Commit Graph

279 Commits

Author SHA1 Message Date
StapleButter
bbd251ddbc fix QADD/QSUB/QDADD/QDSUB, those would write their result to the wrong register.
also make them ARM9-only.
2017-06-13 11:17:22 +02:00
StapleButter
581a0954ad wifi: fix IRQ14 emulation. other fixes and attempts. 2017-06-13 01:01:46 +02:00
StapleButter
cb65536c22 fix timing issue with ARM7 DMA (occasionally crapoed the 'Nintendo DS' sound when booting the firmware) 2017-06-12 19:00:32 +02:00
StapleButter
bdb7edab51 fix big with ARM STM instructions that include Rb in Rlist 2017-06-12 16:36:24 +02:00
StapleButter
9852709ca3 wifi: attempt at further MP functionality (reply, ack). not working. ugly. 2017-06-09 15:11:39 +02:00
StapleButter
0f827337c8 * fix TX logic again
* add multiplayer CMD slot
* misc fixes
2017-06-07 00:37:14 +02:00
StapleButter
f749ede319 wifi: cmd timer 2017-06-05 14:10:12 +02:00
StapleButter
9e36cba941 wifi: fix TX start logic (it is possible to write TXREQ then TXLOC) 2017-06-05 01:58:14 +02:00
StapleButter
fb1eb43fb4 * bump version number
* implement 32bit reads to keypad registers
* also implement RCNT more properly
2017-06-04 22:34:31 +02:00
StapleButter
c2fa561e40 fail gracefully if BIOS/firmware are missing 2017-06-04 18:36:59 +02:00
StapleButter
d8ca8e8300 fix socket recv under anything not Windows 2017-06-04 18:25:15 +02:00
StapleButter
af5fb2e809 add optimization to cmake build 2017-06-04 18:20:49 +02:00
StapleButter
fa2db3826e (finally) make the threaded 3D renderer option actually work 2017-06-04 15:55:23 +02:00
StapleButter
568b9fbf49 edge marking 2017-06-03 22:33:14 +02:00
StapleButter
64a447bb7c clean up some shit. make framebuffer access less weird. 2017-06-03 22:10:32 +02:00
StapleButter
d81b68b16b * fix range for 'equal' Z-test mode
* confirm clear Z value for screen outer borders
* misc code cleanup
2017-06-03 21:46:14 +02:00
StapleButter
77d0a0d76e only do lower-pixel rendering when rendering under an edge 2017-06-01 15:16:44 +02:00
StapleButter
d1781c8bf2 remove more per-pixel checks 2017-06-01 14:59:41 +02:00
StapleButter
27c023a0cc separate rasterizer inner loop into three loops for leftedge/middle/rightedge 2017-06-01 01:02:39 +02:00
StapleButter
0a94923e5f Merge branch 'master' of https://github.com/StapleButter/melonDS 2017-06-01 00:46:03 +02:00
StapleButter
fe55ef1af1 * begin work on antialiasing, but not good yet. also code sucks.
* start making code nicer
2017-06-01 00:45:47 +02:00
StapleButter
aabea1f080 Merge pull request #43 from Nadia-h/master
Use CMAKE_INSTALL_PREFIX
2017-05-30 20:43:28 +02:00
Nikolaj Pedersen
a1af7d6c8a CMake: Don't assume the install path will be /usr/local, use CMAKE_INSTALL_PREFIX instead. 2017-05-30 20:17:46 +02:00
StapleButter
d3b3255ce3 * add 'push old pixel down' behavior for antialiasing
* delay final pass (edge/fog/AA) one scanline, required for edgemarking
2017-05-28 19:18:16 +02:00
StapleButter
ae78faf2a7 rework slope/edge code. lay groundwork for antialiasing. 2017-05-28 18:36:42 +02:00
StapleButter
529039f766 * delay 3D rendering a bit (fixes Monster Trucks flickering)
* remove logging for ITCM/DTCM
2017-05-27 23:47:20 +02:00
StapleButter
6f4d835c7f fog 2017-05-26 15:14:22 +02:00
StapleButter
a63ab24447 fix crapoed shadows 2017-05-26 04:00:15 +02:00
StapleButter
911888f1e0 fix alpha equation when blending is disabled 2017-05-26 03:16:23 +02:00
StapleButter
8558eff8aa properly reset 3D thread state 2017-05-26 01:22:11 +02:00
StapleButter
9d2b36127d add threaded 3D option to the interface and config file. not functional yet. 2017-05-25 22:50:36 +02:00
StapleButter
0c31a7ab01 quick hack: Tab toggles framerate limit.
misc little fix.
2017-05-25 22:46:01 +02:00
StapleButter
4b3caedbe7 first attempt at threading the 3D renderer 2017-05-23 23:38:28 +02:00
StapleButter
88d982b7e3 proper stencil buffer 2017-05-22 22:29:21 +02:00
StapleButter
b66ac09e43 make the renderer truly per-scanline 2017-05-22 22:22:26 +02:00
StapleButter
189973f564 gjhdiqokjdrhygjqdryhsjyryujytsrgrtfdhfijeogfieOZPYFGRozhmvyfgrIOZUHESjhjhrgthistoyghresodgyrojyroturgeiutoiyzryueirefrhgdjg 2017-05-21 20:48:15 +02:00
StapleButter
1c6c2564d5 blarg 2017-05-21 20:43:40 +02:00
StapleButter
cb1b03b253 make the 3D renderer work per-scanline 2017-05-21 20:14:03 +02:00
StapleButter
edc959dcf5 draft APIs for threading in the core.
also, misc wifi crap, nothing noteworthy.
2017-05-19 22:17:28 +02:00
StapleButter
d29dc7a2f0 wifi improvements 2017-05-12 05:20:15 +02:00
StapleButter
dba6776817 more work on packet reception. 2017-05-12 01:21:39 +02:00
StapleButter
3b07da3a97 attempt at actually sending packets.
into the void for now.
2017-05-12 00:48:42 +02:00
StapleButter
01361f006e (untested yet) code for sending and receiving packets via sockets
MAC randomization
2017-05-11 23:43:57 +02:00
StapleButter
e9a24b4d06 forgot Windows needs extra setup for sockets 2017-05-11 23:03:41 +02:00
StapleButter
9a2e2998e9 salvage socket init code 2017-05-11 19:57:49 +02:00
StapleButter
eb7154e426 woops 2017-05-10 02:30:18 +02:00
StapleButter
f54f54fb7e add support for writing to VCount. incl. fucked-up display and altering framerate accordingly. 2017-05-10 02:21:02 +02:00
StapleButter
63e15d2480 framerate limiter that sucks less, based off SDL2_gfx 2017-05-10 01:42:53 +02:00
StapleButter
9fe24cb1e7 latch 3D registers upon VBlank
(fixes the last bugs in Gericom's train game)
2017-05-09 22:22:52 +02:00
StapleButter
36fa621436 lay base for core->platform interaction
(immediately planned: threaded 3D renderer, wifi connectivity)
2017-05-09 04:55:38 +02:00