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DS emulator, sorta
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* implement 32bit reads to keypad registers * also implement RCNT more properly |
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src | ||
.gitignore | ||
CMakeLists.txt | ||
LICENSE | ||
melon.rc | ||
melonDS.cbp | ||
README.md | ||
xp.manifest |
melonDS
DS emulator, sorta
The goal is to do things right and fast, akin to blargSNES (but hopefully better). But also to, you know, have a fun challenge :)
The source code is provided under the GPLv3 license.
How to use:
melonDS requires BIOS/firmware copies from a DS. Files required:
- bios7.bin, 16KB: ARM7 BIOS
- bios9.bin, 4KB: ARM9 BIOS
- firmware.bin, 256KB: firmware
Note: the DS-mode firmware in the 3DS isn't bootable, it only contains the bare minimum to run games.
As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though!
How to build:
Linux:
- mkdir -p build
- cd build
- cmake ..
- make
Windows:
- use CodeBlocks
Build system is not set in stone.
TODO LIST
- better 3D engine
- wifi
- other non-core shit (debugger, graphics viewers, cheat crapo, etc)
TODO LIST FOR LATER
- more 3D engine features
- hardware renderer for 3D
- wifi
- maybe emulate flashcarts or other fancy hardware
- big-endian compatibility (Wii, etc)
- LCD refresh time (used by some games for blending effects)
- any feature you can eventually ask for that isn't outright stupid