aa23f21b8d
decrease jit block cache address granularity
...
fixes Dragon Quest IX
move code with side effects out of assert, fixes release build
(thanks to m4wx for this one)
also remove some leftovers of jit pipelining
2020-04-26 13:05:05 +02:00
7424f9fda0
remove leftover debug code
2020-04-26 13:05:04 +02:00
a687be9879
new block cache and much more...
...
- more reliable code invalidation detection
- blocks aren't stopped at any branch, but are being followed
if possible to get larger blocks
- idle loop recognition
- optimised literal loads, load/store cycle counting
and loads/stores from constant addresses
2020-04-26 13:05:03 +02:00
5338c28f40
load register only if needed
...
- do thumb bl long merge in the first step
- preparations for better branch jitting
2020-04-26 13:05:02 +02:00
2ef776883f
more fixes for flag optimisation
...
+ small cycle counting optimisation
2020-04-26 13:05:02 +02:00
5202c505ab
remove debug printing
2020-04-26 13:05:01 +02:00
ea562d2fec
fixes for flag optimisation
2020-04-26 13:05:01 +02:00
b5dda7d6e2
add ui confirm dialog for linux
2020-04-26 13:05:00 +02:00
5ea91b8a03
optimise away unneeded flag sets
...
- especially useful for thumb code and larger max block sizes
- can still be improved upon
2020-04-26 13:05:00 +02:00
03ab7f1645
fix jit block size not changeable
2020-04-26 13:04:59 +02:00
3001d9492c
abandon pipelining on jit
...
fixes Golden Sun Dawn
this makes the cpu state incompatible between interpreter and JIT. That's why switching cpu mode requires a restart(not requiring is stupid anyway) and the pipeline is manually filled when making a save state.
2020-04-26 13:04:59 +02:00
ec21172cd9
fix register alloc for half word loads
...
fixes Mega Man Star Force 2 with cheat applied
it probably used a pc relative load which were interpreted as branches
2020-04-26 13:04:58 +02:00
5e443e7962
remove unneeded dolphin code, C++11 static_assert
2020-04-26 13:04:57 +02:00
f31976fed0
jit: fix RSC
2020-04-26 13:03:12 +02:00
707da1f4c7
remove debug printf
2020-04-26 13:03:11 +02:00
51b6b7a7d5
fix uninitialised memory mapping
2020-04-26 13:03:11 +02:00
4a0f6b3b4b
jit: fix thumb hi reg alu and mcr halt
...
+ mcr/mrc aren't always, msr_imm is never unk on ARM7
2020-04-26 13:03:10 +02:00
9d180c7bbc
jit: decrease blockcache AddrMapping size for ARM9
2020-04-26 13:03:09 +02:00
be8846e31a
jit: fix misc static branch things
2020-04-26 13:03:08 +02:00
54985be157
jit: LDM/STM keep proper stack alignment
2020-04-26 13:03:08 +02:00
8ddc4d5904
jit: fix BLX_reg with rn=lr
2020-04-26 13:03:07 +02:00
411fb57c07
jit: add compile option
2020-04-26 13:03:06 +02:00
360317be8c
jit: remove unnessary files from dolphin
2020-04-26 13:03:04 +02:00
9d76d63af5
jit: make everything configurable
2020-04-26 13:03:03 +02:00
dcf6e1cad2
jit: fix linux
2020-04-26 13:03:01 +02:00
6f0dcad4f6
jit: fix wrongly placed const
2020-04-26 13:03:01 +02:00
9b3c14b58a
jit: SMULL and SMLAL
2020-04-26 13:03:00 +02:00
2efab201e9
jit: LDM/STM finally(!) working + MUL, MLA and CLZ
2020-04-26 13:02:59 +02:00
c58fdbd66b
jit: branch instructions
2020-04-26 13:02:58 +02:00
ff97211114
jit: thumb block transfer working
...
also pc and sp relative loads and some refactoring
2020-04-26 13:02:57 +02:00
2c44bf927c
JIT: most mem instructions working
...
+ branching
2020-04-26 13:02:57 +02:00
5f932cdf48
JIT: compilation of word load and store
2020-04-26 13:02:56 +02:00
ff901141e7
jit: correct cycle counting for thumb shift by reg
2020-04-26 13:02:55 +02:00
ebce9f035f
JIT: implemented most ALU instructions
2020-04-26 13:02:55 +02:00
c5c342c009
JIT: base
...
all instructions are interpreted
2020-04-26 13:02:53 +02:00
d2f05cd30f
prepare JIT beta branch
2020-04-26 13:02:26 +02:00
4b57416552
Windows: explicitly link gdi32
2020-04-12 17:15:39 +02:00
a6150a9a9e
Use pkg-config to find SDL2 on Windows
2020-04-12 16:59:06 +02:00
ec6e4a2d1e
GPU3D: more accurate viewport transform (emulate quirk with W greater than 0xFFFF)
2020-04-12 16:40:08 +02:00
33b4cdb077
GPU3D: implement zero-dot W limit (DISP_1DOT_DEPTH)
2020-04-12 14:01:43 +02:00
4c560f3324
GPU3D: swap vin and vout during clipping, giving results that are closer to hardware.
...
fixes #598 and also fixes #379
2020-04-11 23:56:36 +02:00
d412630a49
should probably be a strncmp() and not strncasecmp()
2020-03-30 13:28:51 +02:00
d2cae446b9
Merge branch 'master' of https://github.com/Arisotura/melonDS
2020-03-30 11:05:09 +02:00
104b2a03aa
properly handle ROMs with encrypted secure area
2020-03-30 11:04:50 +02:00
ab911571e0
Update main.cpp
2020-02-26 03:56:03 +01:00
5f99a68151
detect whether we are running the game
2020-02-24 18:31:44 +01:00
8b1caae852
flesh shit out for loading a cheat file
2020-02-24 17:56:01 +01:00
228c625e62
fix teh comment
2020-02-24 17:42:05 +01:00
3eb613650d
change ParseTextCode() so we can specify the length of an individual AR code within a bigger string.
2020-02-16 11:21:45 +01:00
3a4947fbbe
also that might have been bad for security. who knows.
2020-02-15 17:26:48 +01:00