Commit Graph

2368 Commits

Author SHA1 Message Date
Arisotura
d50f01b774 port input subsystem 2024-05-23 18:50:29 +02:00
Arisotura
daf981e7c2 port audio settings to new config system 2024-05-23 02:23:24 +02:00
Arisotura
d634c450bb MERGEZORZ II 2024-05-20 01:07:35 +02:00
Arisotura
d75c46c9f3 Merge remote-tracking branch 'origin/master' into doublemelon
# Conflicts:
#	src/frontend/qt_sdl/Config.cpp
#	src/frontend/qt_sdl/EmuThread.cpp
#	src/frontend/qt_sdl/EmuThread.h
#	src/frontend/qt_sdl/Screen.cpp
#	src/frontend/qt_sdl/main.cpp
2024-05-20 00:50:25 +02:00
Arisotura
8bd50bb8b3 MERGEZORZ 2024-05-20 00:46:59 +02:00
Arisotura
c3226f435c make it actually work, somewhat
still a lot more crap to fix
2024-05-20 00:19:22 +02:00
Arisotura
e50463e983 finally, it builds
(don't get your hopes up. it crashes)
2024-05-20 00:04:05 +02:00
Arisotura
3d47fa08b8 migrate AudioInOut inside EmuInstance 2024-05-19 23:58:14 +02:00
Arisotura
21de51bb3f zarg 2024-05-19 21:34:20 +02:00
Arisotura
cde47f56c5 it keeps going 2024-05-19 01:42:44 +02:00
Arisotura
30444036a6 botch one more thing 2024-05-18 11:58:17 +02:00
Arisotura
2fc1ae780b hey look, more shit 2024-05-18 11:45:31 +02:00
Arisotura
10380320c5 more work
aaaaaaaa
2024-05-16 21:20:10 +02:00
Nadia Holmquist Pedersen
a72b79a55a that needs to be public actually 2024-05-15 19:43:34 +02:00
Nadia Holmquist Pedersen
cfc49eb286 Revert slirp dynamic/static check, and make it not use dllimport/export
when building statically
2024-05-15 19:37:14 +02:00
Nadia Holmquist Pedersen
d21bc64cb3 MinGW build portability fixes
AKA you can build melonDS for Windows on Fedora now
2024-05-15 18:57:49 +02:00
Nadia Holmquist Pedersen
a2406e3c0e
Vendored libslirp (#2045)
Add vendored libslirp into the repo with a shim to remove its dependency on glib.
2024-05-15 18:00:55 +02:00
Nadia Holmquist Pedersen
747f50de98 Refactor how CCache is set up
* Use RULE_LAUNCH_COMPILE property as you're apparently supposed to
* Detect if compiler is already ccache to prevent build failure
2024-05-15 10:55:10 +02:00
Arisotura
d10b5f8b8a more work
feuhqdskfqejlmdsjjjvwdccccccccccccccccccccccccccccccccccc
2024-05-15 01:00:41 +02:00
Nadia Holmquist Pedersen
5ab8161a21 Prevent turning on compute renderer on macOS 2024-05-14 11:39:06 +02:00
RSDuck
442661747e add assert to make sure all shaders were compiled 2024-05-14 04:09:20 +02:00
RSDuck
5df83c97c7 bump up compute shader renderer tile amount factor to 16
also why did I think DS could render 4096 polygons? Use that extra bit for larger work offset
2024-05-13 19:15:48 +02:00
RSDuck
347f4a79fd Fix division by zero 2024-05-13 17:23:05 +02:00
RSDuck
043244a56d
Compute shader renderer (#2041)
* nothing works yet

* don't double buffer 3D framebuffers for the GL Renderer
looks like leftovers from when 3D+2D composition was done in the frontend

* oops

* it works!

* implement display capture for compute renderer
it's actually just all stolen from the regular OpenGL renderer

* fix bad indirect call

* handle cleanup properly

* add hires rendering to the compute shader renderer

* fix UB
also misc changes to use more unsigned multiplication
also fix framebuffer resize

* correct edge filling behaviour when AA is disabled

* fix full color textures

* fix edge marking (polygon id is 6-bit not 5)
also make the code a bit nicer

* take all edge cases into account for XMin/XMax calculation

* use hires coordinate again

* stop using fixed size buffers based on scale factor in shaders
this makes shader compile times tolerable on Wintel
- beginning of the shader cache
- increase size of tile idx in workdesc to 20 bits

* apparently & is not defined on bvec4
why does this even compile on Intel and Nvidia?

* put the texture cache into it's own file

* add compute shader renderer properly to the GUI
also add option to toggle using high resolution vertex coordinates

* unbind sampler object in compute shader renderer

* fix GetRangedBitMask for 64 bit aligned 64 bits
pretty embarassing

* convert NonStupidBitfield.h back to LF only new lines

* actually adapt to latest changes

* fix stupid merge

* actually make compute shader renderer work with newest changes

* show progress on shader compilation

* remove merge leftover
2024-05-13 17:17:39 +02:00
Arisotura
7e705b6b41 almost looks like something? 2024-05-12 01:24:03 +02:00
Arisotura
3f6af2ce3b backport Nadia's zstd fix 2024-05-12 00:00:51 +02:00
Arisotura
199c2df8bb some more work, nearly done porting ROMManager shit over 2024-05-11 23:59:08 +02:00
Nadia Holmquist Pedersen
c85a2103bb Allow adding a suffix to the displayed melonDS version 2024-05-11 22:40:45 +02:00
Arisotura
b96f1bd734 add more shit to EmuInstance 2024-05-11 10:18:05 +02:00
Arisotura
faa6cfec48 WIP. lay base for EmuInstance. 2024-05-10 12:48:32 +02:00
Nadia Holmquist Pedersen
10798c3464 fix README build badges finally 2024-05-05 08:40:37 +02:00
Nadia Holmquist Pedersen
ee2c6cc7c2 actually add the cmake script too 2024-05-05 08:14:00 +02:00
Nadia Holmquist Pedersen
474bf6e784 Set default optimization flags less intrusively 2024-05-05 08:10:21 +02:00
Nadia Holmquist Pedersen
35cea5e1d7 Fix zstd ROM loading issues
* fix use-after-free of inContent
* don't try to free the DStream twice
2024-05-04 18:16:24 +02:00
Jakly
6112aa120a
Pu region sizing/bounds fix (#2024)
* fix the pu region's end point overflowing

According to gericom it cannot overflow at all

* set a minimum and a better maximum for the pu region size

* fix pu logging

* PU regions with a size of 31 always take up the entire address space

also tweak some logging a little more

* start is actually force aligned by size, oops

* small tweaks

* hopefully more clear code

* math is for nerds
2024-05-02 17:44:59 +02:00
Arisotura
f93937e88b as a test, convert EmuSettingsDialog to the new config shito 2024-04-18 16:52:18 +02:00
Nadia Holmquist Pedersen
ba8d547dfa Windows: Work around CMake not finding libarchive's include directory because MSYS2 CMake doesn't like UNIX paths. 2024-04-18 12:25:41 +02:00
RealAstolfo
84474105e2
ssize_t is not defined in stddef.h (#1999)
i had to add sys/types.h and patch my gentoo ebuilds for a successful compilation.
2024-04-18 13:40:38 +02:00
Arisotura
92d1614b45 add array stuff 2024-04-17 23:02:08 +02:00
Arisotura
9283d1ae36 lay some groundwork for the new config system 2024-04-17 18:09:32 +02:00
Rayyan Ansari
5a852cb00d
ROMManager: optimise ROMIcon function
Precompute all 16 5-bit RGB palette colours into 8-bit RGBA to avoid
repeated and superfluous calculation within the nested loop at the
point of index lookup.

A speedup was observed, from ~7ms, to a consistent 1ms
(i.e. now practically instantaneous) through timing with
std::chrono::high_resolution_clock.

Also improve comprehensibility, by using meaningful names, where
appropriate, for loop counter variables.
2024-04-16 23:39:22 +01:00
Arisotura
b0c32d77bd some work on converting melonDS.ini to toml 2024-04-15 00:26:09 +02:00
Arisotura
c6427d2501 switch to toml11 2024-04-14 20:25:11 +02:00
Arisotura
95adc87f6d wifi: try ignoring MP frames if not engaging in MP comm 2024-04-13 12:17:16 +02:00
Arisotura
8feeee6103 Input: only check joystick input if a joystick actually exists 2024-04-12 20:02:16 +02:00
Arisotura
d99c571f94 FATStorage: make sure to always properly unmount the volume (fixes evil bug) 2024-04-12 19:43:02 +02:00
Arisotura
111dc7a563 wifi improvements:
* implement channels
* rework power-down support, fixing bugs
* fix bug when W_BeaconInterval is zero
* fix potential missing IRQs when writing to W_IE
2024-04-12 17:28:51 +02:00
Arisotura
0b87dd5fa6 fix touchscreen bug on Wayland 2024-04-09 12:54:31 +02:00
Arisotura
968bd26d85 fix generation of instance-unique MAC address when using an external firmware 2024-04-09 11:38:38 +02:00
Arisotura
adb5760604 push temp. shito 2024-04-05 23:00:19 +02:00