Commit Graph

2218 Commits

Author SHA1 Message Date
Arisotura
dd74e936ed force-align all read/write accesses. fixes #1540 (unaligned DMA address) 2022-10-22 13:11:57 +02:00
Nadia Holmquist Pedersen
b6776bd826 getWindowInfo: handle if the Wayland window handle is null 2022-10-19 00:03:28 +02:00
RSDuck
ac3118cbc5
No more context mess (#1531)
* WIP: use Duckstation's context code to directly render into QT Widget from separate thread without two OpenGL contexts

currently only works on Windows

* reenable gay OSD

* add back vsync

* make it atleast a little more thread safe

* linux support

* don't segfault on closing

* reorganise and cleanup build system
it's still not good, but better than before

* macos?

* try to get it working on Ubuntu CI
also update instructions

* let's try this

* ok how about this

* try creating an OGL 4.3 context first
(https://i.kym-cdn.com/photos/images/original/001/264/842/220.png)

* fix Ubuntu

* hm

* try again for Windows

* let's try this

* make the OpenGL renderer work again
that was stupid

* do OGL surface resizing from the mainthread

* Fix small mistake in GL context creation on macOS causing version 3.2 to
be considered invalid

* C stupidness

* cleanup

* don't let the emuthread deinit OGL if there's no OGL

* reset lastScreenWidth/Height when deiniting OpenGL

* disable stencil test while drawing framebuffers

* macOS: Link Cocoa framework explicitly when not building with Qt6

Seems to be needed for the classes used by DuckStation's GL context
code.

* Set ScreenPanelGL's minimum size immediately

Fixes GL context creation for OpenGL display on macOS using the wrong
size as the underlying window was not resized to the correct size by Qt
yet.

* don't emit window updates when OGL display is used

* stuff Arisotura said

Co-authored-by: Nadia Holmquist Pedersen <nadia@nhp.sh>
2022-10-17 22:55:11 +02:00
Arisotura
31ba585d39 more fun DSP fixes
* aac.a thinks it is funny to start DMA by writing to 8184 directly
* implement retd (gross hack!!)
* remove another unimplemented exception (wat)
2022-10-17 20:16:19 +02:00
Arisotura
243a02767a I don't think NWRAMMask is relevant here 2022-10-14 00:22:39 +02:00
Arisotura
cdd05c10b4 more DSP unfucking: make Teakra directly use melonDS's NWRAM banks instead of trying to translate to a flat buffer, fixes bugs with the way the memory banks are ordered etc 2022-10-14 00:02:54 +02:00
Arisotura
a8fba8cc34 Merge branch 'master' of github.com:Arisotura/melonDS 2022-10-13 23:54:49 +02:00
Nadia Holmquist Pedersen
349316a078 Work around a really strange issue when building teakra with -O0 on Windows 2022-10-12 20:49:15 +02:00
Arisotura
a83fbb6555 revert half of the change to build flags. it makes Teakra linking shit itself in a pretty bad and weird way.
sorry Nadia
2022-10-12 20:22:39 +02:00
Arisotura
b33f0434a6 unfuck the DSP enough that it will actually run code
(don't get your hopes up, it's still pretty much a trainwreck)
2022-10-11 00:26:42 +02:00
Nadia Holmquist Pedersen
9a85bc7453
Merge pull request #1528 from Phosphorus-M/patch-1
Update the README.md to add the missing dependency on qt5-multimedia needed by the camera support.
2022-10-10 18:53:46 +02:00
Nadia Holmquist Pedersen
338b8b5bfe
Change Qt dependencies for Windows dynamic builds as well
no reason to install the full huge Qt framework when there are individual packages.
2022-10-10 18:51:16 +02:00
Phosphorus Moscu
5e74fecb87
Update README.md
Add the missing dependencies to solve the errors when you run cmake
2022-10-09 22:24:16 -03:00
Arisotura
b76e5adc1d unfuck the DSP code some
(still doesn't work)
2022-10-10 00:22:46 +02:00
Nadia Holmquist Pedersen
c177fae51f Clean up optimization flags
* The way -O3 was set for release builds was accidentally removing
  -DNDEBUG
* -Og seems to mess with debugging with lldb, even though the GCC manual
  page says to use it for debug builds, so remove it
2022-10-09 20:14:27 +02:00
Nadia Holmquist Pedersen
5b867eb7a7 macOS: Add NSPrincipalClass value to the Info.plist
According to the Qt documentation we should have this for proper
high-DPI support on macOS. Whether or not it's still relevant I'm not
sure, but if it isn't it might at least help on older macOS or Qt.
2022-10-08 19:10:50 +02:00
Nadia Holmquist Pedersen
aa9a6ceed5
Merge pull request #1282 from gal20/scale_fix
Fix screen scaling error
2022-10-04 20:40:00 +02:00
Arisotura
1a602376c7 this was prolly bad 2022-10-04 19:37:49 +02:00
Arisotura
571d1c403f properly stop any started cameras upon reset/shutdown 2022-10-02 23:29:24 +02:00
Arisotura
62879c4484 add support for UYVY format (FaceTime camera) 2022-10-02 19:43:57 +02:00
Arisotura
af9a77b0b4 camera: fix x-flip crustiness 2022-10-02 18:44:47 +02:00
Arisotura
3f4573574a
actual DSi camera support (#1520)
basically feeding something that isn't a fixed stripe pattern, and emulating enough of the camera hardware to make this work
2022-10-02 16:47:57 +02:00
Arisotura
c1c4cbc838
update Patreon URL 2022-09-30 15:53:38 +02:00
Nadia Holmquist Pedersen
37e5e2c3c0 Account for the screen gap being scaled with the window size
Fixes #1430
2022-09-25 20:48:40 +02:00
Arisotura
86786738cc properly make the DSi NAND instance-unique 2022-09-23 22:53:23 +02:00
Arisotura
fc11258071 remove Windows console shito we don't need anymore 2022-09-22 20:33:32 +02:00
Arisotura
b1e4bd5520
merge local_wifi (#1516)
* attempt at betterer wifi

* add preliminary sync mechanism
* fix gaps in wifi implementation

* move local-MP comm to its own module instead of cramping Platform.cpp

* remove some stupid cruft

* as you wish, Sorer

(starting work on shared-memory system)

* shared-memory IPC that actually works (albeit Windows-only for now)

* shut up logging from NULL writes on ARM7 (ffs Nintendo learn to code)

* get this somewhat good

* leave client sync mode when host deauths. makes download play actually work.

* start implementing MP-comm error handling

* * add MP-reply error counters
* feeble attempt at fixing slowdown/desync/etc problems

* somewhat better exchange/sync method

* * when entering power-saving mode, be sure to finish transferring the current frame first
* fix misc bug due to old cruft leftover

makes for a more stable connection

* remove a bunch of cruft

* set wifi time interval to 34 cycles instead of 33. games seem sensitive to the general timing of wifi vs the rest of the system, and this seems to make things run better, atleast until I rewrite this to use a proper scheduler.

* more graceful handling of disconnects

* deal with FIFO overflow more gracefully

* BAHAHAHAHAHAHAHAHHHH

THE SNEAKY BASTARDS

so, when the DS receives a beacon with the right BSSID

that beacon's timestamp is copied to USCOUNTER

* attempt at making the connection process smoother for weird games

* * begin adding POWCNT2, only applies to wifi for now
* begin work on wifi scheduler

* implement the shitty timers

* add the RF wakeup thing

* begin work on receiving frames. for now it can just receive melonAP beacons, but hey, it's a start.

* add enough TX functionality that online wifi is a possibility again.

* there are problems with this scheduler thing. committing it anyway

* kind of a rollback... we're gonna work out a compromise on this, I guess

* don't transmit shit if RXCNT.bit15 isn't set

* move RX-finish to its own function. more accurate filtering. implement RXFILTER.

* remove some cruft

* fix some of the shittiness when trying to connect more than two players

* fix some more shittiness

* fix more wifi shittiness (mainly don't try to receive shit while sending a frame)

* run wifi every 8µs. improves performance.

* fix IRQ14/IRQ15

* make this work under Linux

* Make it work on macOS, for now using a custom sem_timedwait
implementation.

If anyone knows anything about mach ports and have an idea for how to
make this work using mach IPC, please do let me know.

* 25ms seems like a good timeout

* begin work on proper multiplayer UI shito.

for now, determine a global instance ID, and derivate the system MAC from it. remove 'randomize MAC' option.

* finish removing RandomizeMAC

* lay groundwork for instance-unique config

* work some on the UI... make it not labelled Fart

* more UI work: make it explicit that some things are instance-unique

* separate firmware files for multiplayer instances

* make instances save to different save files, too

* more UI work, make things somewhat less shitty

* lay base for the multiplayer settings dialog

* actually hook up most of that dialog

* actually implement the fun audio settings

* ensure all the wifi shit is properly savestated and reset. properly update timings for the wifi region when wifi is disabled.

* add more fun labels

* * ignore WEP frames if WEP is off
* implement RX_LEN_CROP

* fake enough of WEP processing to make Inazuma Eleven work

* * do not copy more ROM banner data than actually needed
* avoid trying to read out of bounds if the banner offset is bad

* Fix oversight with the preferences action causing the build to fail on macOS

Co-authored-by: Nadia Holmquist Pedersen <nadia@nhp.sh>
2022-09-22 20:32:27 +02:00
Nadia Holmquist Pedersen
b5073e6014 lol oops 2022-09-18 23:39:19 +02:00
Nadia Holmquist Pedersen
993928095a Update repo URL in README.md 2022-09-14 19:02:22 +02:00
Rayyan Ansari
61de50069b Fix handling of utf16 title strings in ROMInfoDialog
Title strings should be null-terminated.
Read the string up until this point instead of reading the full 128 characters.
(Also fix the .ui file of ROMInfoDialog to prevent it from being too wide.)
2022-09-02 11:57:49 +01:00
Rayyan Ansari
c3bd1d2e83
Fix reading banner from homebrew ROMs
Some homebrew ROMs do not have a banner, and use a null value to indicate this.
Do not attempt to read the banner when this is the case.
2022-09-02 11:47:12 +01:00
Nadia Holmquist Pedersen
9d56055afb mac-libs.rb: Make fallback rpaths less stupid, also shut up code
signature warnings
2022-08-31 21:39:32 +02:00
Rayyan Ansari
43b6ef1f60 Fix imports in mac-universal.py again 2022-08-31 18:35:10 +01:00
Rayyan Ansari
686aecb36c Make nested directories in mac-universal.py 2022-08-31 18:33:00 +01:00
Rayyan Ansari
21194375f8 Fix imports in mac-universal.py 2022-08-31 18:28:33 +01:00
Rayyan Ansari
926f200329 Find correct pkg-config 2022-08-31 18:26:36 +01:00
Rayyan Ansari
08f5a2aa82 Fix CMake prefixes 2022-08-31 18:06:19 +01:00
Rayyan Ansari
76c9340920 Create parent directories as well 2022-08-31 17:57:31 +01:00
Rayyan Ansari
80f76ef34d Fix dependencies between jobs 2022-08-31 17:56:18 +01:00
Rayyan Ansari
cac1ec8fbd Fix macOS runner cleanup 2022-08-31 17:53:09 +01:00
Rayyan Ansari
d1dbb1f51e Add self-hosted macOS ARM64 Universal Binary runner
Adds a workflow file for building a universal binary with a self hosted runner.
Also adds a Python script to assist with creating the universal binary
2022-08-31 17:50:03 +01:00
RSDuck
ce68e883c4 for all people who hate speed, here you can build melonDS again 2022-08-22 00:44:48 +02:00
RSDuck
32609bbc98 invalidate JIT blocks in ARM7 WVRAM when it's remapped 2022-08-22 00:39:08 +02:00
RSDuck
d56219c33c fix SCFG_MC cartridge inserted bit 2022-08-21 22:11:22 +02:00
RSDuck
22b312bc43 implement 8- and 16-bit DSi AES register accesses
fixes NAND access through Godmode9i
2022-08-21 21:31:11 +02:00
RSDuck
4c97731468 fix last commit for when no SD is inserted 2022-08-21 19:55:23 +02:00
RSDuck
334fc1717d fix DSi SD newly inserted/removed IRQ bits
we don't support SD card hot swapping and SDIO wifi is always inserted, so those bits are always zero
special thanks to Evie
2022-08-21 19:52:23 +02:00
RSDuck
f0657e1a9b basic implementation of SNDExCnt
isn't hooked up to the DSP or microphone though
fixes memory abort in TwilightMenu
2022-08-21 16:40:30 +02:00
Nadia Holmquist Pedersen
3ad5f3e22e Fix Windows debug builds not having a console because something, probably some library's CMake script, sets -mwindows when it shouldn't. 2022-08-17 20:04:43 +02:00
RSDuck
5baf5fe77b a bit of refactoring around ScreenHandler
also gets rid of that annoying warning about const char* being converted to char*
2022-08-05 20:22:10 +02:00