Commit Graph

213 Commits

Author SHA1 Message Date
4a4415fc2e more work on OSD 2019-06-03 15:00:49 +02:00
5487a4e71c fix bugs when changing 3D renderer with no game loaded 2019-06-02 15:22:37 +02:00
3aa971403b lay base for OSD 2019-06-02 14:33:20 +02:00
06e08b053f do binding of VS inputs and FS outputs before linking shader programs, as per OpenGL standard.
should fix the rendering issues with strict drivers (AMD, Intel).
2019-05-31 02:26:13 +02:00
65ccf2a717 blarg 2019-05-31 19:29:48 +02:00
1a3314f0bd GL: don't draw the screens when nothing is running 2019-05-31 12:25:16 +02:00
464b116916 fix the whole mutex shito
fixes potential crash when resizing window
2019-05-31 04:15:37 +02:00
d8d7ba9251 fix potential crash when switching video output methods 2019-05-31 03:18:09 +02:00
c49dec1acd try to fix fog consecutively to the Intel fix. still not perfect for whatever reason
also clean up more code
2019-05-31 03:00:53 +02:00
27d451d07a clean up code, attempt at shit 2019-05-31 01:46:47 +02:00
ce9d728fb6 fix cleanup of libui objects when closing melonDS
fixes to Cmake shito
attempt shit
2019-05-30 17:29:41 +02:00
891ab9fd3c Linux: start getting somewhere with the whole OpenGL shito 2019-05-28 19:48:59 +02:00
eb6fe823f8 close any opened dialogs when closing the main window 2019-05-25 20:58:32 +02:00
94f5ecb647 Merge branch 'blackmagic'
BAHAHAHHAHAHAHAAHAHAHAHHH

HARK HARK HARK HARK HA-*~
2019-05-25 20:42:27 +02:00
9ed1dda9ca fix possible crash 2019-05-25 19:52:56 +02:00
956c2c5d86 finalize the GL/software switch 2019-05-25 19:47:19 +02:00
70a3243714 simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels individually for filtering. 2019-05-25 19:36:47 +02:00
8a63c76f4f of course
I'm a complete and absolute fucking idiot
2019-05-24 02:41:24 +02:00
9e2f47f4a0 fix more bugs 2019-05-24 02:35:25 +02:00
0bb3321262 getting somewhere?? 2019-05-24 02:29:16 +02:00
667dee6754 more code botching
it's less shitty tho

but still has bugs
2019-05-24 02:04:41 +02:00
e5236f0cde add API for getting/setting window size
bahahahaaa
2019-05-23 22:50:46 +02:00
3915b8cb4e botch the code 2019-05-23 22:41:21 +02:00
db396e992b welp.
progress
2019-05-21 22:28:46 +02:00
c835b24f07 modify libui GL support so that it will be compatible with GTK 2019-05-21 14:53:22 +02:00
139c2d24ec burp 2019-05-20 22:24:11 +02:00
f5a7cb71fd also, do master brightness 2019-05-18 01:42:50 +02:00
8bf4557175 make screen shaders work with OpenGL 3.1 2019-05-17 15:47:40 +02:00
c1746f0c60 BAHAHAHHHH
HARK HARK HARK
2019-05-16 20:58:07 +02:00
c81bcccadc BAHAHAHAHAHAHAHAA 2019-05-16 16:27:45 +02:00
f2282e9e32 Arisotura is a fucking derp 2019-05-16 01:46:09 +02:00
4b874cc440 make GL renderer able to coexist with GL screen drawing 2019-05-16 01:08:53 +02:00
f75106c61b don't hardcode screen sizes 2019-05-16 00:46:50 +02:00
f2725791d8 preliminary, shitty, code for drawing the main window with OpenGL 2019-05-16 00:30:55 +02:00
a89366cb5a begin butchering uiArea 2019-05-15 16:43:56 +02:00
f769d6e23f Ensure that 'Limit framerate' option is synced with the toggle hotkeys 2019-05-14 17:29:49 +01:00
02b4919005 resolution switch somewhat functional 2019-05-12 17:43:39 +02:00
f5ba35ca9f don't scale the screen gap 2019-05-12 16:47:34 +02:00
0a464c504d de-hardcode the GL renderer.
init framebuffer to black.
fix bugs.
2019-05-12 16:32:53 +02:00
2a0bc4e700 make GPU2D somewhat more flexible. change LineScale to be log2. 2019-05-12 15:45:58 +02:00
c88981b589 split framebuffer.
setup doublebuffering inside GPU.cpp.
avoid copying a whole framebuffer every frame. better performance at higher res.
2019-05-12 15:01:40 +02:00
7d2ba09fd7 Add fast forward hotkeys 2019-05-12 11:41:46 +01:00
b730bb8902 welp 2019-05-11 15:36:42 +02:00
858c0eecb9 scale screen gap
also moar optimization...
2019-05-11 01:46:38 +02:00
b74587a482 * optional path for chunked rendering (might be faster, but not always)
* fix bugs
2019-05-10 16:30:20 +02:00
83331bc7e5 lay base for hi-res rendering
IT'S A PILE OF HACKS
2019-05-03 19:28:15 +02:00
85b3bdebd1 avoid potential division by zero in framerate counting when running uberfast. likely fixes #394 2019-04-27 20:53:58 +02:00
1f13d9ce80 * move GL init to main thread
* fix potential bug causing the screen bitmap to be created twice
2019-04-01 04:50:48 +02:00
f8751bd1fb first attempt at things
(also fix softrenderer reset)
2019-04-01 02:51:31 +02:00
f08b87b41f * move melon_fopen_local() to Platform.cpp
* make it require that the file already exist (hopefully fixing config saving bug)
* finally axe melon_fopen.cpp
2019-03-27 13:34:26 +01:00