ac3118cbc5
* WIP: use Duckstation's context code to directly render into QT Widget from separate thread without two OpenGL contexts currently only works on Windows * reenable gay OSD * add back vsync * make it atleast a little more thread safe * linux support * don't segfault on closing * reorganise and cleanup build system it's still not good, but better than before * macos? * try to get it working on Ubuntu CI also update instructions * let's try this * ok how about this * try creating an OGL 4.3 context first (https://i.kym-cdn.com/photos/images/original/001/264/842/220.png) * fix Ubuntu * hm * try again for Windows * let's try this * make the OpenGL renderer work again that was stupid * do OGL surface resizing from the mainthread * Fix small mistake in GL context creation on macOS causing version 3.2 to be considered invalid * C stupidness * cleanup * don't let the emuthread deinit OGL if there's no OGL * reset lastScreenWidth/Height when deiniting OpenGL * disable stencil test while drawing framebuffers * macOS: Link Cocoa framework explicitly when not building with Qt6 Seems to be needed for the classes used by DuckStation's GL context code. * Set ScreenPanelGL's minimum size immediately Fixes GL context creation for OpenGL display on macOS using the wrong size as the underlying window was not resized to the correct size by Qt yet. * don't emit window updates when OGL display is used * stuff Arisotura said Co-authored-by: Nadia Holmquist Pedersen <nadia@nhp.sh> |
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.github | ||
cmake | ||
freebios | ||
res | ||
src | ||
tools | ||
.gitignore | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
LICENSE | ||
README.md |
melonDS
DS emulator, sortaThe goal is to do things right and fast, akin to blargSNES (but hopefully better). But also to, you know, have a fun challenge :)
How to use
Firmware boot (not direct boot) requires a BIOS/firmware dump from an original DS or DS Lite. DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly.
Possible firmware sizes
- 128KB: DSi/3DS DS-mode firmware (reduced size due to lacking bootcode)
- 256KB: regular DS firmware
- 512KB: iQue DS firmware
DS BIOS dumps from a DSi or 3DS can be used with no compatibility issues. DSi BIOS dumps (in DSi mode) are not compatible. Or maybe they are. I don't know.
As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though!
How to build
Linux
-
Install dependencies:
- Ubuntu 22.04:
sudo apt install cmake extra-cmake-modules libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev qtbase5-dev qtbase5-private-dev qtmultimedia5-dev libslirp-dev libarchive-dev
- Older Ubuntu:
sudo apt install cmake extra-cmake-modules libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev qt5-default qtbase5-private-dev qtmultimedia5-dev libslirp-dev libarchive-dev
- Arch Linux:
sudo pacman -S base-devel cmake extra-cmake-modules git libpcap sdl2 qt5-base qt5-multimedia libslirp libarchive
- Ubuntu 22.04:
-
Download the melonDS repository and prepare:
git clone https://github.com/melonDS-emu/melonDS cd melonDS
-
Compile:
cmake -B build cmake --build build -j$(nproc --all)
Windows
- Install MSYS2
- Open the MSYS2 MinGW 64-bit terminal
- Update the packages using
pacman -Syu
and reopen the terminal if it asks you to - Install git to clone the repository
pacman -S git
- Download the melonDS repository and prepare:
git clone https://github.com/melonDS-emu/melonDS cd melonDS
Dynamic builds (with DLLs)
- Install dependencies:
pacman -S make mingw-w64-x86_64-{cmake,mesa,SDL2,toolchain,qt5-base,qt5-svg,qt5-multimedia,libslirp,libarchive}
- Compile:
cmake -B build -G "MSYS Makefiles" cmake --build build -j$(nproc --all) cd build ../tools/msys-dist.sh
If everything went well, melonDS and the libraries it needs should now be in the dist
folder.
Static builds (without DLLs, standalone executable)
- Install dependencies:
pacman -S make mingw-w64-x86_64-{cmake,mesa,SDL2,toolchain,qt5-static,libslirp,libarchive}
- Compile:
cmake -B build -G 'MSYS Makefiles' -DBUILD_STATIC=ON -DCMAKE_PREFIX_PATH=/mingw64/qt5-static cmake --build build -j$(nproc --all)
If everything went well, melonDS should now be in the build
folder.
macOS
- Install the Homebrew Package Manager
- Install dependencies:
brew install git pkg-config cmake sdl2 qt@6 libslirp libarchive
- Download the melonDS repository and prepare:
git clone https://github.com/melonDS-emu/melonDS cd melonDS
- Compile:
cmake -B build -DCMAKE_PREFIX_PATH="$(brew --prefix qt@6);$(brew --prefix libarchive)" -DUSE_QT6=ON cmake --build build -j$(sysctl -n hw.logicalcpu)
If everything went well, melonDS.app should now be in the build
directory.
Self-contained app bundle
If you want an app bundle that can be distributed to other computers without needing to install dependencies through Homebrew, you can additionally run ../tools/mac-bundle.rb melonDS.app
after the build is completed, or add -DMACOS_BUNDLE_LIBS=ON
to the first CMake command.
TODO LIST
- better DSi emulation
- better OpenGL rendering
- better wifi
- the impossible quest of pixel-perfect 3D graphics
- support for rendering screens to separate windows
- emulating some fancy addons
- other non-core shit (debugger, graphics viewers, etc)
TODO LIST FOR LATER (low priority)
- big-endian compatibility (Wii, etc)
- LCD refresh time (used by some games for blending effects)
- any feature you can eventually ask for that isn't outright stupid
Credits
- Martin for GBAtek, a good piece of documentation
- Cydrak for the extra 3D GPU research
- limittox for the icon
- All of you comrades who have been testing melonDS, reporting issues, suggesting shit, etc
Licenses
melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
External
- Images used in the Input Config Dialog - see
src/frontend/qt_sdl/InputConfig/resources/LICENSE.md