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https://github.com/melonDS-emu/melonDS.git
synced 2024-11-14 13:27:41 -07:00
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16 Commits
204dc039ba
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a2b30c972a
Author | SHA1 | Date | |
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a2b30c972a | ||
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19e8774ad0 | ||
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60b28d846f | ||
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fd650cf133 | ||
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3f42215602 | ||
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8f450faa56 | ||
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c5b9c3d36d | ||
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9ee9389ee1 | ||
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ee91d7f8f3 | ||
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b6fa43b0cf | ||
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672e6d03fa | ||
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668e5580e0 | ||
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2c457de681 | ||
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f4bae5a5d5 |
@ -127,6 +127,8 @@ if (ENABLE_JIT)
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|||||||
endif()
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endif()
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||||||
endif()
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endif()
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||||||
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target_include_directories(core INTERFACE "${CMAKE_CURRENT_SOURCE_DIR}")
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set(MELONDS_VERSION_SUFFIX "$ENV{MELONDS_VERSION_SUFFIX}" CACHE STRING "Suffix to add to displayed melonDS version")
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set(MELONDS_VERSION_SUFFIX "$ENV{MELONDS_VERSION_SUFFIX}" CACHE STRING "Suffix to add to displayed melonDS version")
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option(MELONDS_EMBED_BUILD_INFO "Embed detailed build info into the binary" OFF)
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option(MELONDS_EMBED_BUILD_INFO "Embed detailed build info into the binary" OFF)
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||||||
set(MELONDS_GIT_BRANCH "$ENV{MELONDS_GIT_BRANCH}" CACHE STRING "The Git branch used for this build")
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set(MELONDS_GIT_BRANCH "$ENV{MELONDS_GIT_BRANCH}" CACHE STRING "The Git branch used for this build")
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@ -178,13 +180,14 @@ endif()
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|
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||||||
if (WIN32)
|
if (WIN32)
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||||||
target_link_libraries(core PRIVATE ole32 comctl32 wsock32 ws2_32)
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target_link_libraries(core PRIVATE ole32 comctl32 wsock32 ws2_32)
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|
target_compile_definitions(core PUBLIC WIN32_LEAN_AND_MEAN NOMINMAX)
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elseif(NOT APPLE AND NOT HAIKU)
|
elseif(NOT APPLE AND NOT HAIKU)
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check_library_exists(rt shm_open "" NEED_LIBRT)
|
check_library_exists(rt shm_open "" NEED_LIBRT)
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||||||
if (NEED_LIBRT)
|
if (NEED_LIBRT)
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target_link_libraries(core PRIVATE rt)
|
target_link_libraries(core PRIVATE rt)
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||||||
endif()
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endif()
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elseif(HAIKU)
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elseif(HAIKU)
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target_link_libraries(core PRIVATE network)
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target_link_libraries(core PRIVATE network)
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||||||
endif()
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endif()
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||||||
|
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if (ENABLE_JIT_PROFILING)
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if (ENABLE_JIT_PROFILING)
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|
@ -622,7 +622,7 @@ void SoftRenderer::SetupPolygonLeftEdge(SoftRenderer::RendererPolygon* rp, s32 y
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rp->XL = rp->SlopeL.Setup(polygon->Vertices[rp->CurVL]->FinalPosition[0], polygon->Vertices[rp->NextVL]->FinalPosition[0],
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rp->XL = rp->SlopeL.Setup(polygon->Vertices[rp->CurVL]->FinalPosition[0], polygon->Vertices[rp->NextVL]->FinalPosition[0],
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polygon->Vertices[rp->CurVL]->FinalPosition[1], polygon->Vertices[rp->NextVL]->FinalPosition[1],
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polygon->Vertices[rp->CurVL]->FinalPosition[1], polygon->Vertices[rp->NextVL]->FinalPosition[1],
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polygon->FinalW[rp->CurVL], polygon->FinalW[rp->NextVL], y);
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polygon->FinalW[rp->CurVL], polygon->FinalW[rp->NextVL], y, polygon->WBuffer);
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}
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}
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||||||
|
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void SoftRenderer::SetupPolygonRightEdge(SoftRenderer::RendererPolygon* rp, s32 y) const
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void SoftRenderer::SetupPolygonRightEdge(SoftRenderer::RendererPolygon* rp, s32 y) const
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@ -649,7 +649,7 @@ void SoftRenderer::SetupPolygonRightEdge(SoftRenderer::RendererPolygon* rp, s32
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|||||||
|
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||||||
rp->XR = rp->SlopeR.Setup(polygon->Vertices[rp->CurVR]->FinalPosition[0], polygon->Vertices[rp->NextVR]->FinalPosition[0],
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rp->XR = rp->SlopeR.Setup(polygon->Vertices[rp->CurVR]->FinalPosition[0], polygon->Vertices[rp->NextVR]->FinalPosition[0],
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||||||
polygon->Vertices[rp->CurVR]->FinalPosition[1], polygon->Vertices[rp->NextVR]->FinalPosition[1],
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polygon->Vertices[rp->CurVR]->FinalPosition[1], polygon->Vertices[rp->NextVR]->FinalPosition[1],
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||||||
polygon->FinalW[rp->CurVR], polygon->FinalW[rp->NextVR], y);
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polygon->FinalW[rp->CurVR], polygon->FinalW[rp->NextVR], y, polygon->WBuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SoftRenderer::SetupPolygon(SoftRenderer::RendererPolygon* rp, Polygon* polygon) const
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void SoftRenderer::SetupPolygon(SoftRenderer::RendererPolygon* rp, Polygon* polygon) const
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@ -755,8 +755,8 @@ void SoftRenderer::RenderShadowMaskScanline(const GPU3D& gpu3d, RendererPolygon*
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s32 wl = rp->SlopeL.Interp.Interpolate(polygon->FinalW[rp->CurVL], polygon->FinalW[rp->NextVL]);
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s32 wl = rp->SlopeL.Interp.Interpolate(polygon->FinalW[rp->CurVL], polygon->FinalW[rp->NextVL]);
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||||||
s32 wr = rp->SlopeR.Interp.Interpolate(polygon->FinalW[rp->CurVR], polygon->FinalW[rp->NextVR]);
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s32 wr = rp->SlopeR.Interp.Interpolate(polygon->FinalW[rp->CurVR], polygon->FinalW[rp->NextVR]);
|
||||||
|
|
||||||
s32 zl = rp->SlopeL.Interp.InterpolateZ(polygon->FinalZ[rp->CurVL], polygon->FinalZ[rp->NextVL], polygon->WBuffer);
|
s32 zl = rp->SlopeL.Interp.InterpolateZ(polygon->FinalZ[rp->CurVL], polygon->FinalZ[rp->NextVL]);
|
||||||
s32 zr = rp->SlopeR.Interp.InterpolateZ(polygon->FinalZ[rp->CurVR], polygon->FinalZ[rp->NextVR], polygon->WBuffer);
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s32 zr = rp->SlopeR.Interp.InterpolateZ(polygon->FinalZ[rp->CurVR], polygon->FinalZ[rp->NextVR]);
|
||||||
|
|
||||||
// right vertical edges are pushed 1px to the left as long as either:
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// right vertical edges are pushed 1px to the left as long as either:
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||||||
// the left edge slope is not 0, or the span is not 0 pixels wide, and it is not at the leftmost pixel of the screen
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// the left edge slope is not 0, or the span is not 0 pixels wide, and it is not at the leftmost pixel of the screen
|
||||||
@ -841,7 +841,7 @@ void SoftRenderer::RenderShadowMaskScanline(const GPU3D& gpu3d, RendererPolygon*
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|||||||
int edge;
|
int edge;
|
||||||
|
|
||||||
s32 x = xstart;
|
s32 x = xstart;
|
||||||
Interpolator<0> interpX(xstart, xend+1, wl, wr);
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Interpolator<0> interpX(xstart, xend+1, wl, wr, polygon->WBuffer, zl, zr);
|
||||||
|
|
||||||
if (x < 0) x = 0;
|
if (x < 0) x = 0;
|
||||||
s32 xlimit;
|
s32 xlimit;
|
||||||
@ -863,7 +863,7 @@ void SoftRenderer::RenderShadowMaskScanline(const GPU3D& gpu3d, RendererPolygon*
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|||||||
|
|
||||||
interpX.SetX(x);
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interpX.SetX(x);
|
||||||
|
|
||||||
s32 z = interpX.InterpolateZ(zl, zr, polygon->WBuffer);
|
s32 z = interpX.InterpolateZ(zl, zr);
|
||||||
u32 dstattr = AttrBuffer[pixeladdr];
|
u32 dstattr = AttrBuffer[pixeladdr];
|
||||||
|
|
||||||
if (!fnDepthTest(DepthBuffer[pixeladdr], z, dstattr))
|
if (!fnDepthTest(DepthBuffer[pixeladdr], z, dstattr))
|
||||||
@ -889,7 +889,7 @@ void SoftRenderer::RenderShadowMaskScanline(const GPU3D& gpu3d, RendererPolygon*
|
|||||||
|
|
||||||
interpX.SetX(x);
|
interpX.SetX(x);
|
||||||
|
|
||||||
s32 z = interpX.InterpolateZ(zl, zr, polygon->WBuffer);
|
s32 z = interpX.InterpolateZ(zl, zr);
|
||||||
u32 dstattr = AttrBuffer[pixeladdr];
|
u32 dstattr = AttrBuffer[pixeladdr];
|
||||||
|
|
||||||
if (!fnDepthTest(DepthBuffer[pixeladdr], z, dstattr))
|
if (!fnDepthTest(DepthBuffer[pixeladdr], z, dstattr))
|
||||||
@ -915,7 +915,7 @@ void SoftRenderer::RenderShadowMaskScanline(const GPU3D& gpu3d, RendererPolygon*
|
|||||||
|
|
||||||
interpX.SetX(x);
|
interpX.SetX(x);
|
||||||
|
|
||||||
s32 z = interpX.InterpolateZ(zl, zr, polygon->WBuffer);
|
s32 z = interpX.InterpolateZ(zl, zr);
|
||||||
u32 dstattr = AttrBuffer[pixeladdr];
|
u32 dstattr = AttrBuffer[pixeladdr];
|
||||||
|
|
||||||
if (!fnDepthTest(DepthBuffer[pixeladdr], z, dstattr))
|
if (!fnDepthTest(DepthBuffer[pixeladdr], z, dstattr))
|
||||||
@ -980,8 +980,8 @@ void SoftRenderer::RenderPolygonScanline(const GPU& gpu, RendererPolygon* rp, s3
|
|||||||
s32 wl = rp->SlopeL.Interp.Interpolate(polygon->FinalW[rp->CurVL], polygon->FinalW[rp->NextVL]);
|
s32 wl = rp->SlopeL.Interp.Interpolate(polygon->FinalW[rp->CurVL], polygon->FinalW[rp->NextVL]);
|
||||||
s32 wr = rp->SlopeR.Interp.Interpolate(polygon->FinalW[rp->CurVR], polygon->FinalW[rp->NextVR]);
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s32 wr = rp->SlopeR.Interp.Interpolate(polygon->FinalW[rp->CurVR], polygon->FinalW[rp->NextVR]);
|
||||||
|
|
||||||
s32 zl = rp->SlopeL.Interp.InterpolateZ(polygon->FinalZ[rp->CurVL], polygon->FinalZ[rp->NextVL], polygon->WBuffer);
|
s32 zl = rp->SlopeL.Interp.InterpolateZ(polygon->FinalZ[rp->CurVL], polygon->FinalZ[rp->NextVL]);
|
||||||
s32 zr = rp->SlopeR.Interp.InterpolateZ(polygon->FinalZ[rp->CurVR], polygon->FinalZ[rp->NextVR], polygon->WBuffer);
|
s32 zr = rp->SlopeR.Interp.InterpolateZ(polygon->FinalZ[rp->CurVR], polygon->FinalZ[rp->NextVR]);
|
||||||
|
|
||||||
// right vertical edges are pushed 1px to the left as long as either:
|
// right vertical edges are pushed 1px to the left as long as either:
|
||||||
// the left edge slope is not 0, or the span is not 0 pixels wide, and it is not at the leftmost pixel of the screen
|
// the left edge slope is not 0, or the span is not 0 pixels wide, and it is not at the leftmost pixel of the screen
|
||||||
@ -1091,7 +1091,7 @@ void SoftRenderer::RenderPolygonScanline(const GPU& gpu, RendererPolygon* rp, s3
|
|||||||
int edge;
|
int edge;
|
||||||
|
|
||||||
s32 x = xstart;
|
s32 x = xstart;
|
||||||
Interpolator<0> interpX(xstart, xend+1, wl, wr);
|
Interpolator<0> interpX(xstart, xend+1, wl, wr, polygon->WBuffer, zl, zr);
|
||||||
|
|
||||||
if (x < 0) x = 0;
|
if (x < 0) x = 0;
|
||||||
s32 xlimit;
|
s32 xlimit;
|
||||||
@ -1130,7 +1130,7 @@ void SoftRenderer::RenderPolygonScanline(const GPU& gpu, RendererPolygon* rp, s3
|
|||||||
|
|
||||||
interpX.SetX(x);
|
interpX.SetX(x);
|
||||||
|
|
||||||
s32 z = interpX.InterpolateZ(zl, zr, polygon->WBuffer);
|
s32 z = interpX.InterpolateZ(zl, zr);
|
||||||
|
|
||||||
// if depth test against the topmost pixel fails, test
|
// if depth test against the topmost pixel fails, test
|
||||||
// against the pixel underneath
|
// against the pixel underneath
|
||||||
@ -1226,7 +1226,7 @@ void SoftRenderer::RenderPolygonScanline(const GPU& gpu, RendererPolygon* rp, s3
|
|||||||
|
|
||||||
interpX.SetX(x);
|
interpX.SetX(x);
|
||||||
|
|
||||||
s32 z = interpX.InterpolateZ(zl, zr, polygon->WBuffer);
|
s32 z = interpX.InterpolateZ(zl, zr);
|
||||||
|
|
||||||
// if depth test against the topmost pixel fails, test
|
// if depth test against the topmost pixel fails, test
|
||||||
// against the pixel underneath
|
// against the pixel underneath
|
||||||
@ -1318,7 +1318,7 @@ void SoftRenderer::RenderPolygonScanline(const GPU& gpu, RendererPolygon* rp, s3
|
|||||||
|
|
||||||
interpX.SetX(x);
|
interpX.SetX(x);
|
||||||
|
|
||||||
s32 z = interpX.InterpolateZ(zl, zr, polygon->WBuffer);
|
s32 z = interpX.InterpolateZ(zl, zr);
|
||||||
|
|
||||||
// if depth test against the topmost pixel fails, test
|
// if depth test against the topmost pixel fails, test
|
||||||
// against the pixel underneath
|
// against the pixel underneath
|
||||||
|
@ -69,23 +69,24 @@ private:
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
constexpr Interpolator() {}
|
constexpr Interpolator() {}
|
||||||
constexpr Interpolator(s32 x0, s32 x1, s32 w0, s32 w1)
|
constexpr Interpolator(s32 x0, s32 x1, s32 w0, s32 w1, bool wbuffer, s32 z0, s32 z1)
|
||||||
{
|
{
|
||||||
Setup(x0, x1, w0, w1);
|
Setup(x0, x1, w0, w1, wbuffer, z0, z1);
|
||||||
}
|
}
|
||||||
|
|
||||||
constexpr void Setup(s32 x0, s32 x1, s32 w0, s32 w1)
|
constexpr void Setup(s32 x0, s32 x1, s32 w0, s32 w1, bool wbuffer, s32 z0 = 0, s32 z1 = 0)
|
||||||
{
|
{
|
||||||
this->x0 = x0;
|
this->x0 = x0;
|
||||||
this->x1 = x1;
|
this->x1 = x1;
|
||||||
this->xdiff = x1 - x0;
|
this->xdiff = x1 - x0;
|
||||||
|
this->wbuffer = wbuffer;
|
||||||
|
|
||||||
// calculate reciprocal for Z interpolation
|
// calculate increment and init counter for Z interpolation
|
||||||
// TODO eventually: use a faster reciprocal function?
|
if (!dir && !wbuffer && xdiff != 0)
|
||||||
if (this->xdiff != 0)
|
{
|
||||||
this->xrecip_z = (1<<22) / this->xdiff;
|
this->zincr = ((z1 - z0) >> 1) / xdiff << 1;
|
||||||
else
|
this->zcounter = z0;
|
||||||
this->xrecip_z = 0;
|
}
|
||||||
|
|
||||||
// linear mode is used if both W values are equal and have
|
// linear mode is used if both W values are equal and have
|
||||||
// low-order bits cleared (0-6 along X, 1-6 along Y)
|
// low-order bits cleared (0-6 along X, 1-6 along Y)
|
||||||
@ -144,7 +145,7 @@ private:
|
|||||||
|
|
||||||
constexpr s32 Interpolate(s32 y0, s32 y1) const
|
constexpr s32 Interpolate(s32 y0, s32 y1) const
|
||||||
{
|
{
|
||||||
if (xdiff == 0 || y0 == y1) return y0;
|
if (x == 0 || xdiff == 0 || y0 == y1) return y0;
|
||||||
|
|
||||||
if (!linear)
|
if (!linear)
|
||||||
{
|
{
|
||||||
@ -164,9 +165,9 @@ private:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
constexpr s32 InterpolateZ(s32 z0, s32 z1, bool wbuffer) const
|
constexpr s32 InterpolateZ(s32 z0, s32 z1)
|
||||||
{
|
{
|
||||||
if (xdiff == 0 || z0 == z1) return z0;
|
if (x == 0 || xdiff == 0 || z0 == z1) return z0;
|
||||||
|
|
||||||
if (wbuffer)
|
if (wbuffer)
|
||||||
{
|
{
|
||||||
@ -179,37 +180,22 @@ private:
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Z-buffering: linear interpolation
|
// Z-buffering: linear interpolation
|
||||||
// still doesn't quite match hardware...
|
// not perfect, but close
|
||||||
s32 base = 0, disp = 0, factor = 0;
|
|
||||||
|
|
||||||
if (z0 < z1)
|
|
||||||
{
|
|
||||||
base = z0;
|
|
||||||
disp = z1 - z0;
|
|
||||||
factor = x;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
base = z1;
|
|
||||||
disp = z0 - z1,
|
|
||||||
factor = xdiff - x;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (dir)
|
if (dir)
|
||||||
{
|
{
|
||||||
int shift = 0;
|
// interpolating along y uses a different algorithm than x
|
||||||
while (disp > 0x3FF)
|
// this algo probably isn't quite right though...
|
||||||
{
|
if (z0 < z1)
|
||||||
disp >>= 1;
|
return z0 + (s64)(z1-z0) * x / xdiff;
|
||||||
shift++;
|
else
|
||||||
}
|
return z1 + (s64)(z0-z1) * (xdiff-x) / xdiff;
|
||||||
|
|
||||||
return base + ((((s64)disp * factor * xrecip_z) >> 22) << shift);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
disp >>= 9;
|
// unoptimized algorithm is: z0 + ((z1-z0 >> 1) / xdiff * x << 1);
|
||||||
return base + (((s64)disp * factor * xrecip_z) >> 13);
|
// or alternatively there's: z0 + (z1-z0) / (xdiff<<1) * (x<<1);
|
||||||
|
return zcounter += zincr;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -219,8 +205,10 @@ private:
|
|||||||
|
|
||||||
int shift;
|
int shift;
|
||||||
bool linear;
|
bool linear;
|
||||||
|
bool wbuffer;
|
||||||
|
|
||||||
s32 xrecip_z;
|
s32 zincr;
|
||||||
|
s32 zcounter;
|
||||||
s32 w0n, w0d, w1d;
|
s32 w0n, w0d, w1d;
|
||||||
|
|
||||||
u32 yfactor;
|
u32 yfactor;
|
||||||
@ -244,7 +232,7 @@ private:
|
|||||||
Increment = 0;
|
Increment = 0;
|
||||||
XMajor = false;
|
XMajor = false;
|
||||||
|
|
||||||
Interp.Setup(0, 0, 0, 0);
|
Interp.Setup(0, 0, 0, 0, false);
|
||||||
Interp.SetX(0);
|
Interp.SetX(0);
|
||||||
|
|
||||||
xcov_incr = 0;
|
xcov_incr = 0;
|
||||||
@ -252,7 +240,7 @@ private:
|
|||||||
return x0;
|
return x0;
|
||||||
}
|
}
|
||||||
|
|
||||||
constexpr s32 Setup(s32 x0, s32 x1, s32 y0, s32 y1, s32 w0, s32 w1, s32 y)
|
constexpr s32 Setup(s32 x0, s32 x1, s32 y0, s32 y1, s32 w0, s32 w1, s32 y, bool wbuffer)
|
||||||
{
|
{
|
||||||
this->x0 = x0;
|
this->x0 = x0;
|
||||||
this->y = y;
|
this->y = y;
|
||||||
@ -318,7 +306,7 @@ private:
|
|||||||
s32 x = XVal();
|
s32 x = XVal();
|
||||||
|
|
||||||
int interpoffset = (Increment >= 0x40000) && (side ^ Negative);
|
int interpoffset = (Increment >= 0x40000) && (side ^ Negative);
|
||||||
Interp.Setup(y0-interpoffset, y1-interpoffset, w0, w1);
|
Interp.Setup(y0-interpoffset, y1-interpoffset, w0, w1, wbuffer);
|
||||||
Interp.SetX(y);
|
Interp.SetX(y);
|
||||||
|
|
||||||
// used for calculating AA coverage
|
// used for calculating AA coverage
|
||||||
|
@ -91,8 +91,7 @@ add_compile_definitions(ARCHIVE_SUPPORT_ENABLED)
|
|||||||
add_executable(melonDS ${SOURCES_QT_SDL})
|
add_executable(melonDS ${SOURCES_QT_SDL})
|
||||||
|
|
||||||
add_subdirectory("../../net"
|
add_subdirectory("../../net"
|
||||||
"${CMAKE_BINARY_DIR}/net"
|
${CMAKE_BINARY_DIR}/net)
|
||||||
)
|
|
||||||
|
|
||||||
target_link_libraries(melonDS PRIVATE net-utils)
|
target_link_libraries(melonDS PRIVATE net-utils)
|
||||||
|
|
||||||
@ -171,10 +170,10 @@ if (BUILD_STATIC)
|
|||||||
endif()
|
endif()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
target_include_directories(melonDS PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}")
|
target_include_directories(melonDS PUBLIC
|
||||||
target_include_directories(melonDS PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/..")
|
"${CMAKE_CURRENT_SOURCE_DIR}"
|
||||||
target_include_directories(melonDS PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/../..")
|
"${CMAKE_CURRENT_SOURCE_DIR}/..")
|
||||||
target_include_directories(melonDS PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/../../net")
|
|
||||||
if (USE_QT6)
|
if (USE_QT6)
|
||||||
target_include_directories(melonDS PUBLIC ${Qt6Gui_PRIVATE_INCLUDE_DIRS})
|
target_include_directories(melonDS PUBLIC ${Qt6Gui_PRIVATE_INCLUDE_DIRS})
|
||||||
else()
|
else()
|
||||||
|
@ -11,9 +11,9 @@ add_library(net-utils STATIC
|
|||||||
MPInterface.cpp
|
MPInterface.cpp
|
||||||
)
|
)
|
||||||
|
|
||||||
target_include_directories(net-utils PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}")
|
target_include_directories(net-utils PUBLIC
|
||||||
target_include_directories(net-utils PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/..")
|
"${CMAKE_CURRENT_SOURCE_DIR}"
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/..")
|
||||||
|
|
||||||
option(USE_SYSTEM_LIBSLIRP "Use system libslirp instead of the bundled version" OFF)
|
option(USE_SYSTEM_LIBSLIRP "Use system libslirp instead of the bundled version" OFF)
|
||||||
if (USE_SYSTEM_LIBSLIRP)
|
if (USE_SYSTEM_LIBSLIRP)
|
||||||
|
Loading…
Reference in New Issue
Block a user