StapleButter
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bbd251ddbc
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fix QADD/QSUB/QDADD/QDSUB, those would write their result to the wrong register.
also make them ARM9-only.
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2017-06-13 11:17:22 +02:00 |
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StapleButter
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581a0954ad
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wifi: fix IRQ14 emulation. other fixes and attempts.
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2017-06-13 01:01:46 +02:00 |
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StapleButter
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cb65536c22
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fix timing issue with ARM7 DMA (occasionally crapoed the 'Nintendo DS' sound when booting the firmware)
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2017-06-12 19:00:32 +02:00 |
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StapleButter
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bdb7edab51
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fix big with ARM STM instructions that include Rb in Rlist
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2017-06-12 16:36:24 +02:00 |
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StapleButter
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9852709ca3
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wifi: attempt at further MP functionality (reply, ack). not working. ugly.
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2017-06-09 15:11:39 +02:00 |
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StapleButter
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0f827337c8
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* fix TX logic again
* add multiplayer CMD slot
* misc fixes
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2017-06-07 00:37:14 +02:00 |
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StapleButter
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f749ede319
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wifi: cmd timer
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2017-06-05 14:10:12 +02:00 |
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StapleButter
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9e36cba941
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wifi: fix TX start logic (it is possible to write TXREQ then TXLOC)
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2017-06-05 01:58:14 +02:00 |
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StapleButter
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fb1eb43fb4
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* bump version number
* implement 32bit reads to keypad registers
* also implement RCNT more properly
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2017-06-04 22:34:31 +02:00 |
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StapleButter
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c2fa561e40
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fail gracefully if BIOS/firmware are missing
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2017-06-04 18:36:59 +02:00 |
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StapleButter
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d8ca8e8300
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fix socket recv under anything not Windows
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2017-06-04 18:25:15 +02:00 |
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StapleButter
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af5fb2e809
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add optimization to cmake build
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2017-06-04 18:20:49 +02:00 |
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StapleButter
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fa2db3826e
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(finally) make the threaded 3D renderer option actually work
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2017-06-04 15:55:23 +02:00 |
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StapleButter
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568b9fbf49
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edge marking
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2017-06-03 22:33:14 +02:00 |
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StapleButter
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64a447bb7c
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clean up some shit. make framebuffer access less weird.
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2017-06-03 22:10:32 +02:00 |
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StapleButter
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d81b68b16b
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* fix range for 'equal' Z-test mode
* confirm clear Z value for screen outer borders
* misc code cleanup
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2017-06-03 21:46:14 +02:00 |
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StapleButter
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77d0a0d76e
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only do lower-pixel rendering when rendering under an edge
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2017-06-01 15:16:44 +02:00 |
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StapleButter
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d1781c8bf2
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remove more per-pixel checks
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2017-06-01 14:59:41 +02:00 |
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StapleButter
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27c023a0cc
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separate rasterizer inner loop into three loops for leftedge/middle/rightedge
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2017-06-01 01:02:39 +02:00 |
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StapleButter
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0a94923e5f
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Merge branch 'master' of https://github.com/StapleButter/melonDS
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2017-06-01 00:46:03 +02:00 |
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StapleButter
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fe55ef1af1
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* begin work on antialiasing, but not good yet. also code sucks.
* start making code nicer
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2017-06-01 00:45:47 +02:00 |
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StapleButter
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aabea1f080
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Merge pull request #43 from Nadia-h/master
Use CMAKE_INSTALL_PREFIX
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2017-05-30 20:43:28 +02:00 |
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Nikolaj Pedersen
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a1af7d6c8a
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CMake: Don't assume the install path will be /usr/local, use CMAKE_INSTALL_PREFIX instead.
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2017-05-30 20:17:46 +02:00 |
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StapleButter
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d3b3255ce3
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* add 'push old pixel down' behavior for antialiasing
* delay final pass (edge/fog/AA) one scanline, required for edgemarking
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2017-05-28 19:18:16 +02:00 |
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StapleButter
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ae78faf2a7
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rework slope/edge code. lay groundwork for antialiasing.
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2017-05-28 18:36:42 +02:00 |
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StapleButter
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529039f766
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* delay 3D rendering a bit (fixes Monster Trucks flickering)
* remove logging for ITCM/DTCM
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2017-05-27 23:47:20 +02:00 |
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StapleButter
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6f4d835c7f
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fog
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2017-05-26 15:14:22 +02:00 |
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StapleButter
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a63ab24447
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fix crapoed shadows
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2017-05-26 04:00:15 +02:00 |
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StapleButter
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911888f1e0
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fix alpha equation when blending is disabled
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2017-05-26 03:16:23 +02:00 |
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StapleButter
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8558eff8aa
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properly reset 3D thread state
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2017-05-26 01:22:11 +02:00 |
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StapleButter
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9d2b36127d
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add threaded 3D option to the interface and config file. not functional yet.
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2017-05-25 22:50:36 +02:00 |
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StapleButter
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0c31a7ab01
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quick hack: Tab toggles framerate limit.
misc little fix.
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2017-05-25 22:46:01 +02:00 |
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StapleButter
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4b3caedbe7
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first attempt at threading the 3D renderer
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2017-05-23 23:38:28 +02:00 |
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StapleButter
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88d982b7e3
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proper stencil buffer
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2017-05-22 22:29:21 +02:00 |
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StapleButter
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b66ac09e43
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make the renderer truly per-scanline
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2017-05-22 22:22:26 +02:00 |
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StapleButter
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189973f564
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gjhdiqokjdrhygjqdryhsjyryujytsrgrtfdhfijeogfieOZPYFGRozhmvyfgrIOZUHESjhjhrgthistoyghresodgyrojyroturgeiutoiyzryueirefrhgdjg
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2017-05-21 20:48:15 +02:00 |
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StapleButter
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1c6c2564d5
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blarg
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2017-05-21 20:43:40 +02:00 |
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StapleButter
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cb1b03b253
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make the 3D renderer work per-scanline
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2017-05-21 20:14:03 +02:00 |
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StapleButter
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edc959dcf5
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draft APIs for threading in the core.
also, misc wifi crap, nothing noteworthy.
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2017-05-19 22:17:28 +02:00 |
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StapleButter
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d29dc7a2f0
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wifi improvements
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2017-05-12 05:20:15 +02:00 |
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StapleButter
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dba6776817
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more work on packet reception.
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2017-05-12 01:21:39 +02:00 |
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StapleButter
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3b07da3a97
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attempt at actually sending packets.
into the void for now.
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2017-05-12 00:48:42 +02:00 |
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StapleButter
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01361f006e
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(untested yet) code for sending and receiving packets via sockets
MAC randomization
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2017-05-11 23:43:57 +02:00 |
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StapleButter
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e9a24b4d06
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forgot Windows needs extra setup for sockets
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2017-05-11 23:03:41 +02:00 |
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StapleButter
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9a2e2998e9
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salvage socket init code
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2017-05-11 19:57:49 +02:00 |
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StapleButter
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eb7154e426
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woops
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2017-05-10 02:30:18 +02:00 |
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StapleButter
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f54f54fb7e
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add support for writing to VCount. incl. fucked-up display and altering framerate accordingly.
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2017-05-10 02:21:02 +02:00 |
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StapleButter
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63e15d2480
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framerate limiter that sucks less, based off SDL2_gfx
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2017-05-10 01:42:53 +02:00 |
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StapleButter
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9fe24cb1e7
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latch 3D registers upon VBlank
(fixes the last bugs in Gericom's train game)
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2017-05-09 22:22:52 +02:00 |
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StapleButter
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36fa621436
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lay base for core->platform interaction
(immediately planned: threaded 3D renderer, wifi connectivity)
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2017-05-09 04:55:38 +02:00 |
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