80b88dbd05
allow allocating caller saved registers
...
currently system-v only
2020-06-16 12:01:09 +02:00
052ff73672
rewrite JIT memory emulation
2020-06-16 12:01:08 +02:00
b902cd1b8e
fix regression from last commit
...
also a small mistake with msr
2020-06-16 11:59:10 +02:00
5a3607bc68
don't use param registers for ReadBanked/WriteBanked
...
should fix linux build
2020-06-16 11:59:09 +02:00
6d217e1010
fix build with JIT disabled and set default JIT maxblock size to 32
2020-06-16 11:59:09 +02:00
dc86bac83d
hopefully fix stack handling for linux
2020-06-16 11:59:08 +02:00
c2dd6a186d
implement msr and mrs for the x64 JIT
2020-06-16 11:59:07 +02:00
1c98cefcee
compile UMULLs and some fixes
2020-06-16 11:59:06 +02:00
1c07932b40
implement block linking + some refactoring
...
currently only supported for x64
2020-06-16 11:59:06 +02:00
1ad90cb334
include more information in DataRegion
2020-06-16 11:58:46 +02:00
3ab9e4a4c9
arm64 fix itcm invalidation and ldm^/stm^
2020-06-16 11:57:58 +02:00
3098c6a9a0
preparations for block linking
2020-06-16 11:57:57 +02:00
5ab56cef5f
this mistake was phenomally stupid
2020-06-16 11:57:57 +02:00
225f90cced
the time of good commit names is long gone
2020-06-16 11:57:56 +02:00
c8b7a34383
git played a prank on me haha very funny
2020-06-16 11:57:55 +02:00
262dc7ad00
this it should work
2020-06-16 11:57:55 +02:00
d2acceb367
fixup for aarch64 JIT
2020-06-16 11:57:54 +02:00
2725429727
fix LDM usermode for aarch64 as well
2020-06-16 11:57:53 +02:00
3173e6e25d
re add error for unsupported JIT platforms
2020-06-16 11:57:52 +02:00
0d83e98e04
apply fixes for aarch64 linux by @nadiaholmquist
2020-06-16 11:57:52 +02:00
99b34efe2d
move ARM64 JIT backend here
2020-06-16 11:57:51 +02:00
baed0ac0d5
remove debug leftovers
2020-06-16 11:57:50 +02:00
ec965c6014
improve nop handling and proper behaviour for LDM^
...
fixes dslinux
2020-06-16 11:57:49 +02:00
000c03c9d6
disable literal optimations in DTCM
2020-06-16 11:57:48 +02:00
1cfbbcbb2a
make savestates 100% compatible again
2020-06-16 11:57:48 +02:00
3e7483636f
make literal optimisation more reliable
...
fixes spanish Pokemon HeartGold
2020-06-16 11:57:47 +02:00
d1d96d2236
fix config key for jit literal optimisations
2020-06-16 11:57:46 +02:00
441869a105
integrate changes from ARM64 backend and more
...
- better handle LDM/STM in reg alloc
- unify Halted and IRQ in anticipation for branch inlining
- literal optimisations can be disabled in gui
- jit blocks follow simple returns
- fix idle loop detection
- break jit blocks on IRQ (fixes saving in Pokemon White)
2020-06-16 11:57:45 +02:00
9cf7780e46
decrease jit block cache address granularity
...
fixes Dragon Quest IX
move code with side effects out of assert, fixes release build
(thanks to m4wx for this one)
also remove some leftovers of jit pipelining
2020-06-16 11:56:45 +02:00
52dd0ee75a
remove leftover debug code
2020-06-16 11:56:37 +02:00
40b88ab05a
new block cache and much more...
...
- more reliable code invalidation detection
- blocks aren't stopped at any branch, but are being followed
if possible to get larger blocks
- idle loop recognition
- optimised literal loads, load/store cycle counting
and loads/stores from constant addresses
2020-06-16 11:56:36 +02:00
0e26aa4ede
load register only if needed
...
- do thumb bl long merge in the first step
- preparations for better branch jitting
2020-06-16 11:56:02 +02:00
85680d6fe5
more fixes for flag optimisation
...
+ small cycle counting optimisation
2020-06-16 11:56:01 +02:00
d57ee718ba
remove debug printing
2020-06-16 11:56:00 +02:00
d208f5909c
fixes for flag optimisation
2020-06-16 11:55:53 +02:00
f378458c10
optimise away unneeded flag sets
...
- especially useful for thumb code and larger max block sizes
- can still be improved upon
2020-06-16 11:55:44 +02:00
316378092a
abandon pipelining on jit
...
fixes Golden Sun Dawn
this makes the cpu state incompatible between interpreter and JIT. That's why switching cpu mode requires a restart(not requiring is stupid anyway) and the pipeline is manually filled when making a save state.
2020-06-16 11:55:24 +02:00
26ecf6bb3c
fix register alloc for half word loads
...
fixes Mega Man Star Force 2 with cheat applied
it probably used a pc relative load which were interpreted as branches
2020-06-16 11:54:51 +02:00
86b96ca47a
remove unneeded dolphin code, C++11 static_assert
2020-06-16 11:54:50 +02:00
727be0fd92
add the JIT shito to the Codeblocks project
2020-06-16 11:54:50 +02:00
851930f5e0
jit: fix RSC
2020-06-16 11:54:49 +02:00
0d786573ab
remove debug printf
2020-06-16 11:54:48 +02:00
00cd9af033
fix uninitialised memory mapping
2020-06-16 11:54:47 +02:00
d74b15eecc
jit: fix thumb hi reg alu and mcr halt
...
+ mcr/mrc aren't always, msr_imm is never unk on ARM7
2020-06-16 11:54:06 +02:00
4deecc7d65
jit: decrease blockcache AddrMapping size for ARM9
2020-06-16 11:54:05 +02:00
03b321f540
jit: fix misc static branch things
2020-06-16 11:54:05 +02:00
3167ddcde1
jit: LDM/STM keep proper stack alignment
2020-06-16 11:54:04 +02:00
dd04cef47e
jit: fix BLX_reg with rn=lr
2020-06-16 11:54:03 +02:00
86f2be7260
jit: add compile option
2020-06-16 11:54:03 +02:00
fc82ca1a97
jit: remove unnessary files from dolphin
2020-06-16 11:53:22 +02:00