Commit Graph

921 Commits

Author SHA1 Message Date
Arisotura
e3dc4e122a use OSD for some actual purposes 2019-06-03 17:01:53 +02:00
Arisotura
2b3ca2089f take the OSD shito somewhere 2019-06-03 16:45:55 +02:00
Arisotura
4a4415fc2e more work on OSD 2019-06-03 15:00:49 +02:00
Arisotura
43e3e53afc fix some shito 2019-06-02 21:45:36 +02:00
Arisotura
0aca7a6828 I guess adding font.h can't hurt 2019-06-02 15:29:37 +02:00
Arisotura
5487a4e71c fix bugs when changing 3D renderer with no game loaded 2019-06-02 15:22:37 +02:00
Arisotura
6de19645f8 fix potential crash when running the software renderer (oops) 2019-06-02 14:57:59 +02:00
Arisotura
3aa971403b lay base for OSD 2019-06-02 14:33:20 +02:00
Arisotura
78208a9728 OpenGL: fix cases of layers/sprites blending over the 3D layer 2019-06-01 03:39:35 +02:00
Arisotura
27d21e06df use regular slash instead of backslash in config file name. fixes #413 2019-06-01 02:54:38 +02:00
Arisotura
06e08b053f do binding of VS inputs and FS outputs before linking shader programs, as per OpenGL standard.
should fix the rendering issues with strict drivers (AMD, Intel).
2019-05-31 02:26:13 +02:00
StapleButter
6f5e45ef2c also, properly delete glarea framebuffers on exit 2019-05-30 23:16:56 +02:00
StapleButter
b9529e8361 Linux: fix uiGLGetProcAddress() 2019-06-01 00:27:54 +02:00
Arisotura
3e760a2e34 add LTO to Release build under Codeblocks 2019-05-31 22:03:59 +02:00
Arisotura
5d5e8ceced BAHAHAHAHAHHAHHHHH-~*+ 2019-05-31 21:57:11 +02:00
Arisotura
f6814e02c0 * add needed libui functions under Windows, even if they don't do a whole lot
* fix ass-stupid fog bug
2019-05-31 21:37:30 +02:00
StapleButter
65ccf2a717 blarg 2019-05-31 19:29:48 +02:00
StapleButter
1a3314f0bd GL: don't draw the screens when nothing is running 2019-05-31 12:25:16 +02:00
StapleButter
464b116916 fix the whole mutex shito
fixes potential crash when resizing window
2019-05-31 04:15:37 +02:00
StapleButter
d8d7ba9251 fix potential crash when switching video output methods 2019-05-31 03:18:09 +02:00
StapleButter
c49dec1acd try to fix fog consecutively to the Intel fix. still not perfect for whatever reason
also clean up more code
2019-05-31 03:00:53 +02:00
StapleButter
3ef00f8fa6 attempt at fixing THE FLICKERING without making everything shitty. also, clean up code 2019-05-31 02:21:41 +02:00
StapleButter
27d451d07a clean up code, attempt at shit 2019-05-31 01:46:47 +02:00
StapleButter
ea669190aa fix crash when using -O3.
gcc will try to optimize the memfill with MMX opcodes, but those seem to crash if the memory isn't aligned to a 8-byte boundary.
2019-05-30 18:05:52 +02:00
StapleButter
ce9d728fb6 fix cleanup of libui objects when closing melonDS
fixes to Cmake shito
attempt shit
2019-05-30 17:29:41 +02:00
StapleButter
ee61b97ec9 OpenGL renderer: fix for Intel driver (doesn't like RGB8UI framebuffers) 2019-05-30 02:44:49 +02:00
StapleButter
624e7aeb30 Merge branch 'master' of https://github.com/Arisotura/melonDS
rârp
2019-05-28 19:49:20 +02:00
StapleButter
891ab9fd3c Linux: start getting somewhere with the whole OpenGL shito 2019-05-28 19:48:59 +02:00
Arisotura
30e2479b8b
Merge pull request #414 from Nadia-h/patch-1
Remove useless BUILD_SDL2 option
2019-05-27 00:33:46 +02:00
Nadia Pedersen
8e783d9360
Remove useless BUILD_SDL2 option 2019-05-26 21:30:45 +02:00
Arisotura
23eccc9439
Merge pull request #412 from PoroCYon/master
Make OpenGL renderer work on Linux
2019-05-26 00:52:11 +02:00
PoroCYon
ebad773a38 apply tgsm's changes (see PR #411 ) 2019-05-26 00:50:27 +02:00
PoroCYon
38f61a24fc 'port' libui GL stuff to Linux
Only implemented the functions needed by melonDS, and only tested using
a very recent mesa+libglvnd+nouveau. Will most likely bork using
proprietary nvidia or old(er) drivers (see gl.c)
2019-05-26 00:38:24 +02:00
PoroCYon
31e0f15797 fix oudated CMake compile settings, add OpenGL dependency for Linux 2019-05-26 00:37:51 +02:00
StapleButter
99dbbb0b04 gfghfshdf 2019-05-25 22:23:43 +02:00
Arisotura
dd14a3e88e for config dialogs that reflect changes instantly, make behavior of window close button consistent with that of Cancel button 2019-05-25 21:03:39 +02:00
Arisotura
eb6fe823f8 close any opened dialogs when closing the main window 2019-05-25 20:58:32 +02:00
Arisotura
af581513fb * remove old 'threaded 3D' setting from emu settings dialog
* remove 'antialiasing' for now
2019-05-25 20:51:26 +02:00
Arisotura
94f5ecb647 Merge branch 'blackmagic'
BAHAHAHHAHAHAHAAHAHAHAHHH

HARK HARK HARK HARK HA-*~
2019-05-25 20:42:27 +02:00
Arisotura
9ed1dda9ca fix possible crash 2019-05-25 19:52:56 +02:00
Arisotura
956c2c5d86 finalize the GL/software switch 2019-05-25 19:47:19 +02:00
Arisotura
70a3243714 simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels individually for filtering. 2019-05-25 19:36:47 +02:00
Arisotura
8c93a45574 also support alpha-only fog 2019-05-25 13:45:00 +02:00
Arisotura
478ca019da implement fog correctly
also some base work for edgemarking
2019-05-25 13:43:06 +02:00
Arisotura
7cdeb7fa4e feeble, miserable little attempt at emulating fog 2019-05-25 04:28:00 +02:00
Arisotura
04f1809dd1 finish fixing shadows 2019-05-25 02:34:14 +02:00
Arisotura
182e123598 fix shadow bugs
bahaahah
2019-05-25 01:55:44 +02:00
Arisotura
8a63c76f4f of course
I'm a complete and absolute fucking idiot
2019-05-24 02:41:24 +02:00
Arisotura
9e2f47f4a0 fix more bugs 2019-05-24 02:35:25 +02:00
Arisotura
0bb3321262 getting somewhere?? 2019-05-24 02:29:16 +02:00