancode == Config::HKKeyMapping[HK_Mic])
MicCommand &= ~1;
}
else if (!evt->Repeat)
{
// F keys: 3B-44, 57-58 | SHIFT: mod. 0x4
if (evt->Scancode >= 0x3B && evt->Scancode <= 0x42) // F1-F8, quick savestate
{
if (evt->Modifiers == 0x4) SaveState(1 + (evt->Scancode - 0x3B));
else if (evt->Modifiers == 0x0) LoadState(1 + (evt->Scancode - 0x3B));
}
else if (evt->Scancode == 0x43) // F9, savestate from/to file
{
if (evt->Modifiers == 0x4) SaveState(0);
else if (evt->Modifiers == 0x0) LoadState(0);
}
else if (evt->Scancode == 0x58) // F12, undo savestate
{
if (evt->Modifiers == 0x0) UndoStateLoad();
}
for (int i = 0; i < 12; i++)
if (evt->Scancode == Config::KeyMapping[i])
KeyInputMask &= ~(1<<i);
if (evt->Scancode == Config::HKKeyMapping[HK_Lid])
{
LidStatus = !LidStatus;
HotkeyMask |= 0x1;
}
if (evt->Scancode == Config::HKKeyMapping[HK_Mic])
MicCommand |= 1;
if (evt->Scancode == 0x57) // F11
NDS::debug(0);
}
return 1;
}
void SetupScreenRects(int width, int height)
{
bool horizontal = false;
bool sideways = false;
if (ScreenRotation == 1 || ScreenRotation == 3)
sideways = true;
if (ScreenLayout == 2) horizontal = true;
else if (ScreenLayout == 0)
{
if (sideways)
horizontal = true;
}
int sizemode;
if (ScreenSizing == 3)
sizemode = AutoScreenSizing;
else
sizemode = ScreenSizing;
int screenW, screenH, gap;
if (sideways)
{
screenW = 192;
screenH = 256;
}
else
{
screenW = 256;
screenH = 192;
}
gap = ScreenGap;
uiRect *topscreen, *bottomscreen;
if (ScreenRotation == 1 || ScreenRotation == 2)
{
topscreen = &BottomScreenRect;
bottomscreen = &TopScreenRect;
}
else
{
topscreen = &TopScreenRect;
bottomscreen = &BottomScreenRect;
}
if (horizontal)
{
// side-by-side
int heightreq;
int startX = 0;
width -= gap;
if (sizemode == 0) // even
{
heightreq = (width * screenH) / (screenW*2);
if (heightreq > height)
{
int newwidth = (height * width) / heightreq;
startX = (width - newwidth) / 2;
heightreq = height;
width = newwidth;
}
}
else // emph. top/bottom
{
heightreq = ((width - screenW) * screenH) / screenW;
if (heightreq > height)
{
int newwidth = ((height * (width - screenW)) / heightreq) + screenW;
startX = (width - newwidth) / 2;
heightreq = height;
width = newwidth;
}
}
if (sizemode == 2)
{
topscreen->Width = screenW;
topscreen->Height = screenH;
}
else
{
topscreen->Width = (sizemode==0) ? (width / 2) : (width - screenW);
topscreen->Height = heightreq;
}
topscreen->X = startX;
topscreen->Y = ((height - heightreq) / 2) + (heightreq - topscreen->Height);
bottomscreen->X = topscreen->X + topscreen->Width + gap;
if (sizemode == 1)
{
bottomscreen->Width = screenW;
bottomscreen->Height = screenH;
}
else
{
bottomscreen->Width = width - topscreen->Width;
bottomscreen->Height = heightreq;
}
bottomscreen->Y = ((height - heightreq) / 2) + (heightreq - bottomscreen->Height);
}
else
{
// top then bottom
int widthreq;
int startY = 0;
height -= gap;
if (sizemode == 0) // even
{
widthreq = (height * screenW) / (screenH*2);
if (widthreq > width)
{
int newheight = (width * height) / widthreq;
startY = (height - newheight) / 2;
widthreq = width;
height = newheight;
}
}
else // emph. top/bottom
{
widthreq = ((height - screenH) * screenW) / screenH;
if (widthreq > width)
{
int newheight = ((width * (height - screenH)) / widthreq) + screenH;
startY = (height - newheight) / 2;
widthreq = width;
height = newheight;
}
}
if (sizemode == 2)
{
topscreen->Width = screenW;
topscreen->Height = screenH;
}
else
{
topscreen->Width = widthreq;
topscreen->Height = (sizemode==0) ? (height / 2) : (height - screenH);
}
topscreen->Y = startY;
topscreen->X = (width - topscreen->Width) / 2;
bottomscreen->Y = topscreen->Y + topscreen->Height + gap;
if (sizemode == 1)
{
bottomscreen->Width = screenW;
bottomscreen->Height = screenH;
}
else
{
bottomscreen->Width = widthreq;
bottomscreen->Height = height - topscreen->Height;
}
bottomscreen->X = (width - bottomscreen->Width) / 2;
}
// setup matrices for potential rotation
uiDrawMatrixSetIdentity(&TopScreenTrans);
uiDrawMatrixSetIdentity(&BottomScreenTrans);
switch (ScreenRotation)
{
case 1: // 90°
{
uiDrawMatrixTranslate(&TopScreenTrans, -TopScreenRect.X, -TopScreenRect.Y);
uiDrawMatrixRotate(&TopScreenTrans, 0, 0, M_PI/2.0f);
uiDrawMatrixScale(&TopScreenTrans, 0, 0,
TopScreenRect.Width/(double)TopScreenRect.Height,
TopScreenRect.Height/(double)TopScreenRect.Width);
uiDrawMatrixTranslate(&TopScreenTrans, TopScreenRect.X+TopScreenRect.Width, TopScreenRect.Y);
uiDrawMatrixTranslate(&BottomScreenTrans, -BottomScreenRect.X, -BottomScreenRect.Y);
uiDrawMatrixRotate(&BottomScreenTrans, 0, 0, M_PI/2.0f);
uiDrawMatrixScale(&BottomScreenTrans, 0, 0,
BottomScreenRect.Width/(double)BottomScreenRect.Height,
BottomScreenRect.Height/(double)BottomScreenRect.Width);
uiDrawMatrixTranslate(&BottomScreenTrans, BottomScreenRect.X+BottomScreenRect.Width, BottomScreenRect.Y);
}
break;
case 2: // 180°
{
uiDrawMatrixTranslate(&TopScreenTrans, -TopScreenRect.X, -TopScreenRect.Y);
uiDrawMatrixRotate(&TopScreenTrans, 0, 0, M_PI);
uiDrawMatrixTranslate(&TopScreenTrans, TopScreenRect.X+TopScreenRect.Width, TopScreenRect.Y+TopScreenRect.Height);
uiDrawMatrixTranslate(&BottomScreenTrans, -BottomScreenRect.X, -BottomScreenRect.Y);
uiDrawMatrixRotate(&BottomScreenTrans, 0, 0, M_PI);
uiDrawMatrixTranslate(&BottomScreenTrans, BottomScreenRect.X+BottomScreenRect.Width, BottomScreenRect.Y+BottomScreenRect.Height);
}
break;
case 3: // 270°
{
uiDrawMatrixTranslate(&TopScreenTrans, -TopScreenRect.X, -TopScreenRect.Y);
uiDrawMatrixRotate(&TopScreenTrans, 0, 0, -M_PI/2.0f);
uiDrawMatrixScale(&TopScreenTrans, 0, 0,
TopScreenRect.Width/(double)TopScreenRect.Height,
TopScreenRect.Height/(double)TopScreenRect.Width);
uiDrawMatrixTranslate(&TopScreenTrans, TopScreenRect.X, TopScreenRect.Y+TopScreenRect.Height);
uiDrawMatrixTranslate(&BottomScreenTrans, -BottomScreenRect.X, -BottomScreenRect.Y);
uiDrawMatrixRotate(&BottomScreenTrans, 0, 0, -M_PI/2.0f);
uiDrawMatrixScale(&BottomScreenTrans, 0, 0,
BottomScreenRect.Width/(double)BottomScreenRect.Height,
BottomScreenRect.Height/(double)BottomScreenRect.Width);
uiDrawMatrixTranslate(&BottomScreenTrans, BottomScreenRect.X, BottomScreenRect.Y+BottomScreenRect.Height);
}
break;
}
GL_ScreenSizeDirty = true;
}
void SetMinSize(int w, int h)
{
int cw, ch;
uiWindowContentSize(MainWindow, &cw, &ch);
uiControlSetMinSize(uiControl(MainDrawArea), w, h);
if ((cw < w) || (ch < h))
{
if (cw < w) cw = w;
if (ch < h) ch = h;
uiWindowSetContentSize(MainWindow, cw, ch);
}
}
void OnAreaResize(uiAreaHandler* handler, uiArea* area, int width, int height)
{
SetupScreenRects(width, height);
// TODO:
// should those be the size of the uiArea, or the size of the window client area?
// for now the uiArea fills the whole window anyway
// but... we never know, I guess
WindowWidth = width;
WindowHeight = height;
int max = uiWindowMaximized(MainWindow);
int min = uiWindowMinimized(MainWindow);
Config::WindowMaximized = max;
if (!max && !min)
{
Config::WindowWidth = width;
Config::WindowHeight = height;
}
}
void Run()
{
EmuRunning = 1;
RunningSomething = true;
SDL_PauseAudioDevice(AudioDevice, 0);
SDL_PauseAudioDevice(MicDevice, 0);
uiMenuItemEnable(MenuItem_SaveState);
uiMenuItemEnable(MenuItem_LoadState);
if (SavestateLoaded)
uiMenuItemEnable(MenuItem_UndoStateLoad);
else
uiMenuItemDisable(MenuItem_UndoStateLoad);
for (int i = 0; i < 8; i++)
{
char ssfile[1024];
GetSavestateName(i+1, ssfile, 1024);
if (Platform::FileExists(ssfile)) uiMenuItemEnable(MenuItem_LoadStateSlot[i]);
else uiMenuItemDisable(MenuItem_LoadStateSlot[i]);
}
for (int i = 0; i < 9; i++) uiMenuItemEnable(MenuItem_SaveStateSlot[i]);
uiMenuItemEnable(MenuItem_LoadStateSlot[8]);
uiMenuItemEnable(MenuItem_Pause);
uiMenuItemEnable(MenuItem_Reset);
uiMenuItemEnable(MenuItem_Stop);
uiMenuItemSetChecked(MenuItem_Pause, 0);
}
void Stop(bool internal)
{
EmuRunning = 2;
if (!internal) // if shutting down from the UI thread, wait till the emu thread has stopped
while (EmuStatus != 2);
RunningSomething = false;
uiWindowSetTitle(MainWindow, "melonDS " MELONDS_VERSION);
for (int i = 0; i < 9; i++) uiMenuItemDisable(MenuItem_SaveStateSlot[i]);
for (int i = 0; i < 9; i++) uiMenuItemDisable(MenuItem_LoadStateSlot[i]);
uiMenuItemDisable(MenuItem_UndoStateLoad);
uiMenuItemDisable(MenuItem_Pause);
uiMenuItemDisable(MenuItem_Reset);
uiMenuItemDisable(MenuItem_Stop);
uiMenuItemSetChecked(MenuItem_Pause, 0);
uiAreaQueueRedrawAll(MainDrawArea);
SDL_PauseAudioDevice(AudioDevice, 1);
SDL_PauseAudioDevice(MicDevice, 1);
}
void SetupSRAMPath()
{
strncpy(SRAMPath, ROMPath, 1023);
SRAMPath[1023] = '\0';
strncpy(SRAMPath + strlen(ROMPath) - 3, "sav", 3);
}
void TryLoadROM(char* file, int prevstatus)
{
char oldpath[1024];
char oldsram[1024];
strncpy(oldpath, ROMPath, 1024);
strncpy(oldsram, SRAMPath, 1024);
strncpy(ROMPath, file, 1023);
ROMPath[1023] = '\0';
SetupSRAMPath();
if (NDS::LoadROM(ROMPath, SRAMPath, Config::DirectBoot))
{
SavestateLoaded = false;
uiMenuItemDisable(MenuItem_UndoStateLoad);
strncpy(PrevSRAMPath, SRAMPath, 1024); // safety
Run();
}
else
{
uiMsgBoxError(MainWindow,
"Failed to load the ROM",
"Make sure the file can be accessed and isn't opened in another application.");
strncpy(ROMPath, oldpath, 1024);
strncpy(SRAMPath, oldsram, 1024);
EmuRunning = prevstatus;
}
}
// SAVESTATE TODO
// * configurable paths. not everyone wants their ROM directory to be polluted, I guess.
void GetSavestateName(int slot, char* filename, int len)
{
int pos;
if (ROMPath[0] == '\0') // running firmware, no ROM
{
strcpy(filename, "firmware");
pos = 8;
}
else
{
int l = strlen(ROMPath);
pos = l;
while (ROMPath[pos] != '.' && pos > 0) pos--;
if (pos == 0) pos = l;
// avoid buffer overflow. shoddy
if (pos > len-5) pos = len-5;
strncpy(&filename[0], ROMPath, pos);
}
strcpy(&filename[pos], ".ml");
filename[pos+3] = '0'+slot;
filename[pos+4] = '\0';
}
void LoadState(int slot)
{
int prevstatus = EmuRunning;
EmuRunning = 2;
while (EmuStatus != 2);
char filename[1024];
if (slot > 0)
{
GetSavestateName(slot, filename, 1024);
}
else
{
char* file = uiOpenFile(MainWindow, "melonDS savestate (any)|*.ml1;*.ml2;*.ml3;*.ml4;*.ml5;*.ml6;*.ml7;*.ml8;*.mln", Config::LastROMFolder);
if (!file)
{
EmuRunning = prevstatus;
return;
}
strncpy(filename, file, 1023);
filename[1023] = '\0';
uiFreeText(file);
}
if (!Platform::FileExists(filename))
{
EmuRunning = prevstatus;
return;
}
// backup
Savestate* backup = new Savestate("timewarp.mln", true);
NDS::DoSavestate(backup);
delete backup;
bool failed = false;
Savestate* state = new Savestate(filename, false);
if (state->Error)
{
delete state;
uiMsgBoxError(MainWindow, "Error", "Could not load savestate file.");
// current state might be crapoed, so restore from sane backup
state = new Savestate("timewarp.mln", false);
failed = true;
}
NDS::DoSavestate(state);
delete state;
if (!failed)
{
if (Config::SavestateRelocSRAM && ROMPath[0]!='\0')
{
strncpy(PrevSRAMPath, SRAMPath, 1024);
strncpy(SRAMPath, filename, 1019);
int len = strlen(SRAMPath);
strcpy(&SRAMPath[len], ".sav");
SRAMPath[len+4] = '\0';
NDS::RelocateSave(SRAMPath, false);
}
SavestateLoaded = true;
uiMenuItemEnable(MenuItem_UndoStateLoad);
}
EmuRunning = prevstatus;
}
void SaveState(int slot)
{
int prevstatus = EmuRunning;
EmuRunning = 2;
while (EmuStatus != 2);
char filename[1024];
if (slot > 0)
{
GetSavestateName(slot, filename, 1024);
}
else
{
char* file = uiSaveFile(MainWindow, "melonDS savestate (*.mln)|*.mln", Config::LastROMFolder);
if (!file)
{
EmuRunning = prevstatus;
return;
}
strncpy(filename, file, 1023);
filename[1023] = '\0';
uiFreeText(file);
}
Savestate* state = new Savestate(filename, true);
if (state->Error)
{
delete state;
uiMsgBoxError(MainWindow, "Error", "Could not save state.");
}
else
{
NDS::DoSavestate(state);
delete state;
if (slot > 0)
uiMenuItemEnable(MenuItem_LoadStateSlot[slot-1]);
if (Config::SavestateRelocSRAM && ROMPath[0]!='\0')
{
strncpy(SRAMPath, filename, 1019);
int len = strlen(SRAMPath);
strcpy(&SRAMPath[len], ".sav");
SRAMPath[len+4] = '\0';
NDS::RelocateSave(SRAMPath, true);
}
}
EmuRunning = prevstatus;
}
void UndoStateLoad()
{
if (!SavestateLoaded) return;
int prevstatus = EmuRunning;
EmuRunning = 2;
while (EmuStatus != 2);
// pray that this works
// what do we do if it doesn't???
// but it should work.
Savestate* backup = new Savestate("timewarp.mln", false);
NDS::DoSavestate(backup);
delete backup;
if (ROMPath[0]!='\0')
{
strncpy(SRAMPath, PrevSRAMPath, 1024);
NDS::RelocateSave(SRAMPath, false);
}
EmuRunning = prevstatus;
}
int OnCloseWindow(uiWindow* window, void* blarg)
{
EmuRunning = 3;
while (EmuStatus != 3);
uiQuit();
return 1;
}
void OnDropFile(uiWindow* window, char* file, void* blarg)
{
char* ext = &file[strlen(file)-3];
int prevstatus = EmuRunning;
if (!strcasecmp(ext, "nds") || !strcasecmp(ext, "srl"))
{
if (RunningSomething)
{
EmuRunning = 2;
while (EmuStatus != 2);
}
TryLoadROM(file, prevstatus);
}
}
void OnGetFocus(uiWindow* window, void* blarg)
{
uiControlSetFocus(uiControl(MainDrawArea));
}
void OnLoseFocus(uiWindow* window, void* blarg)
{
// TODO: shit here?
}
void OnCloseByMenu(uiMenuItem* item, uiWindow* window, void* blarg)
{
EmuRunning = 3;
while (EmuStatus != 3);
DestroyMainWindow();
uiQuit();
}
void OnOpenFile(uiMenuItem* item, uiWindow* window, void* blarg)
{
int prevstatus = EmuRunning;
EmuRunning = 2;
while (EmuStatus != 2);
char* file = uiOpenFile(window, "DS ROM (*.nds)|*.nds;*.srl|Any file|*.*", Config::LastROMFolder);
if (!file)
{
EmuRunning = prevstatus;
return;
}
int pos = strlen(file)-1;
while (file[pos] != '/' && file[pos] != '\\' && pos > 0) pos--;
strncpy(Config::LastROMFolder, file, pos);
Config::LastROMFolder[pos] = '\0';
TryLoadROM(file, prevstatus);
uiFreeText(file);
}
void OnSaveState(uiMenuItem* item, uiWindow* window, void* param)
{
int slot = *(int*)param;
SaveState(slot);
}
void OnLoadState(uiMenuItem* item, uiWindow* window, void* param)
{
int slot = *(int*)param;
LoadState(slot);
}
void OnUndoStateLoad(uiMenuItem* item, uiWindow* window, void* param)
{
UndoStateLoad();
}
void OnRun(uiMenuItem* item, uiWindow* window, void* blarg)
{
if (!RunningSomething)
{
ROMPath[0] = '\0';
NDS::LoadBIOS();
}
Run();
}
void OnPause(uiMenuItem* item, uiWindow* window, void* blarg)
{
if (!RunningSomething) return;
if (EmuRunning == 1)
{
// enable pause
EmuRunning = 2;
uiMenuItemSetChecked(MenuItem_Pause, 1);
SDL_PauseAudioDevice(AudioDevice, 1);
SDL_PauseAudioDevice(MicDevice, 1);
}
else
{
// disable pause
EmuRunning = 1;
uiMenuItemSetChecked(MenuItem_Pause, 0);
SDL_PauseAudioDevice(AudioDevice, 0);
SDL_PauseAudioDevice(MicDevice, 0);
}
}
void OnReset(uiMenuItem* item, uiWindow* window, void* blarg)
{
if (!RunningSomething) return;
EmuRunning = 2;
while (EmuStatus != 2);
SavestateLoaded = false;
uiMenuItemDisable(MenuItem_UndoStateLoad);
if (ROMPath[0] == '\0')
NDS::LoadBIOS();
else
{
SetupSRAMPath();
NDS::LoadROM(ROMPath, SRAMPath, Config::DirectBoot);
}
Run();
}
void OnStop(uiMenuItem* item, uiWindow* window, void* blarg)
{
if (!RunningSomething) return;
Stop(false);
}
void OnOpenEmuSettings(uiMenuItem* item, uiWindow* window, void* blarg)
{
DlgEmuSettings::Open();
}
void OnOpenInputConfig(uiMenuItem* item, uiWindow* window, void* blarg)
{
DlgInputConfig::Open(0);
}
void OnOpenHotkeyConfig(uiMenuItem* item, uiWindow* window, void* blarg)
{
DlgInputConfig::Open(1);
}
void OnOpenVideoSettings(uiMenuItem* item, uiWindow* window, void* blarg)
{
DlgVideoSettings::Open();
}
void OnOpenAudioSettings(uiMenuItem* item, uiWindow* window, void* blarg)
{
DlgAudioSettings::Open();
}
void OnOpenWifiSettings(uiMenuItem* item, uiWindow* window, void* blarg)
{
DlgWifiSettings::Open();
}
void OnSetSavestateSRAMReloc(uiMenuItem* item, uiWindow* window, void* param)
{
Config::SavestateRelocSRAM = uiMenuItemChecked(item) ? 1:0;
}
void EnsureProperMinSize()
{
bool isHori = (ScreenRotation == 1 || ScreenRotation == 3);
int w0 = 256;
int h0 = 192;
int w1 = 256;
int h1 = 192;
if (ScreenLayout == 0) // natural
{
if (isHori)
SetMinSize(h0+ScreenGap+h1, std::max(w0,w1));
else
SetMinSize(std::max(w0,w1), h0+ScreenGap+h1);
}
else if (ScreenLayout == 1) // vertical
{
if (isHori)
SetMinSize(std::max(h0,h1), w0+ScreenGap+w1);
else
SetMinSize(std::max(w0,w1), h0+ScreenGap+h1);
}
else // horizontal
{
if (isHori)
SetMinSize(h0+ScreenGap+h1, std::max(w0,w1));
else
SetMinSize(w0+ScreenGap+w1, std::max(h0,h1));
}
}
void OnSetScreenSize(uiMenuItem* item, uiWindow* window, void* param)
{
int factor = *(int*)param;
bool isHori = (ScreenRotation == 1 || ScreenRotation == 3);
int w = 256*factor;
int h = 192*factor;
// FIXME
if (ScreenLayout == 0) // natural
{
if (isHori)
uiWindowSetContentSize(window, (h*2)+ScreenGap, w);
else
uiWindowSetContentSize(window, w, (h*2)+ScreenGap);
}
else if (ScreenLayout == 1) // vertical
{
if (isHori)
uiWindowSetContentSize(window, h, (w*2)+ScreenGap);
else
uiWindowSetContentSize(window, w, (h*2)+ScreenGap);
}
else // horizontal
{
if (isHori)
uiWindowSetContentSize(window, (h*2)+ScreenGap, w);
else
uiWindowSetContentSize(window, (w*2)+ScreenGap, h);
}
}
void OnSetScreenRotation(uiMenuItem* item, uiWindow* window, void* param)
{
int rot = *(int*)param;
int oldrot = ScreenRotation;
ScreenRotation = rot;
int w, h;
uiWindowContentSize(window, &w, &h);
bool isHori = (rot == 1 || rot == 3);
bool wasHori = (oldrot == 1 || oldrot == 3);
EnsureProperMinSize();
if (ScreenLayout == 0) // natural
{
if (isHori ^ wasHori)
{
int blarg = h;
h = w;
w = blarg;
uiWindowSetContentSize(window, w, h);
}
}
SetupScreenRects(w, h);
for (int i = 0; i < 4; i++)
uiMenuItemSetChecked(MenuItem_ScreenRot[i], i==ScreenRotation);
}
void OnSetScreenGap(uiMenuItem* item, uiWindow* window, void* param)
{
int gap = *(int*)param;
//int oldgap = ScreenGap;
ScreenGap = gap;
EnsureProperMinSize();
SetupScreenRects(WindowWidth, WindowHeight);
for (int i = 0; i < 6; i++)
uiMenuItemSetChecked(MenuItem_ScreenGap[i], kScreenGap[i]==ScreenGap);
}
void OnSetScreenLayout(uiMenuItem* item, uiWindow* window, void* param)
{
int layout = *(int*)param;
ScreenLayout = layout;
EnsureProperMinSize();
SetupScreenRects(WindowWidth, WindowHeight);
for (int i = 0; i < 3; i++)
uiMenuItemSetChecked(MenuItem_ScreenLayout[i], i==ScreenLayout);
}
void OnSetScreenSizing(uiMenuItem* item, uiWindow* window, void* param)
{
int sizing = *(int*)param;
ScreenSizing = sizing;
SetupScreenRects(WindowWidth, WindowHeight);
for (int i = 0; i < 4; i++)
uiMenuItemSetChecked(MenuItem_ScreenSizing[i], i==ScreenSizing);
}
void OnSetScreenFiltering(uiMenuItem* item, uiWindow* window, void* blarg)
{
int chk = uiMenuItemChecked(item);
if (chk != 0) Config::ScreenFilter = 1;
else Config::ScreenFilter = 0;
}
void OnSetLimitFPS(uiMenuItem* item, uiWindow* window, void* blarg)
{
int chk = uiMenuItemChecked(item);
if (chk != 0) Config::LimitFPS = true;
else Config::LimitFPS = false;
}
void ApplyNewSettings(int type)
{
if (!RunningSomething && type != 2) return;
int prevstatus = EmuRunning;
EmuRunning = 3;
while (EmuStatus != 3);
if (type == 0) // 3D renderer settings
{
if (Screen_UseGL) uiGLMakeContextCurrent(GLContext);
GPU3D::UpdateRendererConfig();
if (Screen_UseGL) uiGLMakeContextCurrent(NULL);
GL_3DScale = Config::GL_ScaleFactor; // dorp
GL_ScreenSizeDirty = true;
}
else if (type == 1) // wifi settings
{
if (Wifi::MPInited)
{
Platform::MP_DeInit();
Platform::MP_Init();
}
Platform::LAN_DeInit();
Platform::LAN_Init();
}
else if (type == 2) // video output method
{
bool usegl = Config::ScreenUseGL || (Config::_3DRenderer != 0);
if (usegl != Screen_UseGL)
{
Screen_UseGL = usegl;
if (RunningSomething)
{
if (usegl) uiGLMakeContextCurrent(GLContext);
GPU3D::DeInitRenderer();
if (usegl) uiGLMakeContextCurrent(NULL);
}
RecreateMainWindow(usegl);
if (RunningSomething)
{
if (Screen_UseGL) uiGLMakeContextCurrent(GLContext);
GPU3D::InitRenderer(Screen_UseGL);
if (Screen_UseGL) uiGLMakeContextCurrent(NULL);
}
}
}
else if (type == 3) // 3D renderer
{
if (Screen_UseGL) uiGLMakeContextCurrent(GLContext);
GPU3D::DeInitRenderer();
GPU3D::InitRenderer(Screen_UseGL);
if (Screen_UseGL) uiGLMakeContextCurrent(NULL);
}
EmuRunning = prevstatus;
}
void CreateMainWindowMenu()
{
uiMenu* menu;
uiMenuItem* menuitem;
menu = uiNewMenu("File");
menuitem = uiMenuAppendItem(menu, "Open ROM...");
uiMenuItemOnClicked(menuitem, OnOpenFile, NULL);
uiMenuAppendSeparator(menu);
{
uiMenu* submenu = uiNewMenu("Save state");
for (int i = 0; i < 9; i++)
{
char name[32];
if (i < 8)
sprintf(name, "%d\tShift+F%d", kSavestateNum[i], kSavestateNum[i]);
else
strcpy(name, "File...\tShift+F9");
uiMenuItem* ssitem = uiMenuAppendItem(submenu, name);
uiMenuItemOnClicked(ssitem, OnSaveState, (void*)&kSavestateNum[i]);
MenuItem_SaveStateSlot[i] = ssitem;
}
MenuItem_SaveState = uiMenuAppendSubmenu(menu, submenu);
}
{
uiMenu* submenu = uiNewMenu("Load state");
for (int i = 0; i < 9; i++)
{
char name[32];
if (i < 8)
sprintf(name, "%d\tF%d", kSavestateNum[i], kSavestateNum[i]);
else
strcpy(name, "File...\tF9");
uiMenuItem* ssitem = uiMenuAppendItem(submenu, name);
uiMenuItemOnClicked(ssitem, OnLoadState, (void*)&kSavestateNum[i]);
MenuItem_LoadStateSlot[i] = ssitem;
}
MenuItem_LoadState = uiMenuAppendSubmenu(menu, submenu);
}
menuitem = uiMenuAppendItem(menu, "Undo state load\tF12");
uiMenuItemOnClicked(menuitem, OnUndoStateLoad, NULL);
MenuItem_UndoStateLoad = menuitem;
uiMenuAppendSeparator(menu);
menuitem = uiMenuAppendItem(menu, "Quit");
uiMenuItemOnClicked(menuitem, OnCloseByMenu, NULL);
menu = uiNewMenu("System");
menuitem = uiMenuAppendItem(menu, "Run");
uiMenuItemOnClicked(menuitem, OnRun, NULL);
menuitem = uiMenuAppendCheckItem(menu, "Pause");
uiMenuItemOnClicked(menuitem, OnPause, NULL);
MenuItem_Pause = menuitem;
uiMenuAppendSeparator(menu);
menuitem = uiMenuAppendItem(menu, "Reset");
uiMenuItemOnClicked(menuitem, OnReset, NULL);
MenuItem_Reset = menuitem;
menuitem = uiMenuAppendItem(menu, "Stop");
uiMenuItemOnClicked(menuitem, OnStop, NULL);
MenuItem_Stop = menuitem;
menu = uiNewMenu("Config");
{
menuitem = uiMenuAppendItem(menu, "Emu settings");
uiMenuItemOnClicked(menuitem, OnOpenEmuSettings, NULL);
menuitem = uiMenuAppendItem(menu, "Input config");
uiMenuItemOnClicked(menuitem, OnOpenInputConfig, NULL);
menuitem = uiMenuAppendItem(menu, "Hotkey config");
uiMenuItemOnClicked(menuitem, OnOpenHotkeyConfig, NULL);
menuitem = uiMenuAppendItem(menu, "Video settings");
uiMenuItemOnClicked(menuitem, OnOpenVideoSettings, NULL);
menuitem = uiMenuAppendItem(menu, "Audio settings");
uiMenuItemOnClicked(menuitem, OnOpenAudioSettings, NULL);
menuitem = uiMenuAppendItem(menu, "Wifi settings");
uiMenuItemOnClicked(menuitem, OnOpenWifiSettings, NULL);
}
uiMenuAppendSeparator(menu);
{
uiMenu* submenu = uiNewMenu("Savestate settings");
MenuItem_SavestateSRAMReloc = uiMenuAppendCheckItem(submenu, "Separate savefiles");
uiMenuItemOnClicked(MenuItem_SavestateSRAMReloc, OnSetSavestateSRAMReloc, NULL);
uiMenuAppendSubmenu(menu, submenu);
}
uiMenuAppendSeparator(menu);
{
uiMenu* submenu = uiNewMenu("Screen size");
for (int i = 0; i < 4; i++)
{
char name[32];
sprintf(name, "%dx", kScreenSize[i]);
uiMenuItem* item = uiMenuAppendItem(submenu, name);
uiMenuItemOnClicked(item, OnSetScreenSize, (void*)&kScreenSize[i]);
}
uiMenuAppendSubmenu(menu, submenu);
}
{
uiMenu* submenu = uiNewMenu("Screen rotation");
for (int i = 0; i < 4; i++)
{
char name[32];
sprintf(name, "%d", kScreenRot[i]*90);
MenuItem_ScreenRot[i] = uiMenuAppendCheckItem(submenu, name);
uiMenuItemOnClicked(MenuItem_ScreenRot[i], OnSetScreenRotation, (void*)&kScreenRot[i]);
}
uiMenuAppendSubmenu(menu, submenu);
}
{
uiMenu* submenu = uiNewMenu("Mid-screen gap");
//for (int i = 0; kScreenGap[i] != -1; i++)
for (int i = 0; i < 6; i++)
{
char name[32];
sprintf(name, "%d pixels", kScreenGap[i]);
MenuItem_ScreenGap[i] = uiMenuAppendCheckItem(submenu, name);
uiMenuItemOnClicked(MenuItem_ScreenGap[i], OnSetScreenGap, (void*)&kScreenGap[i]);
}
uiMenuAppendSubmenu(menu, submenu);
}
{
uiMenu* submenu = uiNewMenu("Screen layout");
MenuItem_ScreenLayout[0] = uiMenuAppendCheckItem(submenu, "Natural");
uiMenuItemOnClicked(MenuItem_ScreenLayout[0], OnSetScreenLayout, (void*)&kScreenLayout[0]);
MenuItem_ScreenLayout[1] = uiMenuAppendCheckItem(submenu, "Vertical");
uiMenuItemOnClicked(MenuItem_ScreenLayout[1], OnSetScreenLayout, (void*)&kScreenLayout[1]);
MenuItem_ScreenLayout[2] = uiMenuAppendCheckItem(submenu, "Horizontal");
uiMenuItemOnClicked(MenuItem_ScreenLayout[2], OnSetScreenLayout, (void*)&kScreenLayout[2]);
uiMenuAppendSubmenu(menu, submenu);
}
{
uiMenu* submenu = uiNewMenu("Screen sizing");
MenuItem_ScreenSizing[0] = uiMenuAppendCheckItem(submenu, "Even");
uiMenuItemOnClicked(MenuItem_ScreenSizing[0], OnSetScreenSizing, (void*)&kScreenSizing[0]);
MenuItem_ScreenSizing[1] = uiMenuAppendCheckItem(submenu, "Emphasize top");
uiMenuItemOnClicked(MenuItem_ScreenSizing[1], OnSetScreenSizing, (void*)&kScreenSizing[1]);
MenuItem_ScreenSizing[2] = uiMenuAppendCheckItem(submenu, "Emphasize bottom");
uiMenuItemOnClicked(MenuItem_ScreenSizing[2], OnSetScreenSizing, (void*)&kScreenSizing[2]);
MenuItem_ScreenSizing[3] = uiMenuAppendCheckItem(submenu, "Auto");
uiMenuItemOnClicked(MenuItem_ScreenSizing[3], OnSetScreenSizing, (void*)&kScreenSizing[3]);
uiMenuAppendSubmenu(menu, submenu);
}
MenuItem_ScreenFilter = uiMenuAppendCheckItem(menu, "Screen filtering");
uiMenuItemOnClicked(MenuItem_ScreenFilter, OnSetScreenFiltering, NULL);
MenuItem_LimitFPS = uiMenuAppendCheckItem(menu, "Limit framerate");
uiMenuItemOnClicked(MenuItem_LimitFPS, OnSetLimitFPS, NULL);
}
void CreateMainWindow(bool opengl)
{
MainWindow = uiNewWindow("melonDS " MELONDS_VERSION,
WindowWidth, WindowHeight,
Config::WindowMaximized, 1, 1);
uiWindowOnClosing(MainWindow, OnCloseWindow, NULL);
uiWindowSetDropTarget(MainWindow, 1);
uiWindowOnDropFile(MainWindow, OnDropFile, NULL);
uiWindowOnGetFocus(MainWindow, OnGetFocus, NULL);
uiWindowOnLoseFocus(MainWindow, OnLoseFocus, NULL);
ScreenDrawInited = false;
bool opengl_good = opengl;
if (!opengl) MainDrawArea = uiNewArea(&MainDrawAreaHandler);
else MainDrawArea = uiNewGLArea(&MainDrawAreaHandler, kGLVersions);
uiWindowSetChild(MainWindow, uiControl(MainDrawArea));
uiControlSetMinSize(uiControl(MainDrawArea), 256, 384);
uiAreaSetBackgroundColor(MainDrawArea, 0, 0, 0);
uiControlShow(uiControl(MainWindow));
uiControlSetFocus(uiControl(MainDrawArea));
if (opengl_good)
{
GLContext = uiAreaGetGLContext(MainDrawArea);
if (!GLContext) opengl_good = false;
}
if (opengl_good)
{
uiGLMakeContextCurrent(GLContext);
if (!GLScreen_Init()) opengl_good = false;
uiGLMakeContextCurrent(NULL);
}
if (opengl && !opengl_good)
{
printf("OpenGL: initialization failed\n");
RecreateMainWindow(false);
Screen_UseGL = false;
}
}
void DestroyMainWindow()
{
uiControlDestroy(uiControl(MainWindow));
if (ScreenBitmap[0]) uiDrawFreeBitmap(ScreenBitmap[0]);
if (ScreenBitmap[1]) uiDrawFreeBitmap(ScreenBitmap[1]);
ScreenBitmap[0] = NULL;
ScreenBitmap[1] = NULL;
}
void RecreateMainWindow(bool opengl)
{
int winX, winY, maxi;
uiWindowPosition(MainWindow, &winX, &winY);
maxi = uiWindowMaximized(MainWindow);
DestroyMainWindow();
CreateMainWindow(opengl);
uiWindowSetPosition(MainWindow, winX, winY);
uiWindowSetMaximized(MainWindow, maxi);
}
int main(int argc, char** argv)
{
srand(time(NULL));
printf("melonDS " MELONDS_VERSION "\n");
printf(MELONDS_URL "\n");
if (argc > 0 && strlen(argv[0]) > 0)
{
int len = strlen(argv[0]);
while (len > 0)
{
if (argv[0][len] == '/') break;
if (argv[0][len] == '\\') break;
len--;
}
if (len > 0)
{
EmuDirectory = new char[len+1];
strncpy(EmuDirectory, argv[0], len);
EmuDirectory[len] = '\0';
}
else
{
EmuDirectory = new char[2];
strcpy(EmuDirectory, ".");
}
}
else
{
EmuDirectory = new char[2];
strcpy(EmuDirectory, ".");
}
// http://stackoverflow.com/questions/14543333/joystick-wont-work-using-sdl
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
if (SDL_Init(SDL_INIT_HAPTIC) < 0)
{
printf("SDL couldn't init rumble\n");
}
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0)
{
printf("SDL shat itself :(\n");
return 1;
}
SDL_JoystickEventState(SDL_ENABLE);
uiInitOptions ui_opt;
memset(&ui_opt, 0, sizeof(uiInitOptions));
const char* ui_err = uiInit(&ui_opt);
if (ui_err != NULL)
{
printf("libui shat itself :( %s\n", ui_err);
uiFreeInitError(ui_err);
return 1;
}
Config::Load();
if (Config::AudioVolume < 0) Config::AudioVolume = 0;
else if (Config::AudioVolume > 256) Config::AudioVolume = 256;
if (!Platform::LocalFileExists("bios7.bin") ||
!Platform::LocalFileExists("bios9.bin") ||
!Platform::LocalFileExists("firmware.bin"))
{
uiMsgBoxError(
NULL,
"BIOS/Firmware not found",
"One or more of the following required files don't exist or couldn't be accessed:\n\n"
"bios7.bin -- ARM7 BIOS\n"
"bios9.bin -- ARM9 BIOS\n"
"firmware.bin -- firmware image\n\n"
"Dump the files from your DS and place them in the directory you run melonDS from.\n"
"Make sure that the files can be accessed.");
uiUninit();
SDL_Quit();
return 0;
}
{
FILE* f = Platform::OpenLocalFile("romlist.bin", "rb");
if (f)
{
u32 data;
fread(&data, 4, 1, f);
fclose(f);
if ((data >> 24) == 0) // old CRC-based list
{
uiMsgBoxError(NULL,
"Your version of romlist.bin is outdated.",
"Save memory type detection will not work correctly.\n\n"
"You should use the latest version of romlist.bin (provided in melonDS release packages).");
}
}
}
CreateMainWindowMenu();
MainDrawAreaHandler.Draw = OnAreaDraw;
MainDrawAreaHandler.MouseEvent = OnAreaMouseEvent;
MainDrawAreaHandler.MouseCrossed = OnAreaMouseCrossed;
MainDrawAreaHandler.DragBroken = OnAreaDragBroken;
MainDrawAreaHandler.KeyEvent = OnAreaKeyEvent;
MainDrawAreaHandler.Resize = OnAreaResize;
WindowWidth = Config::WindowWidth;
WindowHeight = Config::WindowHeight;
Screen_UseGL = Config::ScreenUseGL || (Config::_3DRenderer != 0);
GL_3DScale = Config::GL_ScaleFactor;
if (GL_3DScale < 1) GL_3DScale = 1;
else if (GL_3DScale > 8) GL_3DScale = 8;
CreateMainWindow(Screen_UseGL);
ScreenRotation = Config::ScreenRotation;
ScreenGap = Config::ScreenGap;
ScreenLayout = Config::ScreenLayout;
ScreenSizing = Config::ScreenSizing;
#define SANITIZE(var, min, max) if ((var < min) || (var > max)) var = 0;
SANITIZE(ScreenRotation, 0, 3);
SANITIZE(ScreenLayout, 0, 2);
SANITIZE(ScreenSizing, 0, 3);
#undef SANITIZE
for (int i = 0; i < 9; i++) uiMenuItemDisable(MenuItem_SaveStateSlot[i]);
for (int i = 0; i < 9; i++) uiMenuItemDisable(MenuItem_LoadStateSlot[i]);
uiMenuItemDisable(MenuItem_UndoStateLoad);
uiMenuItemDisable(MenuItem_Pause);
uiMenuItemDisable(MenuItem_Reset);
uiMenuItemDisable(MenuItem_Stop);
uiMenuItemSetChecked(MenuItem_SavestateSRAMReloc, Config::SavestateRelocSRAM?1:0);
uiMenuItemSetChecked(MenuItem_ScreenRot[ScreenRotation], 1);
uiMenuItemSetChecked(MenuItem_ScreenLayout[ScreenLayout], 1);
uiMenuItemSetChecked(MenuItem_ScreenSizing[ScreenSizing], 1);
for (int i = 0; i < 6; i++)
{
if (ScreenGap == kScreenGap[i])
uiMenuItemSetChecked(MenuItem_ScreenGap[i], 1);
}
OnSetScreenRotation(MenuItem_ScreenRot[ScreenRotation], MainWindow, (void*)&kScreenRot[ScreenRotation]);
uiMenuItemSetChecked(MenuItem_ScreenFilter, Config::ScreenFilter==1);
uiMenuItemSetChecked(MenuItem_LimitFPS, Config::LimitFPS==1);
SDL_AudioSpec whatIwant, whatIget;
memset(&whatIwant, 0, sizeof(SDL_AudioSpec));
whatIwant.freq = 47340;
whatIwant.format = AUDIO_S16LSB;
whatIwant.channels = 2;
whatIwant.samples = 1024;
whatIwant.callback = AudioCallback;
AudioDevice = SDL_OpenAudioDevice(NULL, 0, &whatIwant, &whatIget, 0);
if (!AudioDevice)
{
printf("Audio init failed: %s\n", SDL_GetError());
}
else
{
SDL_PauseAudioDevice(AudioDevice, 1);
}
memset(&whatIwant, 0, sizeof(SDL_AudioSpec));
whatIwant.freq = 44100;
whatIwant.format = AUDIO_S16LSB;
whatIwant.channels = 1;
whatIwant.samples = 1024;
whatIwant.callback = MicCallback;
MicDevice = SDL_OpenAudioDevice(NULL, 1, &whatIwant, &whatIget, 0);
if (!MicDevice)
{
printf("Mic init failed: %s\n", SDL_GetError());
MicBufferLength = 0;
}
else
{
SDL_PauseAudioDevice(MicDevice, 1);
}
memset(MicBuffer, 0, sizeof(MicBuffer));
MicBufferReadPos = 0;
MicBufferWritePos = 0;
MicWavBuffer = NULL;
if (Config::MicInputType == 3) MicLoadWav(Config::MicWavPath);
// TODO: support more joysticks
if (SDL_NumJoysticks() > 0)
Joystick = SDL_JoystickOpen(0);
else
Joystick = NULL;
EmuRunning = 2;
RunningSomething = false;
EmuThread = SDL_CreateThread(EmuThreadFunc, "melonDS magic", NULL);
if (argc > 1)
{
char* file = argv[1];
char* ext = &file[strlen(file)-3];
if (!strcasecmp(ext, "nds") || !strcasecmp(ext, "srl"))
{
strncpy(ROMPath, file, 1023);
ROMPath[1023] = '\0';
SetupSRAMPath();
if (NDS::LoadROM(ROMPath, SRAMPath, Config::DirectBoot))
Run();
}
}
uiMain();
EmuRunning = 0;
SDL_WaitThread(EmuThread, NULL);
if (Joystick) SDL_JoystickClose(Joystick);
if (AudioDevice) SDL_CloseAudioDevice(AudioDevice);
if (MicDevice) SDL_CloseAudioDevice(MicDevice);
if (MicWavBuffer) delete[] MicWavBuffer;
Config::ScreenRotation = ScreenRotation;
Config::ScreenGap = ScreenGap;
Config::ScreenLayout = ScreenLayout;
Config::ScreenSizing = ScreenSizing;
Config::Save();
uiUninit();
SDL_Quit();
delete[] EmuDirectory;
return 0;
}
#ifdef __WIN32__
#include <windows.h>
int CALLBACK WinMain(HINSTANCE hinst, HINSTANCE hprev, LPSTR cmdline, int cmdshow)
{
int argc = 0;
wchar_t** argv_w = CommandLineToArgvW(GetCommandLineW(), &argc);
char* nullarg = "";
char** argv = new char*[argc];
for (int i = 0; i < argc; i++)
{
int len = WideCharToMultiByte(CP_UTF8, 0, argv_w[i], -1, NULL, 0, NULL, NULL);
if (len < 1) return NULL;
argv[i] = new char[len];
int res = WideCharToMultiByte(CP_UTF8, 0, argv_w[i], -1, argv[i], len, NULL, NULL);
if (res != len) { delete[] argv[i]; argv[i] = nullarg; }
}
if (AttachConsole(ATTACH_PARENT_PROCESS))
{
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
printf("\n");
}
int ret = main(argc, argv);
printf("\n\n>");
for (int i = 0; i < argc; i++) if (argv[i] != nullarg) delete[] argv[i];
delete[] argv;
return ret;
}
#endif