Commit Graph

213 Commits

Author SHA1 Message Date
81f38c14be integrate changes from ARM64 backend and more
- better handle LDM/STM in reg alloc
- unify Halted and IRQ in anticipation for branch inlining
- literal optimisations can be disabled in gui
- jit blocks follow simple returns
- fix idle loop detection
- break jit blocks on IRQ (fixes saving in Pokemon White)
2020-04-26 13:05:05 +02:00
aa23f21b8d decrease jit block cache address granularity
fixes Dragon Quest IX
move code with side effects out of assert, fixes release build
(thanks to m4wx for this one)
also remove some leftovers of jit pipelining
2020-04-26 13:05:05 +02:00
5202c505ab remove debug printing 2020-04-26 13:05:01 +02:00
5ea91b8a03 optimise away unneeded flag sets
- especially useful for thumb code and larger max block sizes
- can still be improved upon
2020-04-26 13:05:00 +02:00
3001d9492c abandon pipelining on jit
fixes Golden Sun Dawn
this makes the cpu state incompatible between interpreter and JIT. That's why switching cpu mode requires a restart(not requiring is stupid anyway) and the pipeline is manually filled when making a save state.
2020-04-26 13:04:59 +02:00
411fb57c07 jit: add compile option 2020-04-26 13:03:06 +02:00
9d76d63af5 jit: make everything configurable 2020-04-26 13:03:03 +02:00
ab911571e0 Update main.cpp 2020-02-26 03:56:03 +01:00
83f8e11bc1 update copyright years 2020-02-14 20:18:08 +01:00
2c51a49527 Merge pull request #546 from nadiaholmquist/feature/unix-xdg
Make melonDS properly installable systemwide on UNIX systems
2020-01-28 21:37:36 +01:00
12732aa51b Merge pull request #550 from rzumer/slot2
Support GBA game cartridges for DS connectivity
2020-01-28 21:32:29 +01:00
3984491cce * prevent potential race condition while changing window title
* cap framerate at 1000FPS

fixes #547
2019-12-30 13:29:19 +01:00
22d11209b0 Split GBA Reset and Eject logic into two sets
This allows solving some crashes and provides more
flexibility in how GBA cartridges change state between
soft and hard resets. Since save states including GBA
data do not carry over the original save file path,
and the GBA cartridge is being reset along with the other
parts of the system, this is needed to avoid losing
the GBA state on reset following a state load, while
preserving the behavior where cartridges are ejected
when calling Stop().
2019-12-22 16:01:13 -05:00
be19e0e8d4 Make solar sensor hotkeys configurable 2019-12-18 23:35:18 -05:00
f8e43ac486 Display solar sensor level changes on OSD 2019-12-10 19:24:30 -05:00
f257b007a2 Properly pass through GBA GPIO writes 2019-12-10 19:10:14 -05:00
ca9f183d24 Hook up solar sensor control to the UI
It uses hardcoded keypad left and right arrows.
2019-12-10 17:54:35 -05:00
4e8b0c8ce4 Eject GBA cartridges on stop from the UI 2019-12-09 06:09:30 -05:00
91bf62a1d4 Keep GBA carts loaded when booting to firmware 2019-12-08 15:55:06 -05:00
1da9b3806c Hook up the GBA slot to the UI
A GBA cartridge may be loaded in the same
way as a DS cartridge. If the extension of
the selected file is "gba", it will be treated
as a GBA file. The system boot logic is still
centered around the DS cartridge, so loading
a GBA file will not start or reset it.
2019-12-08 15:31:20 -05:00
23bca8c17a Tell the user where to place romlist.bin if it can't be found for UNIX non-portable builds. 2019-12-05 00:40:59 +01:00
7af658f089 Add a UNIX_PORTABLE build option, turning it off makes a build of melonDS suitable for systemwide installation. 2019-12-04 22:46:33 +01:00
3f7bc1a6c1 add warning against hacked firmware dumps 2019-11-08 21:55:13 +01:00
9d376335b7 HARK HARK HARK HARK 2019-09-13 22:43:02 +02:00
02a6fe182c see, Arisotura, was it that hard? 2019-09-04 16:29:40 +02:00
1b40149b0a blarg
here, have code
2019-09-04 15:41:42 +02:00
27498ced4a Merge pull request #505 from Zettymaster/master
Add warning message if romlist.bin is not found
2019-09-01 20:25:06 +02:00
abb06269a1 add VSync toggle 2019-09-01 20:20:22 +02:00
455b0e5689 more fixes to audio output
maybe by 2034 we'll finally get that shit going
2019-09-01 15:41:46 +02:00
fbad8b0f43 * new FPS limiter
* new audio output/sync method

about fucking time
2019-08-29 15:55:18 +02:00
6a50bcfaf7 add warning message if romlist.bin is not found 2019-08-15 23:59:05 +02:00
ff27036b35 start botching the FPS limiter
results in shitty audio because it's overflowing the buffer
2019-07-12 22:04:55 +02:00
592e493a7a input: don't check modifiers for regular input 2019-07-09 18:39:50 +02:00
204b5d8700 HARK HARK HARK 2019-06-25 19:29:21 +02:00
4d775dcf85 fix OpenGL deinit when closing emu 2019-06-25 17:37:32 +02:00
e2dc98d144 fix bug when mapping a joystick axis control but no button 2019-06-20 16:31:28 +02:00
f59094e033 OpenGL: disable vsync, atleast under Windows 2019-06-20 16:00:12 +02:00
4553da720c add setting for showing/hiding OSD 2019-06-12 03:32:25 +02:00
4abf0473c2 add pause/reset hotkeys 2019-06-12 01:12:49 +02:00
1cb8f3c8b2 rework input/hotkey code to suck less, implement the new features 2019-06-12 00:59:51 +02:00
82f4f4fdcb fix bugs, make it more responsive 2019-06-11 23:48:49 +02:00
bfc12a038e add ability to map joystick axes, too
and add support for multiple hats
2019-06-11 23:41:48 +02:00
b9183b8818 begin work on multiple joystick support 2019-06-11 18:55:04 +02:00
543a40c7cb add some OSD messages. prepare shit. 2019-06-11 04:04:49 +02:00
fd28391160 fix ass-stupid bug in CP15 PU region setup 2019-06-10 15:29:40 +02:00
9ab331c6dd fix more stupid shit. askzjkdsf 2019-06-09 20:44:35 +02:00
8fc30d69c5 fix last bugs when changing video settings with no game loaded 2019-06-08 13:06:36 +02:00
97f4b5f70b Merge branch 'master' into fast-forward-hotkey 2019-06-04 15:53:08 +02:00
e3dc4e122a use OSD for some actual purposes 2019-06-03 17:01:53 +02:00
2b3ca2089f take the OSD shito somewhere 2019-06-03 16:45:55 +02:00