StapleButter
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4b3caedbe7
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first attempt at threading the 3D renderer
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2017-05-23 23:38:28 +02:00 |
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StapleButter
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88d982b7e3
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proper stencil buffer
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2017-05-22 22:29:21 +02:00 |
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StapleButter
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b66ac09e43
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make the renderer truly per-scanline
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2017-05-22 22:22:26 +02:00 |
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StapleButter
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cb1b03b253
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make the 3D renderer work per-scanline
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2017-05-21 20:14:03 +02:00 |
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StapleButter
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9fe24cb1e7
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latch 3D registers upon VBlank
(fixes the last bugs in Gericom's train game)
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2017-05-09 22:22:52 +02:00 |
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StapleButter
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da31af9202
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fix Z-buffering. not really clean, and not perfectly accurate.
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2017-04-29 00:20:04 +02:00 |
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StapleButter
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9eb68c2ede
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misc optimizations
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2017-04-25 01:14:26 +02:00 |
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StapleButter
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1759672d14
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a few attempts at optimization
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2017-04-23 15:25:15 +02:00 |
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StapleButter
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96b471d729
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fix shadow oddities
not a proper fix, but shadows aren't emulated properly anyway
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2017-04-22 19:06:48 +02:00 |
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StapleButter
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a086e22023
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attempt at shadows. they're still a bit weird tho.
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2017-04-22 18:04:54 +02:00 |
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StapleButter
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70c72004ac
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behavior for translucent pixels is preserved even when alphablending is disabled
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2017-04-22 17:15:50 +02:00 |
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StapleButter
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4f72ee3895
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add support for polygon ID and conditional depth update for translucent pixels
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2017-04-22 16:47:31 +02:00 |
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StapleButter
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eb656857d9
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optimize the 3D renderer somewhat
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2017-04-21 22:40:15 +02:00 |
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StapleButter
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796e60828c
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small optimizations to the 3D renderer
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2017-04-13 19:53:09 +02:00 |
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StapleButter
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c62e160b26
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* decal texture blending
* start implementing toon shading
* temp. revert the DMA fix, causes issues
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2017-04-12 20:25:54 +02:00 |
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StapleButter
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8bbcc83771
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* always render normal BG/OBJ graphics (even if they're not getting displayed, they can still be fed to the capture unit)
* fix 3D viewport calculation
* keep track of the clearbuffer attributes before VBlank
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2017-04-10 20:24:41 +02:00 |
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StapleButter
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de4b046232
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* more accurate flags (push/pop busy, test busy, vertex/poly overflow)
* more versatile and better clipping code
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2017-04-09 16:12:12 +02:00 |
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StapleButter
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8c059c9953
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* more thread-safe UI
* config system base
* FPS counter and limiter
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2017-03-23 17:14:48 +01:00 |
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StapleButter
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8a4ed8f41c
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reorganize repo, move shit around
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2017-03-16 23:01:22 +01:00 |
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