Arisotura
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79ea104931
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properly recreate window based on changes to either video output method or 3D renderer
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2019-05-24 02:12:46 +02:00 |
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Arisotura
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667dee6754
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more code botching
it's less shitty tho
but still has bugs
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2019-05-24 02:04:41 +02:00 |
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Arisotura
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e5236f0cde
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add API for getting/setting window size
bahahahaaa
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2019-05-23 22:50:46 +02:00 |
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Arisotura
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3915b8cb4e
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botch the code
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2019-05-23 22:41:21 +02:00 |
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Arisotura
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db396e992b
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welp.
progress
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2019-05-21 22:28:46 +02:00 |
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Arisotura
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c835b24f07
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modify libui GL support so that it will be compatible with GTK
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2019-05-21 14:53:22 +02:00 |
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Arisotura
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139c2d24ec
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burp
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2019-05-20 22:24:11 +02:00 |
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Arisotura
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b493c24128
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remove reference to GL version 4.3 from filenames and namespaces
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2019-05-20 00:05:37 +02:00 |
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Arisotura
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a4417b727a
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lower GL requirement of renderer itself to 3.1
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2019-05-19 23:59:43 +02:00 |
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Arisotura
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1fb3968047
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properly clean up GL resources
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2019-05-19 23:06:42 +02:00 |
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Arisotura
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6dbb645ffa
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make shadows work without relying on black magic.
clean up the code some.
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2019-05-19 22:08:30 +02:00 |
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Arisotura
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50cc38d781
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botch more code
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2019-05-19 19:47:23 +02:00 |
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Arisotura
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cd8236303e
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begin botching the code
BAHAHAHAAAA
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2019-05-19 19:37:13 +02:00 |
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Arisotura
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61c1ebe01c
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finally fix shadows, mostly
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2019-05-18 02:34:14 +02:00 |
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Arisotura
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5448969ca1
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'fix' shadows
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2019-05-18 02:16:07 +02:00 |
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Arisotura
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f5a7cb71fd
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also, do master brightness
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2019-05-18 01:42:50 +02:00 |
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Arisotura
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a752b1d7c2
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woops
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2019-05-18 01:32:31 +02:00 |
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Arisotura
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f1a970ec30
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actually finish display capture in hardware-accel mode
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2019-05-18 01:21:46 +02:00 |
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Arisotura
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de287825ee
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start work on display capture
also fix a bug in the compositing shader
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2019-05-17 22:50:41 +02:00 |
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Arisotura
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26f997172b
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fix 3D doublebuffering
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2019-05-17 19:09:41 +02:00 |
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Arisotura
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8bf4557175
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make screen shaders work with OpenGL 3.1
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2019-05-17 15:47:40 +02:00 |
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Arisotura
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63e42bf90f
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Merge pull request #403 from rafaelvcaetano/fix-firmware-fopen
Firmware backup writing now uses OpenLocalFile
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2019-05-17 14:55:44 +02:00 |
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Arisotura
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72920bb763
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fix 3D on bottom screen
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2019-05-16 22:04:27 +02:00 |
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Arisotura
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c1746f0c60
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BAHAHAHHHH
HARK HARK HARK
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2019-05-16 20:58:07 +02:00 |
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Arisotura
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c81bcccadc
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BAHAHAHAHAHAHAHAA
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2019-05-16 16:27:45 +02:00 |
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Arisotura
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f2282e9e32
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Arisotura is a fucking derp
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2019-05-16 01:46:09 +02:00 |
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Arisotura
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4b874cc440
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make GL renderer able to coexist with GL screen drawing
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2019-05-16 01:08:53 +02:00 |
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Arisotura
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f75106c61b
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don't hardcode screen sizes
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2019-05-16 00:46:50 +02:00 |
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Arisotura
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f2725791d8
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preliminary, shitty, code for drawing the main window with OpenGL
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2019-05-16 00:30:55 +02:00 |
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Arisotura
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256b8cb69c
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botch GL support.
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2019-05-15 19:49:21 +02:00 |
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Arisotura
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a89366cb5a
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begin butchering uiArea
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2019-05-15 16:43:56 +02:00 |
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Jon Pacheco
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f769d6e23f
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Ensure that 'Limit framerate' option is synced with the toggle hotkeys
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2019-05-14 17:29:49 +01:00 |
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Arisotura
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4d427c9d2d
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BAHAHAHAHAHA
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2019-05-14 17:45:16 +02:00 |
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Arisotura
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71ecb6a65b
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derping around
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2019-05-14 15:10:58 +02:00 |
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Rafael Caetano
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3a9410b5d0
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Firmware backup writing now uses OpenLocalFile
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2019-05-13 23:05:50 +01:00 |
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Arisotura
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02b4919005
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resolution switch somewhat functional
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2019-05-12 17:43:39 +02:00 |
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Arisotura
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f5ba35ca9f
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don't scale the screen gap
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2019-05-12 16:47:34 +02:00 |
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Arisotura
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0a464c504d
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de-hardcode the GL renderer.
init framebuffer to black.
fix bugs.
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2019-05-12 16:32:53 +02:00 |
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Arisotura
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a32c5c99bb
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finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be fast, but hey, it's here)
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2019-05-12 15:58:12 +02:00 |
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Arisotura
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2a0bc4e700
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make GPU2D somewhat more flexible. change LineScale to be log2.
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2019-05-12 15:45:58 +02:00 |
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Arisotura
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c88981b589
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split framebuffer.
setup doublebuffering inside GPU.cpp.
avoid copying a whole framebuffer every frame. better performance at higher res.
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2019-05-12 15:01:40 +02:00 |
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Jon Pacheco
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7d2ba09fd7
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Add fast forward hotkeys
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2019-05-12 11:41:46 +01:00 |
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Arisotura
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939a376389
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add relevant config entries
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2019-05-12 04:40:44 +02:00 |
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Arisotura
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39080be9b7
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draft video settings dialog with the envisioned features
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2019-05-11 16:12:57 +02:00 |
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Arisotura
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b730bb8902
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welp
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2019-05-11 15:36:42 +02:00 |
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Arisotura
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53b2262917
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calculate hi-res vertex positions. reduces shaking of polygons when rendering at a higher res.
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2019-05-11 15:14:59 +02:00 |
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Arisotura
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5c9df6a4e5
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attempt to take shadow support a bit further.
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2019-05-11 15:01:54 +02:00 |
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Arisotura
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858c0eecb9
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scale screen gap
also moar optimization...
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2019-05-11 01:46:38 +02:00 |
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Arisotura
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44e1593e1f
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some optimization to the 2D pipeline
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2019-05-10 22:22:17 +02:00 |
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Arisotura
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7a2504a3a4
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fix derpy bug
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2019-05-10 18:22:34 +02:00 |
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