Commit Graph

929 Commits

Author SHA1 Message Date
606a40e6b8 y'know, actually running the DMA units might yield better results. 2019-06-18 22:57:37 +02:00
d6bbc6f0f1 tremble upon the NDMA implementation
that doesn't do much beyond getting stuck
2019-06-18 22:54:07 +02:00
841122bc51 prevent old DMA from being a shitshow. 2019-06-18 21:12:39 +02:00
7335379127 HARK HARK HARK 2019-06-18 19:00:44 +02:00
eb18643762 add data32 IRQ thing 2019-06-18 18:39:13 +02:00
dc3c9f5bf8 take all the SDMMC shit further. now it's completing MMC init and trying to read shit. 2019-06-18 14:12:37 +02:00
6c75275593 moar SD/MMC commands 2019-06-17 18:40:45 +02:00
bedc0220fc take this shit further 2019-06-17 13:24:37 +02:00
d4dd97638d lay base for SD shit 2019-06-16 17:01:49 +02:00
566a8df6cd add IE2/IF2 2019-06-16 15:05:18 +02:00
78c41736c3 fix fucking ass-stupid bug with new-WRAM handling 2019-06-16 14:26:54 +02:00
7b19a01204 betterer I2C 2019-06-15 18:39:34 +02:00
4d3f346edc get it to do more interesting things 2019-06-15 18:30:12 +02:00
93330d2670 fix I2C shit? I think 2019-06-15 17:23:48 +02:00
58e3ff61ac add I2C shito 2019-06-15 16:58:02 +02:00
7aa5131ec7 run teh binary. BAHAHAHAHAHAHAHAAHHHH
it doesn't do much for now tho
2019-06-15 14:05:31 +02:00
ebd1a359cc setup new-WRAM mapping. hark hark hark 2019-06-15 13:46:20 +02:00
83d23939db melonDSi: skeleton in place 2019-06-15 13:09:11 +02:00
0e421ccebd add all sorts of shit 2019-06-13 14:41:54 +02:00
b03c727fb9 blarg 2019-06-13 13:59:11 +02:00
29fb71cab8 BAHAHAHAHHHH
mostly just going to derp around some, so don't hold your breath here
2019-06-13 13:11:33 +02:00
c4182b5ad3 BAHAHHAHAHAHH 0.8.1 2019-06-12 14:03:06 +02:00
34c60eaca4 fix bugs with line polygons 2019-06-12 13:14:11 +02:00
886bf6bc10 prevent loading savestates that are too recent 2019-06-12 12:49:52 +02:00
27f758d353 hack so that the GL renderer can render lines 2019-06-12 03:55:40 +02:00
4553da720c add setting for showing/hiding OSD 2019-06-12 03:32:25 +02:00
ea5dc39e83 cheapass fix for texture positions, atleast effective at 1xIR 2019-06-12 02:55:38 +02:00
a3fed77da3 somewhat better edge marking 2019-06-12 02:23:40 +02:00
711fda469e stop fast-forward hotkeys from getting lost every damn time 2019-06-12 01:39:12 +02:00
4abf0473c2 add pause/reset hotkeys 2019-06-12 01:12:49 +02:00
1cb8f3c8b2 rework input/hotkey code to suck less, implement the new features 2019-06-12 00:59:51 +02:00
82f4f4fdcb fix bugs, make it more responsive 2019-06-11 23:48:49 +02:00
bfc12a038e add ability to map joystick axes, too
and add support for multiple hats
2019-06-11 23:41:48 +02:00
1ea25ac6f1 add ability to map keys with modifiers, only in config UI for now 2019-06-11 23:16:15 +02:00
4447e010d7 actually save the current joystick ID 2019-06-11 18:57:22 +02:00
b9183b8818 begin work on multiple joystick support 2019-06-11 18:55:04 +02:00
543a40c7cb add some OSD messages. prepare shit. 2019-06-11 04:04:49 +02:00
3c70015da7 software renderer: fix rendering of line polygons. fixes #350 2019-06-11 03:10:32 +02:00
09cfdc6e76 pft 2019-06-10 18:24:38 +02:00
fd28391160 fix ass-stupid bug in CP15 PU region setup 2019-06-10 15:29:40 +02:00
d28035674a GPU2D: hardware renders sprites one scanline in advance.
fixes #375 (midframe OAM update)
2019-06-10 03:05:26 +02:00
9ab331c6dd fix more stupid shit. askzjkdsf 2019-06-09 20:44:35 +02:00
c056dfe509 fix fog alpha 2019-06-09 19:53:28 +02:00
086354a420 miserable, feeble little attempt at edge marking 2019-06-09 19:32:02 +02:00
434a3007e2 fasterer BG/OBJ VRAM reads 2019-06-09 16:06:01 +02:00
10df601023 Merge pull request #442 from tgsm/bump-cmake-version
cmake: bump minimum version
2019-06-09 13:54:44 +02:00
5f4f1408b3 cmake: bump minimum version
add_link_options() only exists on cmake >=3.13.
2019-06-09 04:57:36 -04:00
00a5576492 fasterer IRQ check. clean up code. 2019-06-08 22:16:51 +02:00
8fc30d69c5 fix last bugs when changing video settings with no game loaded 2019-06-08 13:06:36 +02:00
bc53ff35a9 this is the same thing, but, for the sake of consistency 2019-06-08 12:39:52 +02:00