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2
BUILD.md
2
BUILD.md
@ -47,7 +47,7 @@
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1. Install Qt: `pacman -S <prefix>-{qt6-base,qt6-svg,qt6-multimedia,qt6-svg,qt6-tools}`
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2. Set up the build directory with `cmake -B build`
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* Static builds (without DLLs, standalone executable)
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1. Install Qt: `pacman -S <prefi>-qt5-static`
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1. Install Qt: `pacman -S <prefix>-qt5-static`
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(Note: As of writing, the `qt6-static` package does not work.)
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2. Set up the build directory with `cmake -B build -DBUILD_STATIC=ON -DUSE_QT6=OFF -DCMAKE_PREFIX_PATH=$MSYSTEM_PREFIX/qt5-static`
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7. Compile: `cmake --build build`
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@ -774,8 +774,8 @@ void SoftRenderer::RenderShadowMaskScanline(const GPU3D& gpu3d, RendererPolygon*
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interp_start = &rp->SlopeR.Interp;
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interp_end = &rp->SlopeL.Interp;
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rp->SlopeR.EdgeParams<true>(&l_edgelen, &l_edgecov);
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rp->SlopeL.EdgeParams<true>(&r_edgelen, &r_edgecov);
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rp->SlopeR.EdgeParams(&l_edgelen, &l_edgecov, true);
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rp->SlopeL.EdgeParams(&r_edgelen, &r_edgecov, true);
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std::swap(xstart, xend);
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std::swap(wl, wr);
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@ -806,9 +806,9 @@ void SoftRenderer::RenderShadowMaskScanline(const GPU3D& gpu3d, RendererPolygon*
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interp_start = &rp->SlopeL.Interp;
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interp_end = &rp->SlopeR.Interp;
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rp->SlopeL.EdgeParams<false>(&l_edgelen, &l_edgecov);
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rp->SlopeR.EdgeParams<false>(&r_edgelen, &r_edgecov);
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rp->SlopeL.EdgeParams(&l_edgelen, &l_edgecov, false);
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rp->SlopeR.EdgeParams(&r_edgelen, &r_edgecov, false);
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// CHECKME: edge fill rules for unswapped opaque shadow mask polygons
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if ((gpu3d.RenderDispCnt & ((1<<4)|(1<<5))) || ((polyalpha < 31) && (gpu3d.RenderDispCnt & (1<<3))) || wireframe)
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{
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@ -1003,8 +1003,8 @@ void SoftRenderer::RenderPolygonScanline(const GPU& gpu, RendererPolygon* rp, s3
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interp_start = &rp->SlopeR.Interp;
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interp_end = &rp->SlopeL.Interp;
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rp->SlopeR.EdgeParams<true>(&l_edgelen, &l_edgecov);
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rp->SlopeL.EdgeParams<true>(&r_edgelen, &r_edgecov);
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rp->SlopeR.EdgeParams(&l_edgelen, &l_edgecov, true);
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rp->SlopeL.EdgeParams(&r_edgelen, &r_edgecov, true);
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std::swap(xstart, xend);
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std::swap(wl, wr);
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@ -1041,8 +1041,8 @@ void SoftRenderer::RenderPolygonScanline(const GPU& gpu, RendererPolygon* rp, s3
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interp_start = &rp->SlopeL.Interp;
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interp_end = &rp->SlopeR.Interp;
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rp->SlopeL.EdgeParams<false>(&l_edgelen, &l_edgecov);
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rp->SlopeR.EdgeParams<false>(&r_edgelen, &r_edgecov);
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rp->SlopeL.EdgeParams(&l_edgelen, &l_edgecov, false);
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rp->SlopeR.EdgeParams(&r_edgelen, &r_edgecov, false);
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// edge fill rules for unswapped opaque edges:
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// * right edge is filled if slope > 1
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@ -1096,18 +1096,11 @@ void SoftRenderer::RenderPolygonScanline(const GPU& gpu, RendererPolygon* rp, s3
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if (x < 0) x = 0;
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s32 xlimit;
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s32 xcov = 0;
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// part 1: left edge
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edge = yedge | 0x1;
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xlimit = xstart+l_edgelen;
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if (xlimit > xend+1) xlimit = xend+1;
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if (xlimit > 256) xlimit = 256;
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if (l_edgecov & (1<<31))
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{
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xcov = (l_edgecov >> 12) & 0x3FF;
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if (xcov == 0x3FF) xcov = 0;
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}
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if (!l_filledge) x = xlimit;
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else
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@ -1166,14 +1159,12 @@ void SoftRenderer::RenderPolygonScanline(const GPU& gpu, RendererPolygon* rp, s3
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// anti-aliasing: all edges are rendered
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// calculate coverage
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s32 cov = l_edgecov;
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if (cov & (1<<31))
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attr |= (l_edgecov >> 5) << 8;
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if (x < xlimit-1)
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{
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cov = xcov >> 5;
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if (cov > 31) cov = 31;
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xcov += (l_edgecov & 0x3FF);
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l_edgecov += rp->SlopeL.XCov_Incr;
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if (l_edgecov > 0x3FF) l_edgecov = 0x3FF;
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}
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attr |= (cov << 8);
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// push old pixel down if needed
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if (pixeladdr < BufferSize)
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@ -1292,11 +1283,6 @@ void SoftRenderer::RenderPolygonScanline(const GPU& gpu, RendererPolygon* rp, s3
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edge = yedge | 0x2;
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xlimit = xend+1;
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if (xlimit > 256) xlimit = 256;
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if (r_edgecov & (1<<31))
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{
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xcov = (r_edgecov >> 12) & 0x3FF;
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if (xcov == 0x3FF) xcov = 0;
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}
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if (r_filledge)
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for (; x < xlimit; x++)
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@ -1354,14 +1340,12 @@ void SoftRenderer::RenderPolygonScanline(const GPU& gpu, RendererPolygon* rp, s3
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// anti-aliasing: all edges are rendered
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// calculate coverage
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s32 cov = r_edgecov;
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if (cov & (1<<31))
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attr |= (r_edgecov >> 5) << 8;
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if (x < xlimit-1)
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{
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cov = 0x1F - (xcov >> 5);
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if (cov < 0) cov = 0;
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xcov += (r_edgecov & 0x3FF);
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r_edgecov -= rp->SlopeR.XCov_Incr;
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if (r_edgecov < 0) r_edgecov = 0;
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}
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attr |= (cov << 8);
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// push old pixel down if needed
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if (pixeladdr < BufferSize)
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@ -238,6 +238,7 @@ private:
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dx = 0;
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this->x0 = x0;
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this->y0 = y0;
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this->xmin = x0;
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this->xmax = x0;
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@ -247,7 +248,7 @@ private:
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Interp.Setup(0, 0, 0, 0);
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Interp.SetX(0);
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xcov_incr = 0;
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XCov_Incr = 0;
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return x0;
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}
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@ -255,6 +256,7 @@ private:
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constexpr s32 Setup(s32 x0, s32 x1, s32 y0, s32 y1, s32 w0, s32 w1, s32 y)
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{
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this->x0 = x0;
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this->y0 = y0;
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this->y = y;
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if (x1 > x0)
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@ -322,7 +324,7 @@ private:
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Interp.SetX(y);
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// used for calculating AA coverage
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if (XMajor) xcov_incr = (ylen << 10) / xlen;
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if (XMajor) XCov_Incr = ((ylen << 10) / xlen) & 0x3FF;
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return x;
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}
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@ -347,19 +349,15 @@ private:
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else if (ret > xmax) ret = xmax;
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return ret;
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}
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template<bool swapped>
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constexpr void EdgeParams_XMajor(s32* length, s32* coverage) const
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constexpr void EdgeParams_XMajor(s32* length, s32* coverage, bool swapped) const
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{
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// only do length calc for right side when swapped as it's
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// only needed for aa calcs, as actual line spans are broken
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if constexpr (!swapped || side)
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{
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if (side ^ Negative)
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*length = (dx >> 18) - ((dx-Increment) >> 18);
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else
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*length = ((dx+Increment) >> 18) - (dx >> 18);
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}
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if (side ^ Negative)
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*length = (dx >> 18) - ((dx-Increment) >> 18);
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else
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*length = ((dx+Increment) >> 18) - (dx >> 18);
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// for X-major edges, we return the coverage
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// for the first pixel, and the increment for
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@ -369,13 +367,20 @@ private:
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if (side) startx = startx - *length + 1;
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s32 startcov = (((startx << 10) + 0x1FF) * ylen) / xlen;
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*coverage = (1<<31) | ((startcov & 0x3FF) << 12) | (xcov_incr & 0x3FF);
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if constexpr (swapped) *length = 1;
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// fix the y value for negative slopes
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s32 ycoord = Negative ? (ylen << 10) - startcov >> 10 : startcov >> 10;
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// if yvalue is not equal to actual y value, invert coverage value
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startcov &= 0x3FF;
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if (ycoord != y - y0) startcov = 0x3FF - startcov;
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if (side ^ swapped) startcov = 0x3FF - startcov;
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*coverage = startcov;
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if (swapped) *length = 1;
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}
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template<bool swapped>
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constexpr void EdgeParams_YMajor(s32* length, s32* coverage) const
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constexpr void EdgeParams_YMajor(s32* length, s32* coverage, bool swapped) const
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{
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*length = 1;
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@ -383,51 +388,39 @@ private:
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{
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// for some reason vertical edges' aa values
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// are inverted too when the edges are swapped
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if constexpr (swapped)
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*coverage = 0;
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else
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*coverage = 31;
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*coverage = swapped ? 0 : 31 << 5;
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}
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else
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{
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s32 cov = ((dx >> 9) + (Increment >> 10)) >> 4;
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if ((cov >> 5) != (dx >> 18)) cov = 31;
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cov &= 0x1F;
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if constexpr (swapped)
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{
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if (side ^ Negative) cov = 0x1F - cov;
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}
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else
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{
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if (!(side ^ Negative)) cov = 0x1F - cov;
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}
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if (side ^ !Negative ^ swapped) cov = 0x1F - cov;
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*coverage = cov;
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// shift left 5 just to make it align with xmajor coverage values
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*coverage = cov << 5;
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}
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}
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template<bool swapped>
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constexpr void EdgeParams(s32* length, s32* coverage) const
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constexpr void EdgeParams(s32* length, s32* coverage, bool swapped) const
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{
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if (XMajor)
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return EdgeParams_XMajor<swapped>(length, coverage);
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return EdgeParams_XMajor(length, coverage, swapped);
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else
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return EdgeParams_YMajor<swapped>(length, coverage);
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return EdgeParams_YMajor(length, coverage, swapped);
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}
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s32 Increment;
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bool Negative;
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bool XMajor;
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Interpolator<1> Interp;
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s32 XCov_Incr;
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private:
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s32 x0, xmin, xmax;
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s32 x0, y0, xmin, xmax;
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s32 xlen, ylen;
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s32 dx;
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s32 y;
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s32 xcov_incr;
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s32 ycoverage, ycov_incr;
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};
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u32 AlphaBlend(const GPU3D& gpu3d, u32 srccolor, u32 dstcolor, u32 alpha) const noexcept;
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