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fa2db3826e
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(finally) make the threaded 3D renderer option actually work
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2017-06-04 15:55:23 +02:00 |
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568b9fbf49
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edge marking
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2017-06-03 22:33:14 +02:00 |
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64a447bb7c
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clean up some shit. make framebuffer access less weird.
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2017-06-03 22:10:32 +02:00 |
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d81b68b16b
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* fix range for 'equal' Z-test mode
* confirm clear Z value for screen outer borders
* misc code cleanup
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2017-06-03 21:46:14 +02:00 |
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77d0a0d76e
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only do lower-pixel rendering when rendering under an edge
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2017-06-01 15:16:44 +02:00 |
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d1781c8bf2
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remove more per-pixel checks
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2017-06-01 14:59:41 +02:00 |
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27c023a0cc
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separate rasterizer inner loop into three loops for leftedge/middle/rightedge
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2017-06-01 01:02:39 +02:00 |
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fe55ef1af1
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* begin work on antialiasing, but not good yet. also code sucks.
* start making code nicer
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2017-06-01 00:45:47 +02:00 |
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d3b3255ce3
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* add 'push old pixel down' behavior for antialiasing
* delay final pass (edge/fog/AA) one scanline, required for edgemarking
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2017-05-28 19:18:16 +02:00 |
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ae78faf2a7
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rework slope/edge code. lay groundwork for antialiasing.
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2017-05-28 18:36:42 +02:00 |
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6f4d835c7f
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fog
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2017-05-26 15:14:22 +02:00 |
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a63ab24447
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fix crapoed shadows
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2017-05-26 04:00:15 +02:00 |
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911888f1e0
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fix alpha equation when blending is disabled
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2017-05-26 03:16:23 +02:00 |
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8558eff8aa
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properly reset 3D thread state
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2017-05-26 01:22:11 +02:00 |
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4b3caedbe7
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first attempt at threading the 3D renderer
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2017-05-23 23:38:28 +02:00 |
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88d982b7e3
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proper stencil buffer
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2017-05-22 22:29:21 +02:00 |
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b66ac09e43
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make the renderer truly per-scanline
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2017-05-22 22:22:26 +02:00 |
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cb1b03b253
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make the 3D renderer work per-scanline
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2017-05-21 20:14:03 +02:00 |
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9fe24cb1e7
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latch 3D registers upon VBlank
(fixes the last bugs in Gericom's train game)
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2017-05-09 22:22:52 +02:00 |
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da31af9202
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fix Z-buffering. not really clean, and not perfectly accurate.
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2017-04-29 00:20:04 +02:00 |
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9eb68c2ede
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misc optimizations
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2017-04-25 01:14:26 +02:00 |
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1759672d14
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a few attempts at optimization
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2017-04-23 15:25:15 +02:00 |
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96b471d729
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fix shadow oddities
not a proper fix, but shadows aren't emulated properly anyway
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2017-04-22 19:06:48 +02:00 |
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a086e22023
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attempt at shadows. they're still a bit weird tho.
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2017-04-22 18:04:54 +02:00 |
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70c72004ac
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behavior for translucent pixels is preserved even when alphablending is disabled
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2017-04-22 17:15:50 +02:00 |
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4f72ee3895
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add support for polygon ID and conditional depth update for translucent pixels
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2017-04-22 16:47:31 +02:00 |
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eb656857d9
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optimize the 3D renderer somewhat
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2017-04-21 22:40:15 +02:00 |
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796e60828c
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small optimizations to the 3D renderer
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2017-04-13 19:53:09 +02:00 |
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c62e160b26
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* decal texture blending
* start implementing toon shading
* temp. revert the DMA fix, causes issues
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2017-04-12 20:25:54 +02:00 |
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8bbcc83771
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* always render normal BG/OBJ graphics (even if they're not getting displayed, they can still be fed to the capture unit)
* fix 3D viewport calculation
* keep track of the clearbuffer attributes before VBlank
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2017-04-10 20:24:41 +02:00 |
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de4b046232
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* more accurate flags (push/pop busy, test busy, vertex/poly overflow)
* more versatile and better clipping code
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2017-04-09 16:12:12 +02:00 |
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8c059c9953
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* more thread-safe UI
* config system base
* FPS counter and limiter
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2017-03-23 17:14:48 +01:00 |
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8a4ed8f41c
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reorganize repo, move shit around
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2017-03-16 23:01:22 +01:00 |
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