29bca33bc6
take it somewhere.
...
still need to speed it up a tad.
2018-12-09 01:17:05 +01:00
c6fb152d80
start devolving things.
...
also implement proper DMA timings.
will not build. don't try.
2018-12-08 22:33:41 +01:00
86dae1a25c
make this other branch where we're going to actually make it usable
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but it'll be a gross hack
2018-12-08 20:27:00 +01:00
0b1c2f9691
begin PU work
2018-12-04 18:32:19 +01:00
9ebcb5f143
axe CP15.h, we don't need it anymore.
2018-12-04 17:55:03 +01:00
172fb4876a
begin work on general timing renovation. way shitty because it behaves as if caches were off, so everything will be slow as shit.
2018-12-04 17:54:10 +01:00
808bda9171
do not require dpad mappings for joystick axis to work
2018-12-02 15:11:56 +01:00
5b20f40fad
oopsies
2018-11-28 02:45:20 +01:00
b1973014d3
add some missing shit to savestates
2018-11-25 22:40:08 +01:00
4b8cea3b38
revise windows to be even closer to hardware.
...
apparently hardware only ever updates its 'inside/outside window' status when reaching the coordinates. which becomes apparent if you, like, try to invert a window midframe.
2018-11-25 19:13:23 +01:00
2035784f9f
on the DS, windows with backward coordinates end up inside-out. revise window code accordingly. fixes #287 .
2018-11-25 18:36:47 +01:00
5f1f2a7b4a
fix regression in Marvel Nemesis. keep GX cycle counter from drifting absurdly far in the negatives, and fix a few other issues.
2018-11-25 17:39:43 +01:00
3f8befaf4e
add support for forced-blank. fixing spurious colors during screen transitions in Picross 3D.
...
I thought I had already fixed that, but it was stuck in the long-dead jit branch, so, here it is, back from the dead.
2018-11-24 21:10:26 +01:00
46d5a31275
well yeah that's what I thought
...
GXFIFO stalls don't stall the ARM7
2018-11-24 05:23:35 +01:00
391c8d43b0
drain GX pipelines when there's nothing else running. fixes some weird bugs, apparently.
2018-11-24 04:27:27 +01:00
7b48ce5b75
* fix possible issues with GXFIFO stalling
...
* rework GPU timings, now almost same as hardware. display lists generally execute faster. not finished. not bad for a start tho.
* Rayman RR2 is still getting sound streaming issues. I don't think GXFIFO stalls are supposed to halt the ARM7. that doesn't make sense and would mess badly with sound since it's also using the ARM7 bus.
2018-11-24 02:29:25 +01:00
a9e7f8bc5b
add proper support for GXFIFO stalls.
...
bad games that blast the GXFIFO and overflow it:
* Super Mario 64 DS
* Rayman RR2
latter seems to get its music streaming crapoed.
2018-11-23 22:21:41 +01:00
27e1ca4103
beginning timing renovation.
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smarter Reschedule().
gotta start somewhere, I guess.
2018-11-09 14:10:06 +01:00
7ba32ea076
make the ARM clock shift configurable. nothing fancy there, just paving the way for DSi support later.
2018-11-07 18:38:54 +01:00
fa4fa164cb
* store all 32 matrix stack entries in savestates instead of 31.
...
* bump savestate version up. will break compatibility, but the alternative would be guessing the missing matrix entries somehow, so blarg.
* avoid relocating the savefile if loading a savestate fails.
2018-11-05 16:14:48 +01:00
9b32418367
3D: fix0r matrix stack handling when stack pointers overflow (it fucking wraps around).
...
fixes #231 and probably others of the same vein.
2018-11-05 16:05:16 +01:00
b4165cc0a9
3D: keep the rasterizer from accidentally going out of bounds when given very flat X-major edge slopes.
...
this, by a fucking shitshow of butterfly effect, ends up fixing #234 . technically, the rasterizer was going out of bounds, which, under certain circumstances, caused interpolation to shit itself and generate Z values that were out of range (but still ended up in the zbuffer). sometimes those values ended up negative, which caused these glitches when polygons had to be drawn over those.
about fucking time.
2018-11-04 23:21:58 +01:00
fb284f33ad
Merge branch 'master' of https://github.com/StapleButter/melonDS
2018-10-27 14:44:52 +02:00
658856b256
fix implementation of CoTaskMemRealloc, as it can decide to move the buffer elsewhere, we have to account for that
2018-10-27 14:44:39 +02:00
307c26de93
Merge pull request #248 from Dirbaio/master
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Two fixes
2018-10-27 14:16:46 +02:00
a4339daade
oops! don't hardcode a 9
2018-10-27 13:51:40 +02:00
f4890137c0
fix configfile loading under Windows, for when it checks AppData
...
by making it actually, you know, build the complete file path
hopefully that fixes that crash bug, but I couldn't reproduce it after touching the code some. heisenbugs are lots of fun
2018-10-27 13:50:29 +02:00
d4d4965b2f
remove trainwrecky code that caused issues now.
0.7
2018-10-26 22:17:27 +02:00
c8d63f2be7
fuck that shit.
...
I fucking give up.
Windows actually doesn't want to cooperate either, and is being utter shit.
so, I'm going to do it the desmume way.
2018-10-26 20:10:25 +02:00
2b20b49bb3
guess this is good for 0.7. readme update as a pretext
2018-10-26 21:06:46 +02:00
eb67ac9a1b
finally come up with a (crummy) solution for those fucking shitty submenus
2018-10-26 20:56:59 +02:00
cbe63f8fd5
until we actually get somewhere with the menu crap... fix potential crashes when exiting.
2018-10-26 18:39:41 +02:00
c5670a22a5
fix GTK menus asploding upon exit. hopefully. fuck this code
2018-10-26 16:29:46 +02:00
65bba8ff81
call it a release???
2018-10-24 00:38:35 +02:00
6e1209dd32
misc things
2018-10-24 00:32:31 +02:00
8b4ba2d8b9
separate SRAM setting coded, I guess
2018-10-24 00:24:36 +02:00
1edf2aed3b
* code function for relocating the savefile.
...
* don't bitch at the user when trying to load a savestate file that doesn't exist.
* grey out 'load state' items if there is no file.
2018-10-23 22:54:09 +02:00
f60ac42466
pass savefile name to NDS::LoadROM() instead of having the core generate it.
2018-10-23 21:52:41 +02:00
a4a9bca5f0
fix more shit
2018-10-23 20:40:57 +02:00
98076f2334
hopefully fix all 3D-related crashes when loading savestates
2018-10-23 20:20:38 +02:00
c9a7a0d744
* start coding UI shito for savestates
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* change default mapping for L button to the key right next to Shift because we're gonna derp around with it
* still some shito to fix, but hang on, we're getting there
2018-10-23 19:57:01 +02:00
4075dad0a8
3D: attempt at fixing that shadow/AA interaction bug in the MKDS character select screen
2018-10-22 01:36:04 +02:00
d191af8690
rewrite how structures are stored to savestates (store individual fields, to avoid compatibility issues)
...
also fixes stability issues when 3D is involved. turns out we were storing raw pointers to vertices. figures
more crapo code to get around that, but atleast it works without asploding now.
2018-10-21 03:16:41 +02:00
cbcecc8cdb
don't store BIOS in savestates. no point doing so.
2018-10-19 01:05:19 +02:00
cf3a71a247
move libraries around to try and fix some weird error
2018-10-18 20:57:29 +02:00
0c74309e2b
also adding melon.rc, huh
2018-10-18 14:21:16 +02:00
a68aae8ff7
add Savestate.cpp to the cmake list, as pointed out by khang06
2018-10-18 14:20:14 +02:00
467461fb3d
properly initialize shit before attempting to read from the file
...
fixes load failure when attaching a debugger
2018-10-18 05:14:15 +02:00
b5c39680a5
hax, finally making savestates usable
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F1 to save, F2 to load. filename hardcoded for now.
shits itself:
* when the 3D engine is used
* when a debugger is used (heh)
2018-10-18 04:00:16 +02:00
20862b7daf
aight, wifi done
2018-10-18 03:22:53 +02:00