StapleButter
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2a33a5c480
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* fixes to GXFIFO IRQ. refine IRQ support a bit.
* fix potential bug when multiple DMAs are running.
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2017-03-03 00:48:26 +01:00 |
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StapleButter
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8c2572e354
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correct VRAM emulation.
there is room for optimizations esp. in the GPU drawing routines.
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2017-02-27 21:26:11 +01:00 |
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StapleButter
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ef7fbf8b03
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18-bit graphics pipeline
(final buffer is 32-bit)
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2017-02-14 21:55:51 +01:00 |
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StapleButter
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c95f7578bb
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store vertices and polygons. strips not handled yet.
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2017-02-10 15:24:46 +01:00 |
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StapleButter
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0562410de2
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* lay base for 3D engine
* add failure reporting to Init functions, and DeInit functions
* GPU-related notes
* readme update
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2017-02-07 22:23:46 +01:00 |
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StapleButter
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410c18fac4
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blarg
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2017-02-03 21:11:23 +01:00 |
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StapleButter
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1f691f3795
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* HBlank flag and IRQ.
* VBlank and HBlank DMA.
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2017-02-03 18:47:40 +01:00 |
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StapleButter
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6486d0e10d
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BG extended palettes!
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2017-02-02 00:09:40 +01:00 |
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StapleButter
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c19056a564
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implement screen swap.
silence some logging for 3D GPU writes.
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2017-02-01 21:57:25 +01:00 |
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StapleButter
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03c1a9cbc8
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more anti-crash.
don't unmap VRAM in cases of overlaps. fixes NSMB minigames, for now.
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2017-02-01 17:05:12 +01:00 |
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StapleButter
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594286ee5d
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* scheduler revamp, simpler design
* fix dumb bug of the year: ARM LDR opcodes would accidentally read twice, which fucked with things like the IPC FIFO.
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2017-01-31 03:54:51 +01:00 |
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StapleButter
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6f3b0498db
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start refactoring shit: more accurate timing and way of counting cycles.
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2017-01-30 18:36:11 +01:00 |
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StapleButter
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d7c1d2a2cd
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* start GPU shit: draw BG0 16-color.
* fix a few DMA bugs.
* fix a bug where some code could still run right after a halt instruction.
* fix VRAM mapping, too. I'm an idiot.
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2017-01-18 17:57:12 +01:00 |
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StapleButter
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d30e6956fa
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skeleton for 2D GPU
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2017-01-18 04:03:19 +01:00 |
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