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2272a8a974
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use hires coordinate again
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2023-09-26 23:20:16 +02:00 |
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e3495011bf
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take all edge cases into account for XMin/XMax calculation
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2023-09-26 23:20:16 +02:00 |
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ddad9b5526
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fix full color textures
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2023-09-26 23:20:14 +02:00 |
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07bd9c06aa
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fix UB
also misc changes to use more unsigned multiplication
also fix framebuffer resize
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2023-09-26 23:20:12 +02:00 |
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60a3fe24ed
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add hires rendering to the compute shader renderer
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2023-09-26 23:20:11 +02:00 |
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ea719ff4a4
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handle cleanup properly
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2023-09-26 23:20:11 +02:00 |
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5984c78588
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implement display capture for compute renderer
it's actually just all stolen from the regular OpenGL renderer
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2023-09-26 23:20:10 +02:00 |
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91bea108ea
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it works!
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2023-09-26 23:18:50 +02:00 |
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b11b5bf522
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nothing works yet
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2023-09-26 23:15:01 +02:00 |
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