StapleButter
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2a33a5c480
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* fixes to GXFIFO IRQ. refine IRQ support a bit.
* fix potential bug when multiple DMAs are running.
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2017-03-03 00:48:26 +01:00 |
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StapleButter
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97d76addd9
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fix a bunch of GXFIFO related bugs.
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2017-02-17 18:59:11 +01:00 |
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StapleButter
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cca0a71d81
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emulate DMA timings.
keeps games from overflowing the GXFIFO... when they aren't fucking dumb.
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2017-02-17 05:33:37 +01:00 |
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StapleButter
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361ddd7595
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* fix GXFIFO decoding
* proper SwapBuffers implementation
* fix polygon clipping
* misc fixes
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2017-02-13 02:07:54 +01:00 |
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StapleButter
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2bd67aef64
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calculate vertices.
it doesn't do much, but hey, it's a start.
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2017-02-09 02:39:52 +01:00 |
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StapleButter
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49fd4ccb45
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* GXFIFO DMA (note: Mario Slam Basketball keeps overflowing the FIFO for whatever reason, probably lack of proper DMA timings)
* start implementing matrix shit
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2017-02-08 21:30:10 +01:00 |
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StapleButter
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5ccf56d21d
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* fix 'STMxx with base register included in register list' when base register is banked.
* fix cart DMA for ARM9.
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2017-02-05 16:50:20 +01:00 |
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StapleButter
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1f691f3795
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* HBlank flag and IRQ.
* VBlank and HBlank DMA.
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2017-02-03 18:47:40 +01:00 |
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StapleButter
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f4335b9292
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better save support. not hardcoded filename, support for non-tiny EEPROM and Flash, attempt at autodetecting the right memory type.
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2017-02-03 16:57:31 +01:00 |
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StapleButter
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1f5faf8291
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TSC support, touchscreen input. not perfect but for now this will do.
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2017-02-01 00:24:36 +01:00 |
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StapleButter
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296212ac49
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* support for cart secure area
* fix bug in THUMB LDMIA
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2017-01-23 02:26:05 +01:00 |
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StapleButter
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ac8936539e
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some attempt at cart support
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2017-01-22 20:34:59 +01:00 |
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StapleButter
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7dba0121cb
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fix bug with ALU operations and shift operands, where the shift operation could obliterate the carry flag
also, misc shit
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2017-01-20 15:13:44 +01:00 |
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StapleButter
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3e5e8f60c4
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* some basic BG display code
* basic, frozen-in-time RTC
* power management device
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2017-01-20 01:18:30 +01:00 |
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StapleButter
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d7c1d2a2cd
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* start GPU shit: draw BG0 16-color.
* fix a few DMA bugs.
* fix a bug where some code could still run right after a halt instruction.
* fix VRAM mapping, too. I'm an idiot.
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2017-01-18 17:57:12 +01:00 |
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StapleButter
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d30e6956fa
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skeleton for 2D GPU
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2017-01-18 04:03:19 +01:00 |
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StapleButter
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9808b73c6f
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DMA support!
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2017-01-18 01:33:06 +01:00 |
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